NESdev

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

ca65 Memory Management using nes.cfg? (4 posts)
By RetroDad on 2019-10-17
Last post by RetroDad on 2019-10-17
Mini Assembler for C++ and C# projects (2 posts)
By Dwedit on 2019-10-14
Last post by tokumaru on 2019-10-15
How can we keep our NES development resources around? (12 posts)
By cppchriscpp on 2019-09-28
Last post by 8bitMicroGuy on 2019-10-13
My Battle City Hack Project (WIP) (1 post)
By 8bitMicroGuy on 2019-10-13
Last post by 8bitMicroGuy on 2019-10-13
Battle City Disassembly (6 posts)
By griever on 2008-03-23
Last post by 8bitMicroGuy on 2019-10-10
Historical Development Environment (7 posts)
By RandomNobody on 2019-10-07
Last post by Oziphantom on 2019-10-08
Why does SMB2J Lost Levels need IRQ counter? (3 posts)
By krzysiobal on 2019-10-08
Last post by rainwarrior on 2019-10-08
Reimplementing 6502 syntax in ca65 (55 posts)
By tepples on 2013-11-18
Last post by tokumaru on 2019-10-06
2 Megabit EPROM question (3 posts)
By Thenewestdev on 2019-10-06
Last post by Thenewestdev on 2019-10-06
Another noob question about address and label! (5 posts)
By kikutano on 2019-10-02
Last post by tokumaru on 2019-10-04
Millfork - New 6502 middle-language (5 posts)
By Garydos on 2019-09-30
Last post by koitsu on 2019-10-01
Updated random number generator (efficient 8-step LFSRs) (2 posts)
By rainwarrior on 2019-09-27
Last post by pubby on 2019-09-29
Ports of games to different mappers (2 posts)
By krzysiobal on 2019-09-29
Last post by krzysiobal on 2019-09-29
CA65 import labels without using additional space (7 posts)
By knight0fdragon on 2019-09-25
Last post by Quietust on 2019-09-28
Nerdy Nights -- Missing Zip FIles (13 posts)
By davidpgil on 2019-09-18
Last post by cppchriscpp on 2019-09-28
Difference between RAM and cartridge SRAM? (24 posts)
By wonder on 2019-09-22
Last post by Memblers on 2019-09-26
8bitworkshop - online IDE now supports NES (20 posts)
By Memblers on 2019-08-20
Last post by tschak909 on 2019-09-18
Update to my tutorial in C (30 posts)
By dougeff on 2018-09-04
Last post by dougeff on 2019-09-18
How can I benchmark my C code? (18 posts)
By wonder on 2019-09-06
Last post by wonder on 2019-09-17
APU Pulse Sweep Behavior Question (9 posts)
By gravelstudios on 2019-09-11
Last post by Drag on 2019-09-15
Why not read controllers in NMI? (51 posts)
By tepples on 2019-05-17
Last post by aquasnake on 2019-09-14
my commercial multi-cart (1 post)
By aquasnake on 2019-09-14
Last post by aquasnake on 2019-09-14
What is the sense of transforming games to MMC5? (14 posts)
By Diskover on 2019-08-17
Last post by aquasnake on 2019-09-14
Fast 2D Array access in C (with inline Assembly?) (4 posts)
By wonder on 2019-09-10
Last post by aquasnake on 2019-09-13
PLATOTERM for NES - It just needs a bit of hw engineering! (5 posts)
By tschak909 on 2019-09-11
Last post by tschak909 on 2019-09-13
VRC5 (36 posts)
By GreyRogue on 2019-08-27
Last post by ccovell on 2019-09-13
The truth about the black entries of the NTSC NES: (13 posts)
By Firebrandx on 2019-08-16
Last post by lidnariq on 2019-09-06
Need a MAD CITY game for 4 mappers. (1 post)
By Goufman on 2019-09-06
Last post by Goufman on 2019-09-06
Increment PPU address by a number (16 posts)
By kikutano on 2019-08-15
Last post by kikutano on 2019-08-30
Tetris disassembly, Mod framework, Lua unit testing (10 posts)
By ejona on 2019-08-17
Last post by zeroone on 2019-08-27
[Help] My guess the number game one-liners in Family BASIC (9 posts)
By childishbeat on 2019-08-19
Last post by childishbeat on 2019-08-22
Increment PPU address by a number (2 posts)
By kikutano on 2019-08-15
Last post by koitsu on 2019-08-15
PPU - Why Background Reset Issue? (13 posts)
By Starfoxes on 2019-08-11
Last post by Starfoxes on 2019-08-13
Meta tiles in screen-by-screen-scrolling games (8 posts)
By DRW on 2019-07-24
Last post by na_th_an on 2019-08-12
Mapper hacking and debugging. (18 posts)
By DrWho198 on 2015-02-23
Last post by lidnariq on 2019-08-06
Cartridge Update eprom 27c256 (5 posts)
By tinmachine244 on 2019-07-27
Last post by NewRisingSun on 2019-07-30
Question about object management (indirection / performance) (8 posts)
By ExtremeCheddar on 2019-07-28
Last post by tokumaru on 2019-07-29
Problem with SMB Disassembly? (8 posts)
By joshuarpl on 2019-07-06
Last post by doppelganger on 2019-07-27
Namespacing symbols used by an ASM6 library (19 posts)
By tepples on 2019-04-11
Last post by tepples on 2019-07-22
How do you deal with lag's affect on tile spawning (1 post)
By IMAGICA on 2019-07-17
Last post by IMAGICA on 2019-07-17
Disassemble & Reassemble? (12 posts)
By FARID on 2017-03-06
Last post by pwnskar on 2019-07-12
NES ASM Determine sprite position reletive to tile grid (2 posts)
By droc101 on 2019-07-11
Last post by Dwedit on 2019-07-11
When it comes to move the character left and right (11 posts)
By DarkKodKod on 2019-04-29
Last post by nocash on 2019-07-08
KickC BETA (5 posts)
By Oziphantom on 2019-04-23
Last post by JesperGravgaard on 2019-07-05
Audio levels survey, expansion audio etc. (11 posts)
By rainwarrior on 2018-08-31
Last post by rainwarrior on 2019-07-03
ASM6 - How to have an array pointer position? (14 posts)
By MartsINY on 2019-06-20
Last post by DRW on 2019-06-27
New PPU quirk while swapping palettes mid-frame? (4 posts)
By Vectrex2809 on 2019-06-22
Last post by lidnariq on 2019-06-22
Collision detection problem (3 posts)
By claude_liet on 2019-06-20
Last post by dougeff on 2019-06-21
cc65: Array access with int index even if it should be abyte (28 posts)
By DRW on 2019-06-16
Last post by slembcke on 2019-06-21
Click artifacts on noise channel (3 posts)
By Nallebeorn on 2019-06-20
Last post by Nallebeorn on 2019-06-20
Graphical glitches on the Everdrive (40 posts)
By mitch3a on 2019-01-08
Last post by Fiskbit on 2019-06-16
How did NES games generate random numbers? (7 posts)
By Marscaleb on 2019-06-14
Last post by Dwedit on 2019-06-15
Updating APU Regs Multiple Times Per Frame (29 posts)
By strangenesfreak on 2007-09-13
Last post by tepples on 2019-06-11
Huffmunch generic compression library (11 posts)
By rainwarrior on 2019-06-03
Last post by rainwarrior on 2019-06-09
cc65 bug when testing 16 bit value against an 8 bit one? (7 posts)
By Banshaku on 2019-06-05
Last post by Banshaku on 2019-06-06
Passing an array of arguments (1 post)
By za909 on 2019-06-03
Last post by za909 on 2019-06-03
Lizard music engine (1 post)
By rainwarrior on 2019-06-03
Last post by rainwarrior on 2019-06-03
Hacking text beeps (10 posts)
By Pennywise on 2019-05-28
Last post by kuja killer on 2019-06-01
Very strange comparison behavior (16 posts)
By DRW on 2019-05-13
Last post by rainwarrior on 2019-05-27
Control pitch and speed of a sample in Famitone (3 posts)
By NOOPr on 2019-05-23
Last post by NOOPr on 2019-05-23
Any way to determine NTSC color phase? (12 posts)
By supercat on 2019-05-19
Last post by rainwarrior on 2019-05-21
Is this raster-split demo stable on NTSC Famiclones? (3 posts)
By supercat on 2019-05-13
Last post by supercat on 2019-05-21
[FC][Menu paging][20190517] (2 posts)
By FlameCyclone on 2019-05-17
Last post by B00daW on 2019-05-20
[FC][FC CAPCOM MUSIC 30 IN 1] (4 posts)
By FlameCyclone on 2019-05-17
Last post by NewRisingSun on 2019-05-20
Accessing an array of pointers in 6502 (22 posts)
By DRW on 2019-05-12
Last post by DRW on 2019-05-20
CC65 linker config for MMC1 made up of lots of NROMs? (11 posts)
By tschak909 on 2019-05-01
Last post by koitsu on 2019-05-19
[FC][DataCopy][Multi mode] (1 post)
By FlameCyclone on 2019-05-17
Last post by FlameCyclone on 2019-05-17
[FC][HexToDec][8,16,24,32Bits] (1 post)
By FlameCyclone on 2019-05-17
Last post by FlameCyclone on 2019-05-17
Efficient technique for improving DMC timing accuracy (21 posts)
By supercat on 2019-05-14
Last post by supercat on 2019-05-17
What is the correct way to create an array in Asm6? (16 posts)
By reaktor24 on 2019-05-13
Last post by koitsu on 2019-05-16
cc65 versions (11 posts)
By DRW on 2019-05-14
Last post by DRW on 2019-05-16
MMC1/MMC3 mashup mapper? (16 posts)
By steve_hacks on 2019-05-14
Last post by koitsu on 2019-05-15
co-location changes (9 posts)
By WhoaMan on 2019-04-24
Last post by unregistered on 2019-05-13
posting code in hopes of peer reviews. (22 posts)
By FrankenGraphics on 2019-05-06
Last post by supercat on 2019-05-11
A simple optimization (24 posts)
By gravelstudios on 2019-05-08
Last post by tokumaru on 2019-05-10
Strategies for generating Mesen label files (12 posts)
By tokumaru on 2019-05-08
Last post by tokumaru on 2019-05-10
4-bit Samples on the Pulse Channels (5 posts)
By za909 on 2019-05-09
Last post by lidnariq on 2019-05-10
CMP setting N flag when it shouldn't? (31 posts)
By Ringeru on 2019-05-04
Last post by supercat on 2019-05-09
ROM Hack Help (3 posts)
By Clamison21 on 2019-05-08
Last post by koitsu on 2019-05-08
cc65 now supports computed goto (10 posts)
By calima on 2019-05-02
Last post by Pokun on 2019-05-04
Mesen Debugger - Feedback/Feature Requests? (2018 edition) (169 posts)
By Sour on 2018-02-14
Last post by bleubleu on 2019-04-28
Using the NES's PPU RAM as CHR RAM? (18 posts)
By Dwedit on 2009-05-10
Last post by tepples on 2019-04-28
Why not mapper 11 or 66 ? (54 posts)
By dougeff on 2018-03-08
Last post by lidnariq on 2019-04-28
powerpak intro module bugfix (3 posts)
By doppelganger on 2013-03-03
Last post by WaverBoy on 2019-04-27
Hacked Famicom Cartridge cart - Need info for dump (53 posts)
By labatt24 on 2017-10-05
Last post by wang_80919ms on 2019-04-23
Way to manage spawning points (10 posts)
By Banshaku on 2019-04-19
Last post by Banshaku on 2019-04-21
How many times can the NES change scrolling in a frame? (33 posts)
By Marscaleb on 2019-04-07
Last post by za909 on 2019-04-12
Riding the open bus (59 posts)
By tepples on 2015-03-25
Last post by tepples on 2019-04-11
RetroCheat Video Series (about once a week) (9 posts)
By gukingofheart on 2018-12-25
Last post by gukingofheart on 2019-04-07
Batch files as a build system for ASM6 projects (16 posts)
By tepples on 2019-04-02
Last post by tepples on 2019-04-07
Controller acting odd with NMI vblank (5 posts)
By jackwilsdon on 2019-04-06
Last post by tokumaru on 2019-04-06
NES Programming Blog (102 posts)
By dougeff on 2015-12-28
Last post by Pokun on 2019-04-04
Adapting Sik's UFTC graphics compression (12 posts)
By tepples on 2016-04-05
Last post by JRoatch on 2019-04-03
NES Axelay Tech Demo (13 posts)
By kikutano on 2019-04-02
Last post by rainwarrior on 2019-04-02
Macros that define visible labels in ca65 and ASM6 (5 posts)
By tepples on 2019-04-01
Last post by tepples on 2019-04-01
Wondering: how does the NES handle logic in a single frame? (13 posts)
By Marscaleb on 2019-03-27
Last post by whicker on 2019-03-30
Stranger Things on a NES cartridge (23 posts)
By NES-Rich on 2019-03-21
Last post by Pokun on 2019-03-28
Play 2 DMC samples in sequence (12 posts)
By NOOPr on 2019-03-26
Last post by Memblers on 2019-03-28
VRC7 and 5B amplifier investigation, also VRC7 LFO reset! (54 posts)
By rainwarrior on 2018-09-03
Last post by rainwarrior on 2019-03-27
CC65: Cannot define #pragma bss-name for scope of file (7 posts)
By Banshaku on 2019-03-25
Last post by Banshaku on 2019-03-26
Setting inesprg to 2 makes game stop running (36 posts)
By Jay John on 2019-03-22
Last post by Jay John on 2019-03-25
NES Project Questions (5 posts)
By FlyMario on 2019-03-22
Last post by Bananmos on 2019-03-24
Create a 256x192 bitmap mode in C? (15 posts)
By tschak909 on 2019-03-08
Last post by lidnariq on 2019-03-22
Help to optimize an "slide in" code (7 posts)
By kikutano on 2019-03-19
Last post by kikutano on 2019-03-21
New to NES development and stumped (23 posts)
By AiNaKa on 2019-03-13
Last post by pwnskar on 2019-03-19
Mapper 1 expansion vs. UNROM-512 conversion (9 posts)
By koitsu on 2019-03-14
Last post by Bregalad on 2019-03-19
How did games usually do moving platforms? (6 posts)
By psycopathicteen on 2019-03-16
Last post by tokumaru on 2019-03-17
ASM6 variadic macro possible? (3 posts)
By tepples on 2019-03-16
Last post by tepples on 2019-03-16
The simplest way to Fade In and Fade Out the screen (6 posts)
By kikutano on 2019-03-13
Last post by rainwarrior on 2019-03-14
Vertically stretching picture with scrolling (16 posts)
By russellsprouts on 2019-03-11
Last post by ccovell on 2019-03-12
Maximum Scroll Speeds (12 posts)
By darryl.revok on 2019-03-08
Last post by gravelstudios on 2019-03-11
Is this available anywhere? (Homebrew ROM to display memory) (5 posts)
By Dugongue on 2019-03-07
Last post by JRoatch on 2019-03-07
have you ever used recursion on the NES? (24 posts)
By gravelstudios on 2019-03-04
Last post by slembcke on 2019-03-07
Is a good think make my own Sound Engine? (38 posts)
By kikutano on 2019-02-28
Last post by Pokun on 2019-03-06
New users: How to fit in (5 posts)
By tepples on 2010-08-21
Last post by Hamtaro126 on 2019-03-06
Best data structure for LTTP-style maps (10 posts)
By darryl.revok on 2019-02-21
Last post by never-obsolete on 2019-03-02
moving the :p cursor (5 posts)
By Tompis1995 on 2019-03-02
Last post by nesrocks on 2019-03-02
Dealing with large worlds/maps, screen panning (5 posts)
By koitsu on 2019-02-23
Last post by tepples on 2019-02-24
Cross-platform build file? (13 posts)
By ericandrewlewis on 2019-02-18
Last post by Pokun on 2019-02-22
Hardware anomalies with a Controller switch (6 posts)
By mitch3a on 2019-02-20
Last post by tepples on 2019-02-20
NES graphics issues (22 posts)
By capsulej on 2019-01-19
Last post by gravelstudios on 2019-02-19
Ideas of systems to emulate on the NES (35 posts)
By tokumaru on 2018-07-17
Last post by orlaisadog on 2019-02-18
Glitch-free controller reads with DMC? (65 posts)
By Rahsennor on 2016-05-29
Last post by lidnariq on 2019-02-17
Flickering of different tiles within the same meta sprite (20 posts)
By DRW on 2019-02-10
Last post by DRW on 2019-02-17
6502 illegal opcodes testing (2 posts)
By Oziphantom on 2019-02-13
Last post by lidnariq on 2019-02-13
Improved NES physics (3 posts)
By slembcke on 2019-02-12
Last post by slembcke on 2019-02-12
Please all for help (38 posts)
By Deviljin88 on 2019-02-10
Last post by koitsu on 2019-02-10
6502 code density. (5 posts)
By slembcke on 2019-02-06
Last post by tepples on 2019-02-10
Power-on state of skipped dot? (1 post)
By Dwedit on 2019-02-09
Last post by Dwedit on 2019-02-09
When have you used a language (C, etc.) instead of asm? (14 posts)
By ericandrewlewis on 2019-02-06
Last post by cppchriscpp on 2019-02-09
Famicom Party: Making NES Games, 1985-Style (18 posts)
By ericandrewlewis on 2019-01-22
Last post by kzurawel on 2019-02-07
Proper way of waiting for vblank without NMI (23 posts)
By halkun on 2019-02-05
Last post by rainwarrior on 2019-02-07
Global Game Jam? (5 posts)
By slembcke on 2019-01-24
Last post by slembcke on 2019-02-06
Unsupporet Mappers (59 posts)
By Deviljin88 on 2019-01-31
Last post by Deviljin88 on 2019-02-06
asm6 small patch (forcing ZP address as absolute) (13 posts)
By morskoyzmey on 2018-10-11
Last post by koitsu on 2019-02-05
Thinking about making an NES Z-Machine (63 posts)
By halkun on 2019-01-28
Last post by tokumaru on 2019-02-04
Want to learn more about CPU/PPU synchronization (8 posts)
By Banshaku on 2019-01-25
Last post by Banshaku on 2019-02-04
SAROM Board Dev? 28 to 32 pinout (3 posts)
By N340 on 2019-02-02
Last post by N340 on 2019-02-04
NESICIDE packages available (5 posts)
By cpow on 2019-01-31
Last post by cpow on 2019-02-04
Storing and writing a full room's background (4 posts)
By ericandrewlewis on 2019-01-30
Last post by tepples on 2019-01-30
.NES to .ASM (Help) (18 posts)
By skillZz on 2018-12-11
Last post by opius on 2019-01-29
Super Mario Brothers Sprite 0 (4 posts)
By etansivad on 2018-11-01
Last post by bazza on 2019-01-28
What happens when disabling PPU in Hblank? (27 posts)
By Banshaku on 2019-01-25
Last post by lidnariq on 2019-01-28
Audio question (4 posts)
By never-obsolete on 2019-01-28
Last post by rainwarrior on 2019-01-28
MMC3: Glitches when data are in bank 13 or higher (5 posts)
By DRW on 2019-01-24
Last post by DRW on 2019-01-25
How do i check for "vblank is finished" ?? (7 posts)
By kuja killer on 2019-01-23
Last post by kuja killer on 2019-01-23
PowerPak NSF compatibility issue (ZENSF) (5 posts)
By rainwarrior on 2018-08-24
Last post by rainwarrior on 2019-01-22
asm6n (27 posts)
By never-obsolete on 2019-01-18
Last post by never-obsolete on 2019-01-21
