Back in the old days...

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Back in the old days...
by on (#129482)
Back in the old days, NESTICLE was cool, why?
because you could pause the emulation, bring up the on screen sprites, and then EDIT sprites and whatnot on the fly...
it also gave you the character address, this is what people used to make tables (.tbl) to use as a way to edit game text.
also how most people were able to make hack and make translation

then snowbro came out with TLP and then a few years later TM, and so on...

anyway where am i going with this... oh yes

i want to get NESTICLE to work on my Win 7 64bit comp, any one know how?

OR

help me get out of the past and recommend a comparable program or editor that can edit on the fly, meaning while you are playing it...


btw im 77
i was around in the early days... 1998ish
Re: Back in the old days...
by on (#129483)
It will run in DOSBox, no?
Re: Back in the old days...
by on (#129485)
ill give it a try...

YEP! works in DOSBox... thanks


i was hoping to learn some new programs

what are you crazy kids using nowadays?
Re: Back in the old days...
by on (#129487)
New ones don't provide the real-time tile replacement function, but are a lot more accurate.

Nestopia, Nintendulator, Bizhawk, and Punes are all pretty good.
Re: Back in the old days...
by on (#129489)
And real-time tile replacement won't work for 350+ games that use CHR RAM.
Re: Back in the old days...
by on (#129496)
FCEUX is generally considered the emulator with the most debugging features, a lot of which aren't available in Nesticle, but it doesn't offer real-time editing of palettes or patterns. At least not visually... it has a memory editor, so it might be possible to change the data there by typing hex numbers, but that would be of very little use.

Actually, I can't think of many reasons why real-time editing of graphics would be desired. Editing tiles one by one with primitive tools is tedious and rarely results in nice looking graphics, because you're confined to such little drawing spaces. Also, good graphics hacking often requires tiles to be remapped (for example, if you want Mario's standing sprite in SMB1 to not have a mirrored body you'll have to remap the sprite), so you can't really do anything worth of attention without more careful planning than you can do when editing tiles with a single click.

Sure, back when I was a kid that feature was cool as hell, but now I see that that's just a toy, and shouldn't be used for actual hacking purposes.
Re: Back in the old days...
by on (#129498)
There are some hex editors that will let you create a character map. These are pretty good for viewing text in a ROM and doing translations (if the text is uncompressed).
Re: Back in the old days...
by on (#129501)
Quote:
then snowbro came out with TLP and then a few years later TM, and so on...

Nope, back in the good old days we used plain old Tile Layer which was DOS only, not Pro or Molester...
Re: Back in the old days...
by on (#129508)
Back in the old days, I drew a penis on Mario and it was the funniest thing my 10 year old mind could imagine.

and then I complained that Nesticle had the wrong duty cycle for the 50% square wave and it annoyed me because how hard is that to fix?

Those days were kinda crappy now that I think about it, I think it's best to leave that all in the past. :P
Re: Back in the old days...
by on (#129512)
its always time consuming to figure out and set up roms in TM

i like that YYCHAR has a bunch of preset configurations

Normal
FC/NESx16
FC/NESx32
16x32
32x32(A)
32x32(B)
16x24
32x48
Verticle

what would be nice, is some documentation on how to recreate these in TM =)
Re: Back in the old days...
by on (#129513)
Ah, NESticle. That made me think of this piece of gold from Zophar's "Lamest mailbox":

Quote:
Hello, this is a question.

you do nots think to make a SNESTLICLE or think to make it?
if make it make please it but that they could so that run to a speed 100 % in a pentium to 133 MHz with 16MB of RAM, make it it but similar to nesticle that for my the best emulator.
Ahh and that good has sound as nesticle.

Thanks and I wait a good response.

More on-topic: I mostly use FCEUX (or a real NES and a PowerPak).
Re: Back in the old days...
by on (#129515)
The nice thing about YY-chr is that YY-Chr exists. Us it to edit graphics, don't mess with those little junk editors anymore. Modern(er) technology/better tools, get with it.
Re: Back in the old days...
by on (#129519)
I tried YY-CHR in Mono and got error messages due to hardcoded backslashes in paths. Or by "Modern(er) technology/better tools" do you refer to buying a copy of Windows 8.1 to run in a virtual machine?
Re: Back in the old days...
by on (#129520)
tepples wrote:
I tried YY-CHR in Mono and got error messages due to hardcoded backslashes in paths. Or by "Modern(er) technology/better tools" do you refer to buying a copy of Windows 8.1 to run in a virtual machine?


No, easiest on Linux is to fire up sdl/allegro and just write one. He is on Win7, and YY-Chr 0.99 Beta 2 or whatever will work perfect for him in this case.
Re: Back in the old days...
by on (#129529)
tepples wrote:
I tried YY-CHR in Mono and got error messages due to hardcoded backslashes in paths.
Mono for Wine is a silly but functional workaround for that.