Can you set breakpoints to debug ca65 code on a mac? (6 posts)
By ericandrewlewis on 2019-01-20
Last post by cpow on 2019-01-21
AGNES, a simple yet powerful engine + framework. (20 posts)
By na_th_an on 2018-07-11
Last post by na_th_an on 2019-01-21
What assembler do you use for NES development? (28 posts)
By ericandrewlewis on 2019-01-16
Last post by never-obsolete on 2019-01-18
Automatically translating ca65 code to ASM6 code (6 posts)
By tepples on 2019-01-16
Last post by rainwarrior on 2019-01-16
Converting RAM Modifications to ROM (4 posts)
By Zaxtr on 2019-01-16
Last post by Oziphantom on 2019-01-16
Spike & killtile talk (collision vs representation) (12 posts)
By FrankenGraphics on 2019-01-12
Last post by 3gengames on 2019-01-15
Code organization with bank switching (13 posts)
By bleubleu on 2019-01-12
Last post by Banshaku on 2019-01-14
NES zapper + LCD (69 posts)
By dougeff on 2016-08-06
Last post by Greg2600 on 2019-01-13
Is this all the Address Math? (2 posts)
By gukingofheart on 2019-01-13
Last post by tepples on 2019-01-13
Demo. Fzero like game on NES. (44 posts)
By dougeff on 2019-01-02
Last post by gauauu on 2019-01-07
Bandit Kings uses the MMC5 vertical split screen scrolling? (19 posts)
By Vectrex2809 on 2015-05-02
Last post by Sour on 2019-01-06
maybe a nice trick: storing metadata in palette tables (7 posts)
By FrankenGraphics on 2019-01-06
Last post by rainwarrior on 2019-01-06
SimCity prototype found! (75 posts)
By rainwarrior on 2017-08-30
Last post by zeroone on 2019-01-06
ASM indentation style (23 posts)
By bleubleu on 2018-12-28
Last post by gauauu on 2019-01-03
Procedural level generation on the NES? (25 posts)
By FrankenGraphics on 2017-11-17
Last post by DRW on 2019-01-01
Has Arkanoid II been hacked to use NES Vaus? (31 posts)
By Greg2600 on 2016-09-10
Last post by Greg2600 on 2018-12-31
I think I created my first Game Genie code (Sort of) (9 posts)
By gukingofheart on 2018-12-30
Last post by Memblers on 2018-12-31
Am I reading this right. (cracking away at marble madness) (5 posts)
By gukingofheart on 2018-12-29
Last post by Oziphantom on 2018-12-30
Breakpoint confusion (read, write, execute, and other...) (6 posts)
By gukingofheart on 2018-12-28
Last post by gukingofheart on 2018-12-29
Famicom expansion audio is too loud! (2 posts)
By jaek_3 on 2018-12-23
Last post by Fisher on 2018-12-28
Trying to Hack Journey to Silius into a Boss Rush Game (16 posts)
By Jedi QuestMaster on 2018-12-09
Last post by koitsu on 2018-12-27
Opcode numbers on 6502.txt (7 posts)
By elsteveogrande on 2018-12-23
Last post by nocash on 2018-12-24
Proof of concept: Programming the NES with blocks (15 posts)
By orlaisadog on 2018-12-23
Last post by orlaisadog on 2018-12-24
Anymore YT tutorials like this, and did he do a decent job? (9 posts)
By gukingofheart on 2018-12-18
Last post by ccovell on 2018-12-19
Doubling the speed in "Soccer" (51 posts)
By DRW on 2018-12-02
Last post by lidnariq on 2018-12-19
Where to start and Stop looking in the debugger output (8 posts)
By gukingofheart on 2018-12-16
Last post by Bavi_H on 2018-12-16
[CLOSED]Trying to understand the Address for speed (24 posts)
By gukingofheart on 2018-12-15
Last post by Bavi_H on 2018-12-16
mmc3/irq: sometime affect fade in/out (4 posts)
By Banshaku on 2018-12-12
Last post by Banshaku on 2018-12-15
mmc3 vs mmc5 (18 posts)
By Banshaku on 2018-12-09
Last post by Bregalad on 2018-12-12
Repro for unemulated PPU_ADDRESS scrolling issue (10 posts)
By Fiskbit on 2018-12-04
Last post by lidnariq on 2018-12-11
Messed Up Modulated Sounds on Balloon Fight and Clu-Clu Land (4 posts)
By RJP1138 on 2018-12-09
Last post by Great Hierophant on 2018-12-10
NES-101 game genie modification (3 posts)
By ibmp200 on 2018-12-09
Last post by Fisher on 2018-12-10
power modification (2 posts)
By ibmp200 on 2018-12-09
Last post by tepples on 2018-12-09
CastlevaniaBot (4 posts)
By zeroone on 2018-12-09
Last post by Rahsennor on 2018-12-09
Castkevania problem with Famicom AV (9 posts)
By waga on 2018-12-08
Last post by Jeroen on 2018-12-08
NES scrolling explained (Loopy's docs explained) (7 posts)
By Disch on 2005-10-17
Last post by tepples on 2018-12-07
Not possible to convert to GameGenie Codes? (Maniac Mansion) (17 posts)
By gukingofheart on 2018-12-04
Last post by Memblers on 2018-12-05
Prevent error "Bank overflow, offset > $1FFF!" (13 posts)
By kikutano on 2018-12-03
Last post by kikutano on 2018-12-04
assembly errors for first "game" (9 posts)
By hellz on 2018-11-27
Last post by Banshaku on 2018-11-30
Expanding PRG space in MMC3 (8 posts)
By theinfamousmrmeow on 2018-11-13
Last post by thefox on 2018-11-23
Moon Crystal - Famicom - What's the actual tile size? (6 posts)
By bluesword on 2018-11-21
Last post by Sumez on 2018-11-23
vertical bar removal questions (13 posts)
By ibmp200 on 2018-11-21
Last post by ibmp200 on 2018-11-22
Interleaving on the NES (8 posts)
By za909 on 2018-11-06
Last post by za909 on 2018-11-22
Fastest method to convert unsigned int to byte array (13 posts)
By DRW on 2018-11-20
Last post by Alp on 2018-11-21
Cycle times of common things reference (23 posts)
By pubby on 2018-11-19
Last post by NewRisingSun on 2018-11-20
Management of health and display of such value? (12 posts)
By Banshaku on 2018-11-15
Last post by Sumez on 2018-11-20
utility: Fixed Bank Creator, for use with 32kB PRG banks (25 posts)
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By jaek_3 on 2017-04-12
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How big can be the .chr file? (7 posts)
By kikutano on 2018-10-06
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By DRW on 2018-09-28
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By Banshaku on 2018-10-03
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By highrise on 2018-09-27
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By DRW on 2018-09-29
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By Drakim on 2018-10-01
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By Drakim on 2017-12-27
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By BioMechanical Dude on 2017-12-03
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By Epyx on 2018-02-19
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By tepples on 2018-09-16
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By kikutano on 2018-09-15
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By battagline on 2018-09-14
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By 8bitMicroGuy on 2018-09-11
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By Banshaku on 2018-09-11
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By Banshaku on 2018-09-12
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By Banshaku on 2018-09-12
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By battagline on 2018-09-10
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By Banshaku on 2018-09-03
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By battagline on 2018-09-10
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By Banshaku on 2018-09-08
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By battagline on 2018-09-07
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By Banshaku on 2018-09-06
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By Banshaku on 2018-09-05
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By battagline on 2018-09-05
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By robocop on 2018-09-04
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By Banshaku on 2018-08-30
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By Banshaku on 2018-08-31
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By Banshaku on 2018-08-09
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By Bregalad on 2018-08-05
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By Oziphantom on 2018-08-03
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By williamgomes on 2018-07-31
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By kikutano on 2018-08-02
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By romibraman on 2018-07-23
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By Banshaku on 2018-06-23
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By psycopathicteen on 2018-05-13
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By NewRisingSun on 2018-05-10
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By tepples on 2018-05-02
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By lidnariq on 2018-04-11
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By DementedPurple on 2017-02-17
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By bleubleu on 2018-04-04
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By gauauu on 2018-04-10
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By tepples on 2018-03-31
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By Harry Potter on 2018-04-08
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NTSC pattern torture test ROM (28 posts)
By rainwarrior on 2016-11-05
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cc/ca65 language extension for VS Code (4 posts)
By FrankenGraphics on 2018-03-20
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By Harry Potter on 2018-04-07
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By theinfamousmrmeow on 2018-03-28
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By robocop on 2018-04-02
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By robocop on 2018-04-03
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By dougeff on 2018-03-21
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By qfwfq on 2018-03-04
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By 8bitMicroGuy on 2018-02-23
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By dougeff on 2018-02-16
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By Drakim on 2018-02-16
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By AzimuthFE on 2018-01-27
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By Drakim on 2018-02-07
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By romibraman on 2018-02-13
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By dustmop on 2018-02-09
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By Drakim on 2018-01-30
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By GradualGames on 2018-02-03
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By 8bitMicroGuy on 2018-01-29
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By togemet2 on 2018-01-29
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By zeroone on 2018-01-29
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New technique for pushing video data faster (35 posts)
By Drakim on 2018-01-22
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pulse sweep unit behavior when unused? (5 posts)
By GradualGames on 2018-01-27
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Help with horizontal sprite flip (17 posts)
By instantaphex on 2018-01-27
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Measuring CPU and PPU Timing - Video Demonstration (1 post)
By tragicmuffin on 2018-01-26
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Drag Nestopia window results in louder noise channel? (7 posts)
By GradualGames on 2018-01-24
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how to create our own multicart ? (27 posts)
By cecilmax on 2018-01-23
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DPCM interfering with vertical scrolling (10 posts)
By Fiskbit on 2018-01-14
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A fast 12 bit divide by 240 (~30 cycles) (12 posts)
By slembcke on 2018-01-07
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How to describe a circle trajectory on nes? (24 posts)
By MartsINY on 2017-12-28
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By Drakim on 2018-01-12
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Explain this glitch in Battle Toads? (7 posts)
By psycopathicteen on 2018-01-12
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A fast 16 bit divide by 240 (~80 cycles) (1 post)
By slembcke on 2018-01-12
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SLROM with battery-backed CHR-RAM? (5 posts)
By NewRisingSun on 2018-01-11
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By Jedi QuestMaster on 2018-01-09
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By Banshaku on 2017-12-31
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By MartsINY on 2018-01-05
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By dougeff on 2018-01-05
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How to simply write tile datas into PPU? (10 posts)
By MartsINY on 2018-01-04
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Pallete affects scroll value (93 posts)
By IMAGICA on 2017-07-17
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By never-obsolete on 2009-04-28
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By MartsINY on 2017-12-30
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By DRW on 2017-12-30
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By Midnightas on 2017-12-29
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By -Basti- on 2017-12-28
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By GradualGames on 2017-12-21
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By hawken on 2017-11-29
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By DRW on 2014-01-21
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By ReverendSA on 2017-11-30
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By BioMechanical Dude on 2017-12-08
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By -Basti- on 2017-12-05
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By -Basti- on 2017-12-06
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By ReverendSA on 2017-12-05
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By rainwarrior on 2017-03-12
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By GradualGames on 2017-12-03
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By GradualGames on 2017-11-29
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By SNgamer on 2014-08-19
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By slembcke on 2017-11-24
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By ReverendSA on 2017-11-22
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By rainwarrior on 2017-11-22
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By samwise970 on 2017-10-22
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By Fiskbit on 2017-11-18
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By russellsprouts on 2017-11-10
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By rainwarrior on 2017-11-09
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By tokumaru on 2017-10-20
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By tokumaru on 2015-11-01
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By Drakim on 2017-11-06
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By gauauu on 2017-11-06
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By gauauu on 2017-11-03
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By dougeff on 2017-10-31
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By darkhog on 2017-10-24
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By romibraman on 2017-10-22
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By darkhog on 2017-10-19
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By pinkpuff on 2017-10-15
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By darkhog on 2017-10-24
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By darkhog on 2017-10-23
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By za909 on 2017-10-22
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By DRW on 2017-10-22
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By DragonDePlatino on 2017-10-21
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By DRW on 2017-10-17
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By tepples on 2017-10-14
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By tokumaru on 2017-10-18
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By Diskover on 2017-10-15
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By thefox on 2014-03-22
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By rainwarrior on 2017-10-16
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By 8bitMicroGuy on 2017-10-14
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By keldon on 2017-10-11
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By kuja killer on 2017-10-01
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By AndreasSpirakis on 2017-09-12
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By za909 on 2017-10-06
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By Vectrex2809 on 2017-10-04
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By calima on 2017-09-22
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By CLChambers00 on 2017-09-19
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By TR3KT on 2017-02-08
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By CLChambers00 on 2017-09-06
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By DRW on 2017-09-16
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By nesrocks on 2017-09-12
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By AzimuthFE on 2017-09-10
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By dougeff on 2017-08-12
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By zeroone on 2017-09-09
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By dougeff on 2017-09-01
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By maseter on 2017-09-06
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By tschak909 on 2017-09-05
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By monobogdan on 2017-09-03
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By monobogdan on 2017-09-02
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By nesrocks on 2017-09-03
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By na_th_an on 2017-09-01
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By Diskover on 2017-08-23
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By rainwarrior on 2017-08-27
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By Broke Studio on 2017-08-22
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By GradualGames on 2017-07-21
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By GradualGames on 2017-08-24
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By snarf2888 on 2017-08-20
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By BlockOutGuy on 2017-08-12
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By TeMaToS on 2017-08-22
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By GradualGames on 2017-08-07
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By TeMaToS on 2017-08-17
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By klr128 on 2017-08-20
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By DRW on 2017-08-20
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By klr128 on 2017-08-15
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By WhoaMan on 2016-08-17
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By DRW on 2017-07-26
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By TeMaToS on 2017-08-10
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By MartsINY on 2017-08-14
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By FrankenGraphics on 2017-08-13
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By gauauu on 2017-08-13
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By tschak909 on 2017-08-09
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By zeroone on 2017-08-06
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By GradualGames on 2017-08-06
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By GradualGames on 2012-07-20
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By GradualGames on 2017-08-06
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By GradualGames on 2017-08-06
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By dougeff on 2017-08-06
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By GradualGames on 2017-08-05
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By GradualGames on 2017-08-06
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By yesyesyall on 2017-07-30
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By GradualGames on 2017-08-02
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By DRW on 2017-08-02
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By DRW on 2017-08-03
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By eggman on 2017-08-03
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By MartsINY on 2017-07-30
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By DRW on 2017-08-01
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By RogerBidon on 2017-08-01
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By tschak909 on 2017-07-25
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By MartsINY on 2017-06-14
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By GradualGames on 2017-07-30
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By infiniteneslives on 2017-07-29
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By AzimuthFE on 2017-07-15
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By MartsINY on 2017-07-14
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By JRoatch on 2017-06-26
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By Marscaleb on 2017-06-25
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By MartsINY on 2017-07-15
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By DRW on 2017-07-14
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By MartsINY on 2017-07-09
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By Firebrandx on 2017-07-05
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By za909 on 2017-07-02
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By MartsINY on 2017-07-03
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By DementedPurple on 2017-03-08
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By monobogdan on 2017-06-29
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By DRW on 2017-06-09
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By GradualGames on 2017-06-19
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By MartsINY on 2017-06-24
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By -Basti- on 2017-06-24
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By AWJ on 2017-06-22
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By tokumaru on 2017-03-23
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By MartsINY on 2017-06-18
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By tokumaru on 2017-06-18
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By cppchriscpp on 2017-03-31
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By GradualGames on 2017-06-11
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By MartsINY on 2017-06-12
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By FlameCyclone on 2017-06-12
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By MartsINY on 2017-06-11
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By robroymcc on 2017-06-11
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By FlameCyclone on 2017-06-12
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By FlameCyclone on 2017-06-12
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By FlameCyclone on 2017-06-12
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By FlameCyclone on 2017-06-12
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By Flip_Industries on 2017-06-03
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By DRW on 2017-06-01
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By DRW on 2017-05-29
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By Dwedit on 2009-04-17
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By gauauu on 2017-05-17
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By Sumez on 2016-10-11
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By pubby on 2017-05-06
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By Zutano on 2017-05-24
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By RomarioSilva on 2017-05-06
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By Wrathchild on 2017-05-23
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Running NES games on a Tamagotchi? (14 posts)
By oatmeal on 2017-05-20
Last post by tokumaru on 2017-05-21
cc65 now supports trampolines (4 posts)
By calima on 2017-05-18
Last post by calima on 2017-05-19
VS Dual System question about $4016 (9 posts)
By oRBIT2002 on 2017-05-17
Last post by lidnariq on 2017-05-17
Thinking about writing a BASIC interpreter (16 posts)
By na_th_an on 2017-05-05
Last post by na_th_an on 2017-05-16
Mesen - Debugger Feedback? (51 posts)
By Sour on 2016-12-03
Last post by Sour on 2017-05-14
Nine sprites overflow doesn't work in the beginning (55 posts)
By DRW on 2017-04-13
Last post by Ti_ on 2017-05-14
FDS or not to FDS (36 posts)
By Oziphantom on 2017-05-08
Last post by AWJ on 2017-05-10
Skipping FDS license screen? (21 posts)
By rainwarrior on 2017-05-02
Last post by rainwarrior on 2017-05-09
How does Donkey Kong have two CHR banks on screen? (23 posts)
By DementedPurple on 2017-05-03
Last post by Pokun on 2017-05-06
Why did they choose the 2A03 as the CPU for the NES? (12 posts)
By DementedPurple on 2017-04-30
Last post by Memblers on 2017-05-05
techniques for tracking world position? (43 posts)
By gauauu on 2017-04-28
Last post by psycopathicteen on 2017-05-04
To be or not to be FDS headers (2 posts)
By Pennywise on 2017-05-04
Last post by rainwarrior on 2017-05-04
How did the score bar in Super Mario Bros. not scroll? (19 posts)
By DementedPurple on 2017-05-02
Last post by dougeff on 2017-05-03
.fds format: Can checksums be heuristically detected? (21 posts)
By hex_usr on 2017-05-02
Last post by Bregalad on 2017-05-02
Troubles when planning to make a FDS template with CA65 (20 posts)
By Hamtaro126 on 2017-04-12
Last post by rainwarrior on 2017-05-02
PPU sprite evaluation details (5 posts)
By Eicar on 2017-04-28
Last post by lidnariq on 2017-05-01
Collision Logic (3 posts)
By dougeff on 2017-04-30
Last post by Sumez on 2017-05-01
Indirect addressing without index possible? (10 posts)
By DRW on 2017-04-29
Last post by tokumaru on 2017-04-30
Connecting variable names in macros (5 posts)
By DRW on 2017-04-29
Last post by DRW on 2017-04-30
How did f-1 Race work? (17 posts)
By DementedPurple on 2017-04-22
Last post by tepples on 2017-04-28
Program music from Famitracker into game? (32 posts)
By JWinslow23 on 2017-04-27
Last post by dougeff on 2017-04-28
Compromising a Linux desktop using NSF Player [article] (3 posts)
By zeroone on 2017-04-26
Last post by zeroone on 2017-04-27
Tips on best coding practices? (44 posts)
By JWinslow23 on 2017-04-24
Last post by tokumaru on 2017-04-26
MMC5 test program (22 posts)
By AWJ on 2017-04-11
Last post by Bregalad on 2017-04-26
Any way to avoid getting stuck in code? (16 posts)
By DementedPurple on 2017-03-29
Last post by nicklausw on 2017-04-24
Should I simplify my blog code? (46 posts)
By dougeff on 2017-03-26
Last post by dougeff on 2017-04-22
Push arguments to stack (24 posts)
By dougeff on 2016-04-29
Last post by Garth on 2017-04-21
How to put in cartridge without losing save? (12 posts)
By DementedPurple on 2017-04-17
Last post by tokumaru on 2017-04-20
Colliding a platformer character with the ground (12 posts)
By DementedPurple on 2017-04-18
Last post by DementedPurple on 2017-04-19
Workaround for OAM corruption - rendering a blank frame? (10 posts)
By Dwedit on 2017-04-17
Last post by Drag on 2017-04-19
turning rendering off? (4 posts)
By gauauu on 2017-04-18
Last post by gauauu on 2017-04-18
Interlaced TV (6 posts)
By dougeff on 2017-04-14
Last post by tokumaru on 2017-04-14
Revisiting the quest for the most accurate NES palette: (124 posts)
By Firebrandx on 2015-09-15
Last post by zeroone on 2017-04-13
Family BASIC Program to Cart? (6 posts)
By rencya6 on 2016-03-23
Last post by AnnaWu on 2017-04-13
Can anyone run custom code on an NES Test Station? (8 posts)
By hex_usr on 2017-04-11
Last post by hex_usr on 2017-04-13
Green outlines on sprites? (19 posts)
By Jackknife18846 on 2017-04-11
Last post by lidnariq on 2017-04-12
Horizontal blanking interval? (3 posts)
By Jackknife18846 on 2017-04-12
Last post by Jackknife18846 on 2017-04-12
ROB the Robot programming? (36 posts)
By DementedPurple on 2017-04-06
Last post by lidnariq on 2017-04-12
asm6 + ines = asm6n (21 posts)
By nicklausw on 2016-05-07
Last post by nicklausw on 2017-04-08
ca65 C-style macro problems (10 posts)
By nicklausw on 2017-04-05
Last post by rainwarrior on 2017-04-06
Nes Demos (18 posts)
By Oziphantom on 2017-03-28
Last post by loopy on 2017-04-05
Game stuck at credits, except during soft reset (15 posts)
By DRW on 2017-03-31
Last post by DRW on 2017-04-03
NES Palette entry 0D: Why do TVs hate this color? (11 posts)
By TR3KT on 2017-03-31
Last post by TR3KT on 2017-04-03
MMC5 CHR banking (5 posts)
By AWJ on 2017-03-29
Last post by Myask on 2017-04-01
Raster Time (4 posts)
By Oziphantom on 2017-03-30
Last post by Oziphantom on 2017-03-30
Why NES have too ugly arch? (81 posts)
By monobogdan on 2017-03-26
Last post by Oziphantom on 2017-03-29
Special visual things to use for a game (25 posts)
By DRW on 2017-03-26
Last post by DRW on 2017-03-29
Sine Wave Raster Effect with DMC (3 posts)
By za909 on 2017-03-29
Last post by dougeff on 2017-03-29
Is this legal? (3 posts)
By DementedPurple on 2017-03-28
Last post by tokumaru on 2017-03-28
Family Basic Editor for Windows and sample basic games (27 posts)
By lbarasc on 2013-06-11
Last post by slobu on 2017-03-28
Why tape recorder not working? (7 posts)
By monobogdan on 2017-03-27
Last post by Pokun on 2017-03-27
Possible optimization for UNROM code (6 posts)
By DRW on 2017-03-25
Last post by DRW on 2017-03-26
What was the first NES assembler? (26 posts)
By DementedPurple on 2017-03-14
Last post by tokumaru on 2017-03-25
Official games with PAL-adjusted code (21 posts)
By DRW on 2016-08-02
Last post by TR3KT on 2017-03-25
How to draw sprite? (11 posts)
By monobogdan on 2017-03-23
Last post by monobogdan on 2017-03-24
How can I tell a repro from a legit? (16 posts)
By DementedPurple on 2017-03-21
Last post by Ice Man on 2017-03-23
Unusual NES input device (3 posts)
By zeroone on 2017-03-22
Last post by Dwedit on 2017-03-22
Annotatecc for source-level debugging in FCEUX (2 posts)
By dustmop on 2017-03-21
Last post by dustmop on 2017-03-21
Televisions don't like Camerica games EDIT:Ubisoft Indy too? (46 posts)
By Vectrex2809 on 2015-11-16
Last post by rainwarrior on 2017-03-21
I need someone to collaborate with on an NES project (13 posts)
By 8bitMicroGuy on 2017-03-16
Last post by 8bitMicroGuy on 2017-03-19
Output Volume Differences between CPU Revisions (7 posts)
By Great Hierophant on 2017-03-16
Last post by Great Hierophant on 2017-03-18
Mappers by frequency (9 posts)
By YoukaiCountry on 2017-03-09
Last post by Bregalad on 2017-03-13
Mapping screen coordinates to nametable addresses (8 posts)
By dullahan on 2017-02-28
Last post by Myask on 2017-03-06
What happens if you index past the end of 64k address space? (5 posts)
By GradualGames on 2017-03-03
Last post by Bregalad on 2017-03-04
How many instructions per frame approximately? (6 posts)
By GradualGames on 2017-03-03
Last post by rainwarrior on 2017-03-03
FFIII init code [TNROM]? (6 posts)
By FARID on 2017-03-02
Last post by Bregalad on 2017-03-03
Serious neslib bug when used from C (14 posts)
By calima on 2016-02-26
Last post by rainwarrior on 2017-03-01
Why must VECTORS be direct? (5 posts)
By calima on 2017-02-28
Last post by calima on 2017-02-28
Question about "nes platte viewer.nes" (4 posts)
By fcism on 2017-02-28
Last post by fcism on 2017-02-28
Does DMC playback affect CPU (11 posts)
By dougeff on 2017-02-26
Last post by Dwedit on 2017-02-27
MMC1 and cc65 (3 posts)
By na_th_an on 2017-02-27
Last post by na_th_an on 2017-02-27
PPUMASK emphasize bits on NTSC and PAL (42 posts)
By DRW on 2017-02-19
Last post by Pokun on 2017-02-26
I can't record NES via TOTMC (7 posts)
By DementedPurple on 2017-02-24
Last post by DementedPurple on 2017-02-24
Simple CC65 NES ? (2 posts)
By rfisher1968 on 2017-02-22
Last post by rainwarrior on 2017-02-22
NES version of Balloon Fight resets on a VS red tent, why? (52 posts)
By lupin3rd on 2016-09-06
Last post by lidnariq on 2017-02-21
Broken Palette Links / and another Palette Choice (6 posts)
By dougeff on 2017-02-17
Last post by dougeff on 2017-02-21
CHR file on EPROM? (2 posts)
By DementedPurple on 2017-02-18
Last post by rainwarrior on 2017-02-18
NES ROMs to Vs. Unisystem (9 posts)
By sleepy9090 on 2017-02-16
Last post by Memblers on 2017-02-18
blog post - makechr.exe's new GUI (3 posts)
By dustmop on 2017-02-16
Last post by dustmop on 2017-02-16
ca65's "line" output in debug file (4 posts)
By GradualGames on 2017-02-16
Last post by thefox on 2017-02-16
Tile compression: How can it ever pay off? (20 posts)
By DRW on 2017-01-28
Last post by psycopathicteen on 2017-02-12
ca65 changing address size of a symbol? (4 posts)
By GradualGames on 2017-02-12
Last post by rainwarrior on 2017-02-12
Tool to compile Family Basic program to .NES file (54 posts)
By lbarasc on 2013-06-09
Last post by Pokun on 2017-02-10
Could I power my NES with a 9V battery? (10 posts)
By DementedPurple on 2017-02-03
Last post by NYMike on 2017-02-07
what about forking Boriel’s ZX-Basic Compiler for 6502/NES? (3 posts)
By nitrofurano on 2017-01-26
Last post by gauauu on 2017-02-07
NESICIDE won't assemble (16 posts)
By DementedPurple on 2017-01-30
Last post by cpow on 2017-02-06
Dance games on the NES (5 posts)
By zeroone on 2017-02-04
Last post by tepples on 2017-02-05
How do I make an NES pallete on Windows 10? (4 posts)
By DementedPurple on 2017-02-04
Last post by rainwarrior on 2017-02-04
2 vblank/nmi questions (9 posts)
By ittyBittyByte on 2017-01-29
Last post by tokumaru on 2017-02-03
Russian Roulette for NES (13 posts)
By Bananmos on 2010-07-05
Last post by Fisher on 2017-02-02
Where can I find a famiclone computer keyboard set? (2 posts)
By jaek_3 on 2016-10-15
Last post by maika on 2017-02-01
Question about implementing MMC1 in NESDEV... (6 posts)
By PacManPlus on 2017-01-26
Last post by PacManPlus on 2017-01-27
Reason for multiple writes to PPUADDR after buffer transfer (10 posts)
By hackfresh on 2017-01-24
Last post by hackfresh on 2017-01-25
Script-based character movement (8 posts)
By DRW on 2017-01-24
Last post by DRW on 2017-01-24
NESASM absolute addressing on STA instruction (16 posts)
By mitch3a on 2017-01-23
Last post by koitsu on 2017-01-23
Simple vertical scrolling with status bar (51 posts)
By DRW on 2017-01-08
Last post by DRW on 2017-01-23
AVS for NES dev? (17 posts)
By qfwfq on 2017-01-06
Last post by Pokun on 2017-01-22
Setting attribute values according to x and y tile positions (18 posts)
By DRW on 2017-01-17
Last post by NovaSquirrel on 2017-01-20
Famicom Super Mario Bros / Tennis cart swap trick (25 posts)
By noattack on 2012-06-08
Last post by rainwarrior on 2017-01-20
Memory issue when extracting level data (19 posts)
By DRW on 2017-01-13
Last post by tokumaru on 2017-01-19
Variadic macro in ca65 possible? (16 posts)
By tepples on 2017-01-18
Last post by tokumaru on 2017-01-19
Does input need to be polled every frame? (32 posts)
By tepples on 2017-01-14
Last post by tokumaru on 2017-01-18
Level data storage (13 posts)
By DRW on 2017-01-16
Last post by DRW on 2017-01-16
Labels with ASM6 and disasm6 [need help] (6 posts)
By kuja killer on 2017-01-10
Last post by kuja killer on 2017-01-10
APU phase reset test ROM (18 posts)
By Rahsennor on 2017-01-06
Last post by Zepper on 2017-01-08
New NTSC decoder with integer-only math (short C++ code) (31 posts)
By Bisqwit on 2016-06-01
Last post by Bisqwit on 2017-01-04
ca65 label files and scopes (9 posts)
By tokumaru on 2016-12-05
Last post by tokumaru on 2017-01-03
Who can test mic programs? (5 posts)
By tepples on 2016-12-29
Last post by Pokun on 2017-01-02
Is anybody interested in reviewing my code? (5 posts)
By -Basti- on 2016-12-30
Last post by zzo38 on 2016-12-31
Trajectory shooting (13 posts)
By Diskover on 2016-07-13
Last post by Diskover on 2016-12-27
Delay when using function sfx_play (3 posts)
By -Basti- on 2016-12-23
Last post by -Basti- on 2016-12-23
Emulator Display Issue (2 posts)
By Totolasticot42 on 2016-12-19
Last post by Totolasticot42 on 2016-12-21
Putting Famitracker Music into a Project (16 posts)
By CollisionDetection on 2016-12-11
Last post by tokumaru on 2016-12-20
Objects with different number of variables (6 posts)
By zhanj on 2016-12-13
Last post by zhanj on 2016-12-20
the Power Glove (64 posts)
By Roni on 2009-12-19
Last post by Bavi_H on 2016-12-18
Wavy sprite effect like in Boku Dacula-kun title screen (17 posts)
By colinvella on 2016-07-28
Last post by zeroone on 2016-12-18
still worth it ? (32 posts)
By phil123456 on 2016-11-01
Last post by FrankenGraphics on 2016-12-17
NESASM - table with pre-computed values (9 posts)
By stenlik on 2016-12-12
Last post by tepples on 2016-12-12
Freelance programming gig? (2 posts)
By hawken on 2016-12-09
Last post by tepples on 2016-12-10
Bevahior of NES/Famicom with no cartridge present (9 posts)
By Jarhmander on 2016-10-01
Last post by lidnariq on 2016-12-08
Revisiting DMC-safe controller reading (9 posts)
By Drag on 2016-05-08
Last post by norill on 2016-12-07
Collision Detection too slow (32 posts)
By Punch on 2016-11-14
Last post by psycopathicteen on 2016-12-05
Is it possible to brick a NES cartridge by input alone? (23 posts)
By TR3KT on 2016-11-26
Last post by rainwarrior on 2016-12-05
Forced vblank (14 posts)
By tomaitheous on 2016-11-20
Last post by Dwedit on 2016-12-03
Nintendo's Advanced Video System (9 posts)
By zeroone on 2016-12-01
Last post by zeroone on 2016-12-03
Could this password really have these harmful effects? (17 posts)
By Marscaleb on 2016-12-02
Last post by Alp on 2016-12-03
MMC3 chr-swapping working in emu, not Powerpak (6 posts)
By oRBIT2002 on 2015-03-22
Last post by Great Hierophant on 2016-12-02
Is there any way to compile a NES rom without ASM? (13 posts)
By Marscaleb on 2016-07-26
Last post by slobu on 2016-12-02
Difficulty on making an FDS project? (14 posts)
By hawken on 2016-11-28
Last post by tepples on 2016-12-02
ASM6 101 ? (15 posts)
By seandon4 on 2016-11-25
Last post by Drag on 2016-11-28
Technical viability of this game design (21 posts)
By FrankenGraphics on 2016-11-21
Last post by Dwedit on 2016-11-24
Diagonal movement with arbitrary angle (9 posts)
By bawenang on 2016-11-18
Last post by tepples on 2016-11-23
Twin Famicom Power Supply (4 posts)
By jaek_3 on 2016-11-05
Last post by Vectrex2809 on 2016-11-22
Need to get a code reviewed (9 posts)
By bawenang on 2016-11-10
Last post by bawenang on 2016-11-18
Best debugger? (27 posts)
By gauauu on 2016-08-19
Last post by gauauu on 2016-11-16
Reading NES rom in c++ (8 posts)
By RomarioSilva on 2016-11-12
Last post by tokumaru on 2016-11-15
Putting variables into zero page using cc65 (7 posts)
By -Basti- on 2016-11-11
Last post by calima on 2016-11-13
NES Gamepads: Polled or Interrupt? (15 posts)
By sonepoxy2015 on 2015-06-21
Last post by tepples on 2016-11-12
Making a NES game in C++ (100 posts)
By FaTony on 2016-11-01
Last post by rainwarrior on 2016-11-11
Pattern table address bits fiddling mid-frame (19 posts)
By na_th_an on 2016-11-10
Last post by calima on 2016-11-11
Mark-up to feed a stack flattener (9 posts)
By tepples on 2016-11-03
Last post by rainwarrior on 2016-11-05
Emulating NTSC video (41 posts)
By zeroone on 2016-10-22
Last post by psycopathicteen on 2016-11-01
Choplifter and multiple scroll (13 posts)
By Diskover on 2016-10-29
Last post by tepples on 2016-10-30
Should found powerups persist across continue and password? (13 posts)
By tepples on 2016-10-27
Last post by Bregalad on 2016-10-29
Is there a Zelda FDS translation yet? (3 posts)
By jaek_3 on 2016-10-24
Last post by Myask on 2016-10-25
MMC1 failing on hw, working in emulators (26 posts)
By calima on 2016-10-18
Last post by calima on 2016-10-24
Object Manager (6 posts)
By Punch on 2016-10-20
Last post by Punch on 2016-10-21
C++: working with bits? (6 posts)
By jonhsame on 2016-10-20
Last post by rainwarrior on 2016-10-20
Ensuring I don't violate constraints of a mapper subset (9 posts)
By tepples on 2016-10-18
Last post by Myask on 2016-10-19
No NMI if main code reads PPUSTATUS ($2002) in a loop (9 posts)
By VEG on 2016-10-12
Last post by tokumaru on 2016-10-12
ld65 madness (14 posts)
By koitsu on 2013-03-07
Last post by alphamule on 2016-10-09
My simple animation engine (3 posts)
By Roth on 2016-09-19
Last post by Roth on 2016-09-30
CC65 pause pattern (20 posts)
By -Basti- on 2016-09-10
Last post by na_th_an on 2016-09-26
Address of digitized samples: Why aligned to 64 bytes? (10 posts)
By DRW on 2016-09-24
Last post by tokumaru on 2016-09-25
Need a better way to check for background collision (12 posts)
By Roth on 2016-09-24
Last post by Kasumi on 2016-09-25
Using DMC IRQ as watchdog timer? (9 posts)
By Memblers on 2016-09-20
Last post by Memblers on 2016-09-22
Striped tables in ca65 (26 posts)
By rainwarrior on 2016-09-16
Last post by rainwarrior on 2016-09-19
Changing DMC Rate (1 post)
By russellsprouts on 2016-09-18
Last post by russellsprouts on 2016-09-18
VS Daughterboard compatible to their NES mapper counterpart? (31 posts)
By lupin3rd on 2016-09-08
Last post by lidnariq on 2016-09-18
Language definitions for syntax highlighting in Notepad++ (21 posts)
By Fib Gibbley on 2009-06-09
Last post by feos on 2016-09-17
Simple famitracker music and still graphics cart - job post (8 posts)
By poizon74 on 2016-09-15
Last post by poizon74 on 2016-09-16
Dumping Trace Log to a file (in Mac OS X) (3 posts)
By zerojnt on 2016-09-15
Last post by zerojnt on 2016-09-15
planned nesdev.com outage (2 posts)
By WhoaMan on 2016-09-12
Last post by WhoaMan on 2016-09-12
[Stripe Image] A list of games using Nintendo's format (5 posts)
By Hamtaro126 on 2016-09-07
Last post by Hamtaro126 on 2016-09-07
Origin of mappers (16 posts)
By zeroone on 2016-08-29
Last post by tokumaru on 2016-09-06
How and where to backup (25 posts)
By dougeff on 2016-08-27
Last post by koitsu on 2016-09-05
Is there a utility for the NES rom Dezaemon? (2 posts)
By lancuster on 2016-09-02
Last post by Pokun on 2016-09-03
Wrote this very simple DMC calculator (1 post)
By dougeff on 2016-09-02
Last post by dougeff on 2016-09-02
NES Bio Miracle Baby Upa hack (3 posts)
By renegade74 on 2016-09-01
Last post by renegade74 on 2016-09-01
"APU basics": register initialization question (29 posts)
By furrykef on 2016-08-21
Last post by za909 on 2016-09-01
Hiding sprites and OAM decay (17 posts)
By za909 on 2016-08-31
Last post by Bregalad on 2016-09-01
Sound synthesizer using $4011, 2a03 only (48 posts)
By Bregalad on 2016-08-04
Last post by tepples on 2016-08-31
[Help] How do make a Test ROM autodetect RAM $6000-7FFF (2 posts)
By Hamtaro126 on 2016-08-31
Last post by rainwarrior on 2016-08-31
Managing complexity by delegating minigames (71 posts)
By tepples on 2016-08-10
Last post by Pokun on 2016-08-29
ca65 page crossing assert macro (10 posts)
By rainwarrior on 2016-08-05
Last post by rainwarrior on 2016-08-29
Cc65 programming question #define (3 posts)
By dougeff on 2016-08-28
Last post by DRW on 2016-08-29
Basic 6502 Trigonometry (8 posts)
By mikejmoffitt on 2016-08-24
Last post by Anders_A on 2016-08-28
Getting started again!! Romhacker to NES Game Programmer (42 posts)
By Gil-Galad on 2016-08-24
Last post by Myask on 2016-08-27
Modifying CHR RAM in place (3 posts)
By russellsprouts on 2016-08-26
Last post by russellsprouts on 2016-08-26
Color $0D games (5 posts)
By rainwarrior on 2016-08-25
Last post by thefox on 2016-08-25
Change only low byte of VRAM address (good for attributes) (9 posts)
By tokumaru on 2016-08-24
Last post by tokumaru on 2016-08-25
fun game ideas for the Nintendo VS Dualsystem. (8 posts)
By WhoaMan on 2016-08-22
Last post by WhoaMan on 2016-08-23
What is actually "baked into" the PPU? (5 posts)
By NewDietCoke248903 on 2016-08-20
Last post by tepples on 2016-08-22
Tile encoder/decoder (84 posts)
By tokumaru on 2009-12-20
Last post by thefox on 2016-08-21
PowerPak 1.34 and PowerMappers 23 Save/Load state grayed out (2 posts)
By AtlasCS on 2016-08-20
Last post by thefox on 2016-08-20
GoodNES 3.14 and Famicom Disk System BIOS.7z (6 posts)
By zeroone on 2016-08-18
Last post by lidnariq on 2016-08-19
Object update order (33 posts)
By tokumaru on 2016-05-25
Last post by tokumaru on 2016-08-16
Scrolling (10 posts)
By Muhammad_R4 on 2016-08-14
Last post by tokumaru on 2016-08-16
NesDev facebook page (30 posts)
By WhoaMan on 2016-08-11
Last post by lidnariq on 2016-08-15
My birthday list: Controllers (10 posts)
By tepples on 2016-07-17
Last post by Pokun on 2016-08-15
A Runtime for high-level languages on the 6502 (17 posts)
By russellsprouts on 2016-08-04
Last post by russellsprouts on 2016-08-10
projectile patterns (3 posts)
By psycopathicteen on 2016-08-04
Last post by psycopathicteen on 2016-08-09
PPU pinout (37 posts)
By Muhammad_R4 on 2016-08-05
Last post by Quietust on 2016-08-09
PPU timing (4 posts)
By Muhammad_R4 on 2016-08-09
Last post by Dwedit on 2016-08-09
Camera anchors (7 posts)
By thefox on 2016-08-06
Last post by Alp on 2016-08-08
Representing tiles with 2 bits (8 posts)
By chowder on 2016-08-05
Last post by Myask on 2016-08-07
Shortening duplicate code for left and right direction (14 posts)
By DRW on 2016-08-01
Last post by Myask on 2016-08-05
Sprite buffer. (3 posts)
By Muhammad_R4 on 2016-07-31
Last post by Quietust on 2016-08-03
Horizontal stripes in "Super Mario Bros." (23 posts)
By DRW on 2015-07-25
Last post by thefox on 2016-08-03
Bad Mapper or Bad Dump (3 posts)
By jeruka9 on 2016-07-28
Last post by jeruka9 on 2016-07-28
Issue with replacing tiles during gameplay... :( (11 posts)
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Mapper description language (1 post)
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By DRW on 2016-07-07
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sprite sizes (11 posts)
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New MMC1 MultiCart (12 posts)
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By russellsprouts on 2016-07-05
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Did any mapper support bankswitching CHR-RAM to PRG-RAM? (3 posts)
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By Muhammad_R4 on 2016-07-05
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Animated tiles bank? (9 posts)
By Diskover on 2016-07-01
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By psycopathicteen on 2016-06-28
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By darryl.revok on 2016-05-31
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Scrolling tilemaps and collision detection (9 posts)
By xgamer on 2016-06-05
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ASM6 include files relative to folder (12 posts)
By FrankenGraphics on 2016-06-02
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I have a question about Sonic's physics (7 posts)
By psycopathicteen on 2016-05-31
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Replace Frontloader SRAM (4 posts)
By twitch on 2016-05-31
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Anyone able to run Super VCD Games 300 on PC? (26 posts)
By sohan on 2016-05-15
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Why isn't fceux's breakpoint to certain banks working? (8 posts)
By nesrocks on 2016-05-23
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object-based BG collision (4 posts)
By psycopathicteen on 2016-05-23
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Best way to calculate road parallax in racing games? (10 posts)
By Vectrex2809 on 2016-05-22
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By hackfresh on 2016-05-20
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By 8bitMicroGuy on 2016-05-17
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By Sogona on 2016-04-14
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By DRW on 2016-05-03
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By DRW on 2015-08-08
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By Bisqwit on 2016-05-04
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By DRW on 2016-05-03
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CA65 Indirection Problems (7 posts)
By mikejmoffitt on 2016-05-01
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How were 3-d roads in racing games rendered? (2 posts)
By Vectrex2809 on 2016-05-01
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Isometry: Solstice under the hood (13 posts)
By FrankenGraphics on 2016-04-26
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Getting NTSC and PAL to run at the same speed (16 posts)
By DRW on 2016-01-20
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How to clip on both sides like in Tom & Jerry (16 posts)
By 8bitMicroGuy on 2016-04-24
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CC65, FamiTone: Constant values unknown at compile-time (10 posts)
By DRW on 2016-04-30
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Yet another 6502 reference (7 posts)
By heardtheword on 2016-04-28
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Reasonable implementation of PCM (21 posts)
By za909 on 2016-03-21
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Fun with MMC3 Scanline IRQs (42 posts)
By darryl.revok on 2015-10-14
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CA65: Detect if an identifier exists using result of .ident? (5 posts)
By GradualGames on 2016-04-24
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cc65 acting weird again (11 posts)
By na_th_an on 2016-04-26
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Games that load full levels in RAM (14 posts)
By psycopathicteen on 2016-03-22
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Flipping background tiles? (26 posts)
By Nadia on 2009-12-17
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Did anything actually use the NES expansion port? (30 posts)
By zeroone on 2016-03-30
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MMC5 register mirrors? (5 posts)
By Bisqwit on 2016-04-13
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Attract mode (9 posts)
By DRW on 2016-03-28
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16-bit software delay routine (6 posts)
By Bisqwit on 2012-03-28
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By cyc on 2016-04-10
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By dougeff on 2016-03-23
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By DRW on 2016-03-29
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Best practise to avoid scanline limitations (18 posts)
By -Basti- on 2015-06-04
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Tiles technical question; blank tiles (14 posts)
By Marscaleb on 2016-03-19
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By xuling93 on 2016-03-18
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By Marscaleb on 2016-03-11
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By Vectrex2809 on 2016-03-17
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Why did the NES use planar graphics? (25 posts)
By OverworldTheme on 2016-03-14
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By dustmop on 2016-03-10
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Indexing information across banks. (15 posts)
By thenewguy on 2016-03-07
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Famitone2 problems (4 posts)
By Vectrex2809 on 2016-03-07
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By emulacionsinsecretos on 2016-02-25
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By rainwarrior on 2012-02-05
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Address 0 in zeropage (57 posts)
By DRW on 2016-02-25
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Which supported ISA is closest to 6502? (5 posts)
By calima on 2016-03-02
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Order of sound effects in FamiTone (15 posts)
By DRW on 2016-02-29
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By Marscaleb on 2016-02-24
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By DRW on 2016-02-28
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By Marscaleb on 2016-02-25
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By tepples on 2016-02-26
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Interview with Tecmo Super Bowl creators... (1 post)
By hackfresh on 2016-02-26
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Can somebody show me code for jumping/velocity? (28 posts)
By 9258 on 2015-02-26
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Forcing syntax for address access in CA65 (12 posts)
By DRW on 2016-02-24
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By calima on 2016-02-04
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By na_th_an on 2016-02-24
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Unused labels in CA65? (5 posts)
By heardtheword on 2016-02-24
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By emulacionsinsecretos on 2016-02-23
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You know you've been coding too much when... (38 posts)
By thenewguy on 2016-02-07
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Sprite cycling for objects processed in a constant order (10 posts)
By tokumaru on 2016-02-21
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By Marscaleb on 2015-12-12
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Some questions about C in CC65 (27 posts)
By DRW on 2016-02-16
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By tepples on 2016-02-19
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ppunroll - optimize PPU writes (13 posts)
By miau on 2016-02-07
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Wheel of Infinite Fortune [article link] (3 posts)
By zeroone on 2016-02-16
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By AlexE on 2016-02-03
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By DRW on 2016-01-26
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CC65, the CFG file and system variables (23 posts)
By DRW on 2016-02-09
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[FIXED] Decimal 16 bit variables and CPU time/ROM space... (15 posts)
By Vectrex2809 on 2016-02-06
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VRC6 IRQ (12 posts)
By Broke Studio on 2016-01-22
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CA65 .global and .procs (3 posts)
By dullahan on 2016-02-11
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Bankswitched CHR-RAM? (11 posts)
By za909 on 2016-02-07
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Stack-based VRAM update system (26 posts)
By tokumaru on 2015-09-21
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By Sl1pm0de on 2016-01-30
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DMC - errant button presses **SOLVED** (10 posts)
By dougeff on 2016-01-31
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Joey Desena's (Roo) Earthbound Prototype cart Dumped by me (6 posts)
By Sugam on 2016-01-31
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NES Development Tool Project - Would This Be Useful? (11 posts)
By darryl.revok on 2016-01-29
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Change palette values per scanline in practical way (29 posts)
By greatkreator on 2016-01-27
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covert nes rom to fds possible? (17 posts)
By theck33 on 2016-01-24
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Legend of Love: The Making of The Battle of Olympus (2 posts)
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Trace Log Profiler - Outline (3 posts)
By snarfblam on 2016-01-11
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SMB Utility source code - Cannot create EXE (9 posts)
By Hamtaro126 on 2016-01-20
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some of my asm demos - jumping, scrolling,minigame etc (6 posts)
By sdm on 2015-10-28
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Optimizing important code parts (17 posts)
By DRW on 2015-11-06
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Wiki says 2C07: Sprite evaluation never be fully disabled? (2 posts)
By Dwedit on 2016-01-10
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By Drew Sebastino on 2016-01-08
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Coping games to PC with FDSloadr? (1 post)
By jaek_3 on 2016-01-08
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Efficiency of development process using C versus 6502 (85 posts)
By GradualGames on 2015-11-18
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Effective Use of Zero/Direct Page (26 posts)
By adam_smasher on 2015-12-30
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I don't understand: vertical mapping (25 posts)
By Marscaleb on 2015-12-31
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By w7n on 2015-12-02
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By zeroone on 2015-12-23
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6502 ASM trick (101 posts)
By tokumaru on 2007-11-11
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By dougeff on 2015-12-05
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By krzysiobal on 2015-12-13
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Arcade influence on NES games (18 posts)
By Bregalad on 2015-11-19
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How can I port tapedump on disk system? (3 posts)
By Tamanegi_taro on 2015-12-12
Last post by Tamanegi_taro on 2015-12-12
(latest) cc65 strange problem with division / shift right. (3 posts)
By na_th_an on 2015-12-11
Last post by na_th_an on 2015-12-11
Effective way to display almost random RGB(222) on NES? (23 posts)
By greatkreator on 2015-12-10
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Retron copying mechanism (6 posts)
By zeroone on 2015-12-09
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By tepples on 2015-12-04
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Changing order of meta sprites per frame (19 posts)
By DRW on 2015-11-22
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ca65 examples (78 posts)
By blargg on 2008-01-01
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Bitwise tricks for CHRAM Pattern Table? (11 posts)
By splitpane on 2015-11-30
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By na_th_an on 2015-11-26
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Help with a bug.. (22 posts)
By sempressimo on 2015-11-19
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By sempressimo on 2015-11-11
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CNROM bank switching with cc65 (9 posts)
By calima on 2015-11-24
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Simple CHR RAM Example (5 posts)
By splitpane on 2015-11-23
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The Legend of Zelda: restoring mic features (2 posts)
By theclaw on 2015-11-23
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Implementation of in-game cutscenes (11 posts)
By DRW on 2015-11-20
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Exporting the addresses/values of all labels in CC65 (8 posts)
By DRW on 2015-11-18
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NESASM Bank pseudo-op (12 posts)
By KKat on 2014-03-27
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Interesting articles on NesDev (6 posts)
By DRW on 2015-11-19
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Programming NES in C (22 posts)
By dougeff on 2015-09-04
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View variable(s) value while game is running (3 posts)
By sempressimo on 2015-11-16
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Arrays in ASM question (6 posts)
By sempressimo on 2015-11-12
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Basic ASM question (32 posts)
By sempressimo on 2015-11-10
Last post by tepples on 2015-11-11
Loading background from .word addresses pointers (3 posts)
By sempressimo on 2015-11-09
Last post by sempressimo on 2015-11-10
Testing on real hardware (4 posts)
By sempressimo on 2015-11-09
Last post by tokumaru on 2015-11-09
Updating background tiles (4 posts)
By sempressimo on 2015-11-08
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How to store and draw score (13 posts)
By sempressimo on 2015-11-04
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RAM initialization (13 posts)
By DRW on 2015-09-13
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CC65/CA65: Basic Collision Testing (13 posts)
By -Basti- on 2015-05-27
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Programing the NES in Pascal and p-code? (14 posts)
By Bregalad on 2015-05-07
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Homebrew complexity (53 posts)
By tokumaru on 2010-01-10
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Measuring the time that a function takes (43 posts)
By DRW on 2015-11-01
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Sprite overflow flag issue [SOLVED] (8 posts)
By furrykef on 2015-11-02
Last post by thefox on 2015-11-02
Any documentation on the disassembly of a NES ROMs? (7 posts)
By mugenfighter on 2015-11-01
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CC65 pragma for arbitrary segment, equiv to: #pragma zpsym? (10 posts)
By GradualGames on 2015-10-31
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Arkista's Ring Disassembly (11 posts)
By mugenfighter on 2015-09-13
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Looking for NES Coder ( Paid ) (107 posts)
By DavidTCE on 2015-03-31
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DCPM samples with FamiTone (3 posts)
By DRW on 2015-10-29
Last post by DRW on 2015-10-30
Using asm functions in C that don't start with an underscore (9 posts)
By DRW on 2015-10-28
Last post by mikejmoffitt on 2015-10-29
Actual NES/FAMICON/FAMICLONE framerate? (16 posts)
By tokumaru on 2005-08-15
Last post by tokumaru on 2015-10-28
Odd pointer assignment problem in CC65 (7 posts)
By GradualGames on 2015-10-24
Last post by GradualGames on 2015-10-25
random number (7 posts)
By dougeff on 2015-10-19
Last post by rainwarrior on 2015-10-19
Address register clearing multiple times with sprite0 split? (10 posts)
By DRW on 2015-10-19
Last post by tokumaru on 2015-10-19
ld65 overflow - alignment gaps? (8 posts)
By calima on 2015-10-16
Last post by rainwarrior on 2015-10-19
About GNROM and bus conflicts (8 posts)
By na_th_an on 2015-10-16
Last post by na_th_an on 2015-10-18
Famicom AV mod (5 posts)
By jaek_3 on 2015-10-02
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"Kung Fu": Questions about the player character (19 posts)
By DRW on 2015-10-12
Last post by tokumaru on 2015-10-13
Sprite movement: All possible combinations (26 posts)
By DRW on 2015-09-28
Last post by psycopathicteen on 2015-10-13
Obelisk Reference Down? (6 posts)
By darryl.revok on 2015-10-09
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CC65 nes.cfg define = yes without occupying ROM space (16 posts)
By DRW on 2015-10-08
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SMB2j MMC3 Hack Text Error (9 posts)
By Polar Hacker on 2015-06-04
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How to go about implementing background collision (22 posts)
By Sogona on 2015-09-20
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SMB/SMB 2 combo (9 posts)
By jaek_3 on 2015-10-02
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NES Sound Dev Needed Immediately - Famitone2 - PAID (6 posts)
By DavidTCE on 2015-10-02
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Raster effects and lag frames (6 posts)
By tokumaru on 2015-09-30
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How many PPU updates in NMI? (20 posts)
By DRW on 2015-09-21
Last post by rainwarrior on 2015-09-22
Getting the function parameters in Assembly (17 posts)
By DRW on 2015-09-20
Last post by DRW on 2015-09-21
Time to update the screen slower when using sprite 0? (22 posts)
By DRW on 2015-09-19
Last post by DRW on 2015-09-21
Lag in the game logic even though it is very short (23 posts)
By DRW on 2015-09-19
Last post by DRW on 2015-09-20
Reverse engineering Mega Man (37 posts)
By BenoitRen on 2014-01-26
Last post by BenoitRen on 2015-09-19
About MMC3 IRQs... (3 posts)
By Vectrex2809 on 2015-09-19
Last post by Vectrex2809 on 2015-09-19
Is it possible to mod family basic to run without a keyboard (4 posts)
By mugenfighter on 2015-09-16
Last post by mugenfighter on 2015-09-17
Has anyone managed to disassemble Family Basic V3? (11 posts)
By mugenfighter on 2015-09-13
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Recreating NES limits; loading tiles (46 posts)
By Marscaleb on 2015-09-11
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Difference between Famicom and Famicom Disk System (6 posts)
By mugenfighter on 2015-09-15
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C function for copying data doesn't work in CC65 (29 posts)
By DRW on 2015-09-09
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Sending data to NES through controller port (20 posts)
By nestendo on 2014-08-10
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Parity on NES (and 6502's) (3 posts)
By alphamule on 2015-09-10
Last post by alphamule on 2015-09-10
Does anyone have the Contiki NES Source? (1 post)
By pepper on 2015-09-09
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Status Bar + palette swap (35 posts)
By Broke Studio on 2015-08-31
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By DRW on 2015-09-03
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By beannaich on 2015-08-29
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By psycopathicteen on 2015-08-26
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By Sogona on 2015-08-29
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By DRW on 2015-08-25
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By DRW on 2015-08-27
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By nocash on 2012-11-10
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By DRW on 2015-08-23
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By DRW on 2015-08-19
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By DRW on 2015-08-12
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By DRW on 2015-08-02
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By DRW on 2015-08-13
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By DRW on 2015-08-13
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By DRW on 2015-08-12
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By darryl.revok on 2015-08-12
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By DRW on 2015-08-10
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By DRW on 2015-08-02
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By rainwarrior on 2015-08-07
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By Sogona on 2015-08-08
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By zzo38 on 2015-06-29
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By DRW on 2015-08-05
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By DRW on 2015-08-03
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By jwdonal on 2015-07-23
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By psycopathicteen on 2015-07-23
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By zeroone on 2015-07-24
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By blargg on 2010-07-11
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By Jaysin on 2015-06-30
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By Jaysin on 2015-07-01
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Palette test ROM request: (8 posts)
By Firebrandx on 2015-06-04
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By Vectrex2809 on 2015-03-26
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By DRW on 2015-06-25
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By psycopathicteen on 2015-06-19
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By snazzyhoppy on 2015-06-06
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By yefeng on 2015-06-12
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By microjackson on 2014-10-23
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By xuling93 on 2015-04-19
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By GradualGames on 2015-04-19
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Bank Switching loop (2 posts)
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By natt on 2014-07-09
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By Scoth42 on 2014-07-06
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By Omicron_NEGA on 2014-06-20
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By Omegamatrix on 2014-06-15
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By psycopathicteen on 2013-11-06
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By Omicron_NEGA on 2014-06-15
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By Omicron_NEGA on 2014-06-14
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By Omicron_NEGA on 2014-06-10
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By Omicron_NEGA on 2014-06-06
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By BioMechanical Dude on 2014-06-09
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By Elrinth on 2014-05-28
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By x77x on 2014-06-02
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By x77x on 2014-06-02
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By BioMechanical Dude on 2014-05-10
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By mr-volk on 2014-05-13
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By miau on 2014-05-02
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By doctorlai on 2014-03-16
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By erana on 2014-04-23
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By WReXx on 2014-03-10
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An interesting idea... (34 posts)
By BioMechanical Dude on 2014-04-18
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By erana on 2014-04-26
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By FARID on 2014-04-21
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By Tormenter on 2013-11-29
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By psc on 2013-12-19
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By qwertymodo on 2014-01-28
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By oRBIT2002 on 2014-01-02
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By tokumaru on 2013-12-30
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By Hamtaro126 on 2013-12-23
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By maninboots on 2013-12-05
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By mrmmaclean on 2013-11-30
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By Kasumi on 2013-11-28
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By darkhog on 2013-10-28
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By Gameon on 2012-11-09
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By mikejmoffitt on 2013-06-24
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By NinToad on 2013-06-10
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By JimDaBim on 2013-06-05
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By wyatt8740 on 2013-04-29
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By byemu on 2013-05-06
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By javivi79 on 2013-03-05
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By GradualGames on 2013-02-23
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By zzo38 on 2013-04-21
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By infidelity on 2013-04-15
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help about frame irq! (4 posts)
By byemu on 2013-04-12
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By slobu on 2013-04-04
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By DahrenDreamcast on 2013-04-01
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By Movax12 on 2013-04-03
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By psycopathicteen on 2013-03-03
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By rainwarrior on 2012-03-03
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By Bregalad on 2013-01-21
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New VRAM Buffer transfer routine. (1 post)
By Movax12 on 2013-02-28
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By GradualGames on 2013-02-25
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Just an Idea (15 posts)
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By psycopathicteen on 2013-02-21
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level object coordinates trick (19 posts)
By psycopathicteen on 2013-02-17
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By corlenbelspar on 2013-02-17
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By Heavy on 2013-02-14
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By johnnystarr on 2013-02-14
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By johnnystarr on 2013-02-04
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radical retrofit expands 65c02 architecture (24 posts)
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By johnnystarr on 2013-01-18
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By johnnystarr on 2012-12-29
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By ShaneM on 2013-01-06
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By v!rg!n on 2013-01-05
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By ShaneM on 2012-12-19
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By autoreverse on 2012-11-25
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By ShaneM on 2012-12-18
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By Arkonviox on 2012-11-08
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By ShaneM on 2012-12-08
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By Bananmos on 2012-12-04
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By proveaux on 2012-11-30
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Memory segments in ca65 (4 posts)
By Morotskaka on 2012-12-01
Last post by Morotskaka on 2012-12-01
Assignment macro (5 posts)
By Movax12 on 2012-10-02
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Controls Hacking -- Unlicenced Game (4 posts)
By magicant on 2012-11-29
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Using Super Mario/Duck Hunt rom as shell for NROM multicart? (5 posts)
By pemdawg on 2012-11-28
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NES DLC idea (56 posts)
By Nioreh on 2012-11-20
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Mapper 34 (BxROM) and Mapper 11 (Colordreams) the same? (3 posts)
By Dwedit on 2012-11-22
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(Solved) struggling grasping nes graphic editors (6 posts)
By jshift on 2012-11-22
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3D Scene from C64 Demo? (10 posts)
By Dwedit on 2012-11-12
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(solved) Getting Nesicide to compile example projects. (16 posts)
By jshift on 2012-11-05
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Rom experiment with Zelda SNES to NES (22 posts)
By Diskover on 2012-11-05
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"Super Mario Bros. 2" not working (5 posts)
By JimDaBim on 2012-11-05
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Strange color at Goomba in Super Mario Bros. (37 posts)
By JimDaBim on 2012-10-22
Last post by lidnariq on 2012-11-02
Convert Nrom games to fds. (5 posts)
By Gamester on 2012-10-29
Last post by Gilbert on 2012-10-29
Famicom Basic Book - "make Super Mario" (10 posts)
By Brickman on 2012-10-21
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About the "good" versions of the ROMs (16 posts)
By JimDaBim on 2012-10-22
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General question about Japanese Fonts (11 posts)
By kuja killer on 2012-10-20
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[Solved] Forced VBlank at Line 216 (19 posts)
By qbradq on 2012-10-16
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STA indirect indexed double-increments PPU address? (27 posts)
By rainwarrior on 2012-10-16
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Level data compression idea. 50-75% compression (30 posts)
By Arkonviox on 2012-07-06
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NESTools is (Temporarily?) dead, original A/NES Site moved! (3 posts)
By Hamtaro126 on 2012-10-12
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Controller Recording (8 posts)
By neilbaldwin on 2012-10-10
Last post by cpow on 2012-10-11
Color Dreams NES ROM hacking help, newbie (5 posts)
By nesmaster14 on 2012-10-11
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My map compression scheme. (9 posts)
By Denine on 2012-10-07
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OAM rotation routine to reduce 9th sprite issues. (22 posts)
By Zipper on 2012-09-13
Last post by MottZilla on 2012-10-03
Various questions about the color palette and emulators (31 posts)
By JimDaBim on 2012-06-20
Last post by exdeath on 2012-10-03
new to NES, layering simulation effect question (191 posts)
By exdeath on 2012-09-15
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Button press as random seed generator (5 posts)
By rainwarrior on 2012-10-01
Last post by zzo38 on 2012-10-01
ca65: Passing parameter to function with a software stack (6 posts)
By Banshaku on 2009-09-09
Last post by thefox on 2012-09-29
No-Intro NES/Famicom databasing community. (24 posts)
By B00daW on 2012-09-19
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Detecting the RGB PPU? (37 posts)
By thefox on 2012-08-12
Last post by nocash on 2012-09-20
DPCM generates extra $4016 read pulse (29 posts)
By bunnyboy on 2008-05-19
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Super C Area 1 and MMC3 (8 posts)
By noattack on 2012-09-19
Last post by noattack on 2012-09-19
BMI/BPL Issue... (7 posts)
By CareerOfEvil on 2012-09-16
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Vibrato on square without phase reset (9 posts)
By blargg on 2005-03-08
Last post by shiftmore on 2012-09-15
NMI and IRQ execution time (3 posts)
By nocash on 2012-09-14
Last post by lidnariq on 2012-09-15
Find the origin of a stack value (6 posts)
By Pennywise on 2012-09-10
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NES Space Checker (13 posts)
By Shiru on 2011-12-30
Last post by thefox on 2012-09-07
Leftover code in games (25 posts)
By Bregalad on 2012-09-04
Last post by MottZilla on 2012-09-06
FCEUX debugging with conditional breakpoints (w/ solution) (8 posts)
By clueless on 2011-03-14
Last post by rainwarrior on 2012-09-04
?Mappers Question Please help? much help needed (12 posts)
By alienform on 2009-04-17
Last post by MottZilla on 2012-09-02
Zelda FDS (and general disk-related questions) (10 posts)
By noattack on 2012-08-24
Last post by snarfblam on 2012-08-29
Developing with Family Basic? (20 posts)
By oRBIT2002 on 2006-04-26
Last post by Shiru on 2012-08-27
PHPBB icons (2 posts)
By mikejmoffitt on 2012-08-25
Last post by Dwedit on 2012-08-25
Playchoice 10 (PC10) (2 posts)
By nocash on 2012-08-14
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Mario Adventure 3 - Keeping it proper this time (18 posts)
By dahrkdaiz on 2012-08-12
Last post by infiniteneslives on 2012-08-17
Which pin of the 72 (or 60) can be used to disabled a slot (27 posts)
By quentin.lamamy on 2012-07-26
Last post by 80sFREAK on 2012-08-14
ca65 templates (18 posts)
By Jarhmander on 2012-08-06
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Possible Nestopia FDS Emulation Issue (1 post)
By Pennywise on 2012-08-12
Last post by Pennywise on 2012-08-12
Bandai Mask Rom Question for NES/FAMICOM (5 posts)
By wyndcrosser on 2012-07-31
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Calculate nametable address (6 posts)
By Movax12 on 2012-08-05
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6502 assembler questions: Opcode+Addressing Mode storage (9 posts)
By 3gengames on 2012-08-03
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[Resolved] How to fake the lockout chip (34 posts)
By quentin.lamamy on 2012-07-20
Last post by NESHomebrew on 2012-07-29
Dragon Quest (J).nes log cursor routine? (6 posts)
By sleepy9090 on 2012-07-28
Last post by sleepy9090 on 2012-07-29
Duff's Device. (13 posts)
By Movax12 on 2012-07-24
Last post by thefox on 2012-07-25
PlayChoice 10 Motherboard (3 posts)
By I_Am_Error on 2012-07-15
Last post by 3gengames on 2012-07-17
How to develop NES emulator on iOS (4 posts)
By cdu on 2012-07-05
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Organizing and processing objects. (19 posts)
By Movax12 on 2012-07-06
Last post by psycopathicteen on 2012-07-13
nodeNES is out! (10 posts)
By gutomaia on 2012-06-18
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Error checking (14 posts)
By Movax12 on 2012-06-27
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NES Saw Wave (4 posts)
By mikejmoffitt on 2012-06-28
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Nikkei Electronics 'How the Famicom was Born' Translations (4 posts)
By noattack on 2012-06-29
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Programming for the NES in C or C++ (57 posts)
By JimDaBim on 2012-06-20
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FamicomBox (7 posts)
By nocash on 2012-06-25
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write FF to MMC1 (4 posts)
By peste on 2012-06-26
Last post by doppelganger on 2012-06-26
PowerPak "GUI" (16 posts)
By oRBIT2002 on 2012-05-22
Last post by thefox on 2012-06-25
Ophis 2 Assembler, "To HLL and Back" published (7 posts)
By mcmartin on 2012-06-22
Last post by mcmartin on 2012-06-23
Pixel lines: 224 vs. 240 (8 posts)
By JimDaBim on 2012-06-22
Last post by tokumaru on 2012-06-22
Projectiles and collision detection with NESASM (17 posts)
By vicious on 2012-06-06
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Mappers 19 and 210 (N106) questions (15 posts)
By koitsu on 2012-06-03
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Skinny on NES scrolling (40 posts)
By koitsu on 2012-06-01
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NMI/IRQ and cycle delays (2 posts)
By koitsu on 2012-06-02
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Palette fading techniques (18 posts)
By Bisqwit on 2012-05-23
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Dr. Mario MMC1B and register writes (16 posts)
By koitsu on 2012-05-29
Last post by infiniteneslives on 2012-05-30
Current best practices? (3 posts)
By mcmartin on 2012-05-30
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Sprite Overflow Flag: Useful for practical NES programming? (26 posts)
By digilogistist on 2012-05-26
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Increase Text Printing Speed (2 posts)
By Pennywise on 2012-05-27
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Nerdy Nights: couple of questions (6 posts)
By vicious on 2012-05-22
Last post by rainwarrior on 2012-05-22
Use APU Frame IRQ to run sound engine twice as fast ? (15 posts)
By Bregalad on 2012-05-19
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Dissecting Super Mario Bros. (3 posts)
By noattack on 2012-05-22
Last post by noattack on 2012-05-22
Issues w/ NTRQ, PR8 and Pulsar on NTSC NES Devcarts. (2 posts)
By TSC on 2012-05-15
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Nerdy Nights Week 5: sprite position? (9 posts)
By vicious on 2012-05-17
Last post by tokumaru on 2012-05-18
Extreme CPU usage after a change (SOLVED) (13 posts)
By Kasumi on 2012-05-17
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Easy to understand NES emulator source-code (5 posts)
By vicious on 2012-05-16
Last post by Shiru on 2012-05-18
Examples: Hello World, moving sprite with D-PAD... in ASM6 (8 posts)
By vicious on 2012-05-16
Last post by vicious on 2012-05-17
N flag after CMP/CPX/CPY instruction (4 posts)
By Bregalad on 2012-05-17
Last post by Bregalad on 2012-05-17
WUDSN IDE: Free integrated 6502 IDE - Request for interest (18 posts)
By JAC! on 2012-05-14
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Tokumaru or Banshaku - color coding for Notepad++ ASM6? (5 posts)
By UncleSporky on 2012-05-14
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Programing 65xxx processors in C (41 posts)
By Bregalad on 2012-05-04
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Need ASM help for SNES controller (on NES) (6 posts)
By Hamtaro126 on 2012-05-06
Last post by Hamtaro126 on 2012-05-06
assertion of 6502 READY signal during DMC DMA cycles (3 posts)
By digilogistist on 2012-05-05
Last post by digilogistist on 2012-05-05
$hexhex to RGB dump code (1 post)
By erana on 2012-05-05
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Learn to make Dev tools with GUI (19 posts)
By picccca on 2012-05-03
Last post by Dwedit on 2012-05-04
My simple NES-development project (8 posts)
By oRBIT2002 on 2012-05-03
Last post by tepples on 2012-05-03
NESASM3 for Linux (4 posts)
By ProgrammingAce on 2010-04-01
Last post by 3gengames on 2012-05-03
True behavior of $2003/$2004 or FCE Ultra eccentricity? (15 posts)
By carljr17 on 2008-04-12
Last post by MottZilla on 2012-05-02
NESICIDE V1.011 for real this time... (33 posts)
By cpow on 2011-09-23
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The Complete Beginner's Guide to NES Development (52 posts)
By quexxon on 2012-04-11
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ATALAN - new programming language for 6502 (37 posts)
By rudla.kudla on 2010-11-22
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Controller Input Codes (9 posts)
By Roth on 2012-03-17
Last post by 3gengames on 2012-04-11
Minimum amount of storage space a flash cart should have. (20 posts)
By 3gengames on 2012-04-04
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SB1 FDS Help (9 posts)
By ShaneM on 2012-04-04
Last post by ShaneM on 2012-04-06
DMC and sprite0/timed code (5 posts)
By never-obsolete on 2012-04-03
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Problem with Load second NameTable (4 posts)
By sdm on 2008-10-14
Last post by sdm on 2012-04-03
specifying MMC3 earlier vs later revisions IRQ differences ? (3 posts)
By sdwave on 2012-03-30
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Battletoads and graphics (17 posts)
By Reaper_Man on 2012-02-20
Last post by slobu on 2012-03-29
$4015 length counter and linear counter (5 posts)
By rainwarrior on 2012-03-23
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Save RAM Wear - Does it? (11 posts)
By slobu on 2012-03-23
Last post by kyuusaku on 2012-03-25
Level takes place on a screen (24 posts)
By corlenbelspar on 2012-03-20
Last post by Celius on 2012-03-24
Good tool for debugging a hang? (8 posts)
By sdwave on 2012-03-13
Last post by tokumaru on 2012-03-14
Problem with NSF Play code on NESASM (nullsleep) (19 posts)
By sdm on 2008-10-08
Last post by sdm on 2012-03-12
Mario 3 Darkness Effect (5 posts)
By corlenbelspar on 2012-03-11
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Regarding tilification (5 posts)
By cpow on 2012-03-08
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DMC-fortified controller read routine (29 posts)
By blargg on 2008-05-22
Last post by 3gengames on 2012-03-08
Hack working on FCEUX, but not on Nestopia/real console (25 posts)
By Pennywise on 2012-03-05
Last post by Karatorian on 2012-03-05
sony trinitron + color emphasis bits = scrambled image? (45 posts)
By GradualGames on 2012-02-16
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Battletoads text decompression (huffman) (17 posts)
By rainwarrior on 2012-02-11
Last post by furrykef on 2012-03-02
Best Password System (40 posts)
By slobu on 2012-02-25
Last post by Bisqwit on 2012-03-01
Flickering sorted sprites possible? (9 posts)
By Nioreh on 2012-02-25
Last post by Bregalad on 2012-02-27
Ancient, but useful 6502 C compiler? (1 post)
By acuozzo on 2012-02-26
Last post by acuozzo on 2012-02-26
Collision Detection errors (4 posts)
By CareerOfEvil on 2012-02-25
Last post by CareerOfEvil on 2012-02-25
Moving Tiles Vertically? (29 posts)
By corlenbelspar on 2012-02-23
Last post by rainwarrior on 2012-02-24
Mapper recommandation chart (41 posts)
By Bregalad on 2012-02-20
Last post by tepples on 2012-02-24
RAM/WRAM test (4 posts)
By sdwave on 2012-02-17
Last post by 2600 on 2012-02-18
Sprite mulitplexing / raster effects? (19 posts)
By sdwave on 2012-02-16
Last post by rainwarrior on 2012-02-17
Game structure using multiple banks, code/data/etc.. (5 posts)
By sdwave on 2012-02-13
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Which variables should get ZeroPage priority? (9 posts)
By Zack S on 2012-02-10
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FC OS? (28 posts)
By petik1 on 2012-01-29
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Non-native english coders : In which language do you comment (25 posts)
By Bregalad on 2012-02-08
Last post by Dwedit on 2012-02-09
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By infiniteneslives on 2012-02-06
Last post by Shiru on 2012-02-08
anyone need a composer? (4 posts)
By Jack7 on 2012-02-06
Last post by Bregalad on 2012-02-06
VRC6 scanlines and scrolling (22 posts)
By rainwarrior on 2012-02-03
Last post by rainwarrior on 2012-02-05
How to make Sound Effects? (4 posts)
By corlenbelspar on 2012-01-24
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Good graphics compression (16 posts)
By 3gengames on 2012-01-22
Last post by rainwarrior on 2012-01-24
MMC3 scanline scrolling (problem solved, ignore post) (7 posts)
By rainwarrior on 2012-01-22
Last post by rainwarrior on 2012-01-22
Unix toolset for NES development (16 posts)
By Michiel on 2011-10-30
Last post by lidnariq on 2012-01-20
Something confusing about Journey to Silius (4 posts)
By Denine on 2012-01-15
Last post by Denine on 2012-01-16
Thoughts on Higher Level Language Design for 6502 Systems (78 posts)
By qbradq on 2011-07-15
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playpower youtube (13 posts)
By log in on 2012-01-04
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RLE tool for NES (12 posts)
By 3gengames on 2012-01-02
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ethernet for the NES (10 posts)
By miker00lz on 2011-12-23
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NES programming marathon (8 posts)
By WhoaMan on 2012-01-03
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Anybody ever thought about this trick? (27 posts)
By psycopathicteen on 2011-11-30
Last post by Bregalad on 2012-01-03
A tool to check free ROM space? (10 posts)
By Shiru on 2011-12-29
Last post by Shiru on 2011-12-29
Port Test Cart - How does this work? (6 posts)
By Skrybe on 2011-12-22
Last post by lidnariq on 2011-12-29
Is there a template for dealing with coding jobs? (2 posts)
By slobu on 2011-12-28
Last post by tepples on 2011-12-28
Collaboration project - VVVVVV for NES (4 posts)
By darkhog on 2011-12-28
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the family basic keyboard (13 posts)
By nickmaynard on 2011-11-13
Last post by neilbaldwin on 2011-12-24
kitty's catch push start screen (9 posts)
By log in on 2011-12-18
Last post by tepples on 2011-12-18
Introduction and NES/Film/Music project propsal (paid work) (33 posts)
By Sendo on 2011-09-27
Last post by Sendo on 2011-12-13
My small projects. (12 posts)
By Diskover on 2011-11-30
Last post by sleepy9090 on 2011-12-09
Action 52 : The programming errors (23 posts)
By log in on 2011-11-25
Last post by Korath_3 on 2011-12-07
Sprite vs. BG layering priority (18 posts)
By koitsu on 2011-11-28
Last post by Drag on 2011-11-29
Can a 512kb UxROM board be made easily? (14 posts)
By Sivak on 2011-11-22
Last post by lidnariq on 2011-11-25
Frame rates below 50 fps (21 posts)
By tepples on 2011-11-19
Last post by MottZilla on 2011-11-21
EPROM Speed Question (6 posts)
By lordloss on 2011-11-19
Last post by lidnariq on 2011-11-21
Source code shuffling (11 posts)
By tepples on 2010-03-20
Last post by thefox on 2011-11-13
A new PPU timing quirk (?) (47 posts)
By thefox on 2011-10-26
Last post by thefox on 2011-11-04
NES Combinations to Test Against (4 posts)
By slobu on 2011-10-29
Last post by thefox on 2011-10-31
Current status of Mario Adventure on PowerPak? (44 posts)
By djcouchycouch on 2011-08-03
Last post by thefox on 2011-10-24
Debugging on Linux(Ubuntu) (12 posts)
By Undubbed on 2011-10-19
Last post by Undubbed on 2011-10-20
Using the stack to avoid using a register (3 posts)
By Kasumi on 2011-10-14
Last post by Kasumi on 2011-10-14
Best practices for camera handling in platformers (30 posts)
By thefox on 2011-10-08
Last post by tepples on 2011-10-12
To clear or not to clear (2011-10) (9 posts)
By tokumaru on 2011-10-02
Last post by Celius on 2011-10-04
Problems making a config for CC65 (4 posts)
By halkun on 2011-10-01
Last post by tepples on 2011-10-01
NESICIDE V1.011 (1 post)
By cpow on 2011-09-23
Last post by cpow on 2011-09-23
KNES library for CC65 (aka Programming the NES in C) (41 posts)
By thefox on 2010-10-26
Last post by thefox on 2011-09-18
Yet another reason to not use NESASM: Label length limit (68 posts)
By thefox on 2011-09-13
Last post by Banshaku on 2011-09-16
NESICIDE V1.007 (23 posts)
By cpow on 2011-08-05
Last post by cpow on 2011-09-15
Object spawning logic in commercial games (30 posts)
By thefox on 2011-07-21
Last post by tepples on 2011-09-09
Crystal Mines Source Code Released (12 posts)
By Gil-Galad on 2011-08-24
Last post by Gil-Galad on 2011-08-27
nel - Another 6502 compiler for the NES. (16 posts)
By Overkill on 2011-03-06
Last post by Hamtaro126 on 2011-08-23
NESICIDE progress (13 posts)
By cpow on 2011-08-04
Last post by cpow on 2011-08-14
Theoretical way to implement a ddr like game on nes. (18 posts)
By Jeroen on 2011-07-04
Last post by Dwedit on 2011-08-03
1MB MMC5, can the NES handle it? (8 posts)
By Pennywise on 2011-05-21
Last post by 3gengames on 2011-07-30
Browser html pdf doc files (1 post)
By alkar on 2011-07-29
Last post by alkar on 2011-07-29
Paying money to make a game for iRate gamer... (7 posts)
By 3gengames on 2011-07-06
Last post by Doommaster1994 on 2011-07-28
Game Design Document Template? (8 posts)
By slobu on 2011-07-12
Last post by tepples on 2011-07-27
how big can a mapper get? (Mapper 163 questions) (34 posts)
By halkun on 2011-07-20
Last post by halkun on 2011-07-25
CopyNES, PowePak and Mapper 37... (7 posts)
By Kreese on 2011-07-11
Last post by MottZilla on 2011-07-12
Aladdin Deck Enhancer hardware revision (5 posts)
By Skrybe on 2011-07-02
Last post by BootGod on 2011-07-11
SMBDIS for NESASM (PCEAS) help (10 posts)
By Hamtaro126 on 2011-07-08
Last post by tomaitheous on 2011-07-10
PowerPak CF reading demo (1 post)
By thefox on 2011-07-06
Last post by thefox on 2011-07-06
Not using VRAM with 4-way scrolling... (28 posts)
By 3gengames on 2011-06-30
Last post by 3gengames on 2011-07-05
smb disassembly: are there others? (6 posts)
By djcouchycouch on 2011-06-25
Last post by frantik on 2011-07-02
memtest65 (5 posts)
By tepples on 2011-06-30
Last post by tepples on 2011-07-01
[Alpha] QASM - A Simplified CA65 with Debugger Output (27 posts)
By qbradq on 2011-05-28
Last post by qbradq on 2011-06-30
programming game logic without PPU (30 posts)
By psycopathicteen on 2011-06-22
Last post by psycopathicteen on 2011-06-25
NES RAM (8 posts)
By Edgyr45 on 2011-06-24
Last post by Jeroen on 2011-06-24
NESASM to Cartridge (13 posts)
By Edgyr45 on 2011-06-19
Last post by tokumaru on 2011-06-23
I think I EVENTUALLY understood that NTSC dot crawl stuff (40 posts)
By Bregalad on 2011-06-13
Last post by ccovell on 2011-06-22
Super Mario Bros. autostart! (9 posts)
By Kreese on 2011-06-16
Last post by tokumaru on 2011-06-19
Questions About the PowerPak (6 posts)
By djcouchycouch on 2011-06-17
Last post by MottZilla on 2011-06-18
New PCM demo (65 posts)
By frantik on 2009-03-17
Last post by frantik on 2011-06-15
Obligatory newbie questions (39 posts)
By Bellum on 2011-06-07
Last post by Bellum on 2011-06-14
Funny Game Genie bug in Contra (5 posts)
By jwdonal on 2011-06-13
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Grand Theftendo videos/dev details now online (28 posts)
By Brian_Provinciano on 2011-05-21
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NES IDE - happiNES-dev (15 posts)
By dullahan on 2011-05-23
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Universal Makefile for CC65 (14 posts)
By thefox on 2011-04-27
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Screen split and vertical scrolling in the bottom half (19 posts)
By Shiru on 2011-05-23
Last post by Shiru on 2011-05-30
ASM6 immediates from labels (7 posts)
By kyuusaku on 2011-05-28
Last post by kyuusaku on 2011-05-29
Way to measure ROM efficiency of existing games (12 posts)
By Bregalad on 2011-05-27
Last post by tepples on 2011-05-27
IDA Pro - Plugin for use in NES/FDS/SNES rom disassembly? (37 posts)
By Hamtaro126 on 2008-11-28
Last post by Dennis on 2011-05-24
mapper16 (8 posts)
By Easy on 2011-03-25
Last post by 6T4 on 2011-05-22
FDS and FME7 IRQs - Same, but Different Regs/Addresses? (1 post)
By Hamtaro126 on 2011-05-21
Last post by Hamtaro126 on 2011-05-21
In 6502 asm, how big is a "word"? (29 posts)
By koitsu on 2011-05-18
Last post by cpow on 2011-05-21
Mapper 103 info - Couldn't find info (14 posts)
By Hamtaro126 on 2009-07-22
Last post by tepples on 2011-05-20
snarfblASM-Anybody willing to test? (6 posts)
By snarfblam on 2011-05-17
Last post by snarfblam on 2011-05-17
Generating map data from a big image (9 posts)
By thefox on 2011-04-16
Last post by thefox on 2011-05-15
Help! NTRQ Tool Needs Windows Build (10 posts)
By neilbaldwin on 2011-05-08
Last post by neilbaldwin on 2011-05-13
Multidirectional scrolling (31 posts)
By tepples on 2011-05-08
Last post by 3gengames on 2011-05-10
Who's planning to enter the competition? (24 posts)
By dankna on 2011-05-04
Last post by NESHomebrew on 2011-05-08
Mirroring mask for Palette index table (13 posts)
By bmac6502 on 2011-05-05
Last post by Zepper on 2011-05-06
MMC3 A12 and the IRQ Counter (10 posts)
By bmac6502 on 2011-05-05
Last post by Zepper on 2011-05-06
6502 Assembler (8 posts)
By 67726e on 2011-05-04
Last post by 67726e on 2011-05-05
Source code for Chinese original FC titles (2 posts)
By acem77 on 2011-05-02
Last post by Dwedit on 2011-05-02
Help with FME7-to-MMC5 conversion of Hebereke (5 posts)
By Hamtaro126 on 2011-04-30
Last post by Hamtaro126 on 2011-05-01
DMC IRQs (96 posts)
By never-obsolete on 2010-06-22
Last post by tokumaru on 2011-04-29
Hacking adventures, anyone? (9 posts)
By 3gengames on 2011-04-23
Last post by 3gengames on 2011-04-23
Expanding the PRG-ROM for Mapper 66 (19 posts)
By Pennywise on 2011-04-17
Last post by qbradq on 2011-04-23
Japanese Gimmick! on a PAL console (17 posts)
By socram8888 on 2011-04-20
Last post by socram8888 on 2011-04-21
NESASM (23 posts)
By tomaitheous on 2011-04-15
Last post by tokumaru on 2011-04-17
Tool for generating sprite definitions (7 posts)
By thefox on 2011-04-10
Last post by thefox on 2011-04-14
A* path finding algorithm for enemy AI (12 posts)
By picccca on 2011-04-02
Last post by picccca on 2011-04-11
* PR8 DOES NOT WORK IN THIS EMULATOR * (19 posts)
By Roni on 2011-04-06
Last post by Ian A on 2011-04-07
SNROM nightmare (21 posts)
By Roni on 2011-04-05
Last post by marvelus10 on 2011-04-06
Funny idea for a NES game boss (11 posts)
By clueless on 2011-02-28
Last post by Dwedit on 2011-04-05
Mario Kart NES? (23 posts)
By jonnymopar on 2011-03-25
Last post by mic_ on 2011-04-05
ASM6 Macros (2 posts)
By Gil-Galad on 2011-03-26
Last post by cpow on 2011-03-27
Need Help Optimizing Platformer Background Collision (6 posts)
By qbradq on 2011-03-22
Last post by qbradq on 2011-03-22
Nametable rom (10 posts)
By Drag on 2011-03-21
Last post by tepples on 2011-03-22
Grand Theftendo finally shown in action @ GDC Next Week (24 posts)
By Brian_Provinciano on 2011-02-25
Last post by tepples on 2011-03-20
SMB2J on Famicom cart? (7 posts)
By tonev on 2011-03-19
Last post by MottZilla on 2011-03-19
Pac-Man graphic fragment (5 posts)
By noattack on 2011-03-13
Last post by Kasumi on 2011-03-13
Text routines and scripting (9 posts)
By never-obsolete on 2011-03-07
Last post by never-obsolete on 2011-03-09
Handy collision detection (24 posts)
By Drag on 2011-02-27
Last post by qbradq on 2011-03-08
Mirroring (5 posts)
By Drag on 2011-03-05
Last post by Drag on 2011-03-05
Some mapper related questions (34 posts)
By Denine on 2011-01-23
Last post by TRingo on 2011-03-05
Map collision (9 posts)
By ManicGenius on 2011-03-04
Last post by tepples on 2011-03-05
Is there anything that could alter an MMC1 reg3 write? (42 posts)
By bigjt_2 on 2011-02-22
Last post by MottZilla on 2011-03-03
help finding 6115, 6116 and 6117 CIC's? (3 posts)
By jims cool on 2010-06-01
Last post by Teancum on 2011-03-02
Port SM2J to PAL? (4 posts)
By Kreese on 2011-03-01
Last post by tepples on 2011-03-01
PPU A12 to IRQ on cartridge - Does it actually work? (2 posts)
By Dwedit on 2011-02-23
Last post by tepples on 2011-02-23
Disassembling using Mappers / multiple rom banks? (12 posts)
By frantik on 2011-02-22
Last post by frantik on 2011-02-23
Divide by three (11 posts)
By zzo38 on 2011-02-07
Last post by clueless on 2011-02-20
CC65, NES, joystick (21 posts)
By jp48 on 2011-02-17
Last post by thefox on 2011-02-18
Testing For 32KB WRAM Support in an Emulator (6 posts)
By neilbaldwin on 2011-02-16
Last post by frantik on 2011-02-17
Multi-Cart Commission ? (40 posts)
By Outinthedark on 2010-11-22
Last post by tokumaru on 2011-02-14
Using a software emulator's 6502 CPU model (9 posts)
By jwdonal on 2011-02-09
Last post by jwdonal on 2011-02-11
Moving Sprites Around (5 posts)
By Pennywise on 2011-02-10
Last post by GradualGames on 2011-02-11
Generic CA65 project template (2 posts)
By thefox on 2011-02-09
Last post by Wave on 2011-02-10
Annoying Crash/Reset Bug (11 posts)
By neilbaldwin on 2011-02-03
Last post by tokumaru on 2011-02-04
new nesasm tutorial (29 posts)
By erana on 2011-01-27
Last post by clueless on 2011-02-03
Logical quesiton for a puzzle game (5 posts)
By Bregalad on 2011-01-28
Last post by Bregalad on 2011-01-29
Reading SNES joypad on NES (10 posts)
By never-obsolete on 2011-01-21
Last post by Super-Hampster on 2011-01-25
SMB 2 (U) question (8 posts)
By Kiokuffiib11@Yahoo.com on 2011-01-21
Last post by Drag on 2011-01-23
SMB1 need help. (21 posts)
By Easy on 2010-12-23
Last post by Kiokuffiib11@Yahoo.com on 2011-01-21
MMC3 IRQ Status Bar Question (20 posts)
By sampsonk on 2011-01-17
Last post by Drag on 2011-01-17
Some basics.. (5 posts)
By Movax12 on 2011-01-02
Last post by tokumaru on 2011-01-02
I feel like making ca65 project templates (10 posts)
By tepples on 2010-12-15
Last post by ManicGenius on 2011-01-01
Text adventure on NES ? (15 posts)
By Bregalad on 2010-12-23
Last post by Memblers on 2010-12-30
"Wasted" mappers (10 posts)
By Bregalad on 2010-12-11
Last post by psycopathicteen on 2010-12-23
Changing UNROM to UOROM (11 posts)
By Pennywise on 2010-12-20
Last post by Bregalad on 2010-12-23
Super Mario Bros design documents (36 posts)
By oRBIT2002 on 2010-12-03
Last post by Bregalad on 2010-12-10
Convince me that making NES games is a good idea. (37 posts)
By Optomon on 2010-12-01
Last post by tepples on 2010-12-04
RGB for Famicom, and maybe U.S. Nes also? Japanese page (2 posts)
By Taxititan on 2010-12-03
Last post by kyuusaku on 2010-12-04
Drawing row regarding future scrolling (12 posts)
By Raccoon on 2010-11-30
Last post by Raccoon on 2010-12-01
ASM6 for linux (1 post)
By cartlemmy on 2010-11-29
Last post by cartlemmy on 2010-11-29
Analysis of Prototype boards pics. (7 posts)
By Bregalad on 2010-11-22
Last post by 3gengames on 2010-11-28
"Mapper 1" emulation & extension (74 posts)
By Bregalad on 2010-11-14
Last post by tepples on 2010-11-27
Branch Operations (5 posts)
By 67726e on 2010-11-24
Last post by blargg on 2010-11-24
Angry video game nerd homebrew (22 posts)
By -Basti- on 2010-11-19
Last post by CKY-2K/Clay Man on 2010-11-23
Fast LFO (9 posts)
By neilbaldwin on 2010-11-14
Last post by blargg on 2010-11-15
Generating LUTs for Cosine and Exponential Volume Fades (4 posts)
By neilbaldwin on 2010-11-14
Last post by neilbaldwin on 2010-11-15
Jump Physics (42 posts)
By cartlemmy on 2010-11-06
Last post by tepples on 2010-11-13
LSFR, Random, RC4 (3 posts)
By clueless on 2010-11-11
Last post by clueless on 2010-11-12
Could someone test this on real nes? (17 posts)
By mankeli on 2010-11-02
Last post by Bregalad on 2010-11-07
asm6 1.6 released (4 posts)
By blargg on 2010-11-04
Last post by Dwedit on 2010-11-04
NES PRG/CHR ROM separator, called ReadNES2. (18 posts)
By 3gengames on 2010-07-13
Last post by 3gengames on 2010-10-30
Working on a new game for that compo (32 posts)
By Dwedit on 2010-08-04
Last post by tokumaru on 2010-10-28
Looking for PAL display that displays ALL pixels (14 posts)
By thefox on 2010-03-08
Last post by Bregalad on 2010-10-26
how do i hack NES Tom & Jerry levels? (3 posts)
By MRT on 2010-10-24
Last post by MRT on 2010-10-25
MMC1 A12 demo (40 posts)
By Bregalad on 2010-10-16
Last post by Bregalad on 2010-10-22
OAM reading isn't reliable (31 posts)
By blargg on 2010-05-28
Last post by thefox on 2010-10-21
Can somebody test some VRC6 code for me? (PowerPak) (15 posts)
By thefox on 2010-10-18
Last post by joe1088 on 2010-10-20
Scrollin' (9 posts)
By cartlemmy on 2010-10-15
Last post by cartlemmy on 2010-10-15
GemVenture Cartridge Release (8 posts)
By Tom on 2010-10-14
Last post by tepples on 2010-10-15
My First Stab At It (9 posts)
By cartlemmy on 2010-10-14
Last post by cartlemmy on 2010-10-14
NESASM - TASM (23 posts)
By jp48 on 2010-10-10
Last post by jp48 on 2010-10-13
asm6 assumes little-endian host [not anymore!] (25 posts)
By blargg on 2010-06-29
Last post by tokumaru on 2010-10-12
Battle City Mapper Info (5 posts)
By Dendy on 2010-10-09
Last post by Dendy on 2010-10-10
Blade Buster (NES Homebrew) (21 posts)
By Eightbit Allstar on 2010-10-06
Last post by tokumaru on 2010-10-08
Romless NES program format (7 posts)
By blargg on 2010-10-07
Last post by lidnariq on 2010-10-08
Spawning and deactiviting enemies as you scroll? (26 posts)
By Dwedit on 2010-09-28
Last post by Dwedit on 2010-10-04
Possible Vblank issue? (8 posts)
By Pennywise on 2010-09-29
Last post by Hamtaro126 on 2010-10-03
NES music emu for c64 released on X2010 (1 post)
By sorex on 2010-10-03
Last post by sorex on 2010-10-03
iNES header macros for ASM6 (1 post)
By katzenklavier on 2010-09-30
Last post by katzenklavier on 2010-09-30
4-Way scroll compression? (18 posts)
By 3gengames on 2010-09-26
Last post by Bregalad on 2010-09-29
problem regarding sprite 0 hit (4 posts)
By vishu_supreme on 2010-09-25
Last post by vishu_supreme on 2010-09-27
Reading the Power Pad (4 posts)
By Zsy on 2010-09-24
Last post by Xious on 2010-09-27
Challenge! (13 posts)
By neilbaldwin on 2010-09-24
Last post by tepples on 2010-09-26
NES boot loader specification (25 posts)
By blargg on 2010-09-06
Last post by p1xl on 2010-09-23
Zapper Problem!!! Please help.. (9 posts)
By vishu_supreme on 2010-09-19
Last post by Dwedit on 2010-09-22
asm6 by loopy for OSX (9 posts)
By No Carrier on 2010-09-18
Last post by Dwedit on 2010-09-20
MMC1 PRG page switching (4 posts)
By Pennywise on 2010-09-19
Last post by tepples on 2010-09-20
problem with code using zapper (6 posts)
By vishu_supreme on 2010-09-19
Last post by vishu_supreme on 2010-09-19
NES/Famicom Multicart Menu Complete Source Code (4 posts)
By eamous on 2010-09-18
Last post by No Carrier on 2010-09-18
Feasibility of DDR for NES (21 posts)
By Jedi QuestMaster on 2010-09-14
Last post by tepples on 2010-09-17
Famitracker driver and DPCM collission problem. (3 posts)
By Gil-Galad on 2010-09-12
Last post by Gil-Galad on 2010-09-12
FDS Version of Family BASIC Video (13 posts)
By Xious on 2010-08-24
Last post by Ortega on 2010-09-10
Better collision detection techniques... (15 posts)
By Sivak on 2010-07-16
Last post by Sivak on 2010-09-09
Bank Switching : something just occurred to me.... (13 posts)
By neilbaldwin on 2010-09-01
Last post by Dwedit on 2010-09-02
CA65/LD65: putting common code in several banks (27 posts)
By neilbaldwin on 2010-08-31
Last post by blargg on 2010-09-01
Legally paying homage to a game series you like (37 posts)
By tokumaru on 2010-03-28
Last post by Xious on 2010-08-31
Any programmer Interested? (20 posts)
By Timmy112384 on 2010-08-29
Last post by Nadia on 2010-08-30
Moving platforms / movable objects (14 posts)
By miau on 2010-08-16
Last post by miau on 2010-08-28
Glitch help (10 posts)
By strat on 2010-08-26
Last post by tokumaru on 2010-08-27
only Horizontal and only vertical scrolling in 1 game? (2 posts)
By Nadia on 2010-08-25
Last post by tokumaru on 2010-08-26
Detecting emulators with PPU writes (35 posts)
By Wkter on 2010-08-22
Last post by Memblers on 2010-08-24
Lua Scripts & Real Game Carts? (4 posts)
By Xious on 2010-08-24
Last post by UncleSporky on 2010-08-24
NVRAM Corruption (7 posts)
By neilbaldwin on 2010-08-23
Last post by neilbaldwin on 2010-08-23
Learning the NES?? (13 posts)
By Nadia on 2010-08-21
Last post by Drag on 2010-08-22
NESASM 64 bit / Getting started with 6502 ??? (3 posts)
By Solgryn on 2010-08-20
Last post by tokumaru on 2010-08-20
Pirate Multicarts?? (7 posts)
By Nadia on 2010-08-16
Last post by tepples on 2010-08-18
Aiming bullets and heavy computation... (11 posts)
By Sivak on 2010-08-12
Last post by Sivak on 2010-08-17
Automated unit testing (5 posts)
By tepples on 2010-08-17
Last post by tepples on 2010-08-17
Anyone think this mapper conversion is possible? (7 posts)
By 2600 on 2010-08-12
Last post by tepples on 2010-08-13
FCEUX: setting breakpoint in bank-switch code? (3 posts)
By neilbaldwin on 2010-08-09
Last post by Gil-Galad on 2010-08-10
New Game: Assimilate (7 posts)
By bigjt_2 on 2010-08-04
Last post by thefox on 2010-08-05
Wanted: Programmer/Hacker for Hire (14 posts)
By 2600 on 2010-08-02
Last post by mic_ on 2010-08-05
512KB ROM - Nestopia/FCEUX won't run it (9 posts)
By neilbaldwin on 2010-08-05
Last post by neilbaldwin on 2010-08-05
Changing Palette Multiple Times During Refresh (32 posts)
By neilbaldwin on 2010-06-21
Last post by blargg on 2010-08-05
Doing an in-game map, Metroid/CV style (6 posts)
By Sivak on 2010-08-04
Last post by tepples on 2010-08-04
Equates and WLA-DX - New Question (3 posts)
By Hamtaro126 on 2010-08-04
Last post by Hamtaro126 on 2010-08-04
Order of events in the main loop (11 posts)
By Banshaku on 2010-08-02
Last post by Banshaku on 2010-08-03
Doing too much in a frame - Stack corruption? (2 posts)
By Sivak on 2010-07-31
Last post by blargg on 2010-08-01
A better way to scramble the sprites for flickering (6 posts)
By Sivak on 2010-07-30
Last post by Wave on 2010-07-31
Modularity/File Size vs. Efficiency (56 posts)
By 67726e on 2010-07-05
Last post by blargg on 2010-07-30
Linux on NES (14 posts)
By Sandfish on 2010-07-21
Last post by Xious on 2010-07-27
NESrev (6 posts)
By Gil-Galad on 2010-07-26
Last post by Gil-Galad on 2010-07-27
Hey mr FamiTracker dev (jsr) (5 posts)
By essial on 2010-07-26
Last post by essial on 2010-07-27
Optimizing vblank use (5 posts)
By Drag on 2010-07-26
Last post by Drag on 2010-07-26
Do UxROM games write to CHR-RAM after initializing? (4 posts)
By 2600 on 2010-07-20
Last post by Wave on 2010-07-21
Final Fantasy NES: 4 distinct character palettes (14 posts)
By RLError on 2010-07-15
Last post by RushJet1 on 2010-07-18
Help with text display (9 posts)
By Pennywise on 2010-07-15
Last post by Pennywise on 2010-07-16
Perl versus Python (2 posts)
By InvalidComponent on 2010-07-13
Last post by lunaris on 2010-07-16
NMI-synchronized text box demo (10 posts)
By Bregalad on 2010-07-13
Last post by tepples on 2010-07-15
Looking For Inspiration (52 posts)
By neilbaldwin on 2010-07-08
Last post by thefox on 2010-07-15
NESnake 2 version with correct controller reading ? (17 posts)
By Bregalad on 2008-08-25
Last post by nesworld on 2010-07-10
Mega Man 4 and MMC3 (61 posts)
By anwerman on 2010-06-17
Last post by Dwedit on 2010-07-09
Question about coding for NES zapper (15 posts)
By kalzone on 2010-07-04
Last post by albailey on 2010-07-07
How to load CHR files(tileset) in tUME? (12 posts)
By Nadia on 2010-06-24
Last post by Nadia on 2010-07-04
Taken branch delays interrupt (6 posts)
By blargg on 2010-06-18
Last post by blargg on 2010-07-03
How RLE decompression to be done in a platformer? (4 posts)
By Nadia on 2010-07-01
Last post by Memblers on 2010-07-01
Metroid Scrolling (3 posts)
By anwerman on 2010-06-25
Last post by sleepy9090 on 2010-07-01
aPLib decrunchers (3 posts)
By mic_ on 2010-06-26
Last post by mic_ on 2010-06-26
Best time in the scanline to modify the scroll mid-frame (7 posts)
By tokumaru on 2010-06-23
Last post by tokumaru on 2010-06-25
C/C++ NES programming (27 posts)
By yassergsNESDEV on 2010-04-09
Last post by frantik on 2010-06-22
Improved 400+ color palette demo (29 posts)
By blargg on 2010-06-09
Last post by LocalH on 2010-06-20
read ebook on nes ? (90 posts)
By francois on 2006-03-02
Last post by tepples on 2010-06-12
4 way scrolling + status bar? (12 posts)
By Wave on 2010-06-09
Last post by tokumaru on 2010-06-10
Contra number of lives = 30 ? (8 posts)
By Nadia on 2010-06-06
Last post by Kasumi on 2010-06-08
Does Ian Bell's tank demo work on NTSC NES? (3 posts)
By blargg on 2010-06-08
Last post by tepples on 2010-06-08
doubt regarding mapper : MMC1 (3 posts)
By vishu_supreme on 2010-06-04
Last post by vishu_supreme on 2010-06-04
Best way to organize labels, references, data groups, etc.? (7 posts)
By beneficii on 2010-06-02
Last post by beneficii on 2010-06-04
CPU - PPU clock alignment (16 posts)
By Bregalad on 2010-03-17
Last post by blargg on 2010-06-03
Bank switch using MMC3 (4 posts)
By vishu_supreme on 2010-06-02
Last post by vishu_supreme on 2010-06-03
Where can I down "NES Studio"? (6 posts)
By hd380000 on 2010-05-30
Last post by hd380000 on 2010-06-01
Float-Point & Game Family Basic : FP-BASIC(V3.3 ) (2 posts)
By maxzhou88 on 2010-03-09
Last post by maxzhou88 on 2010-05-28
BG / Sprite misalignment (4 posts)
By Drag on 2010-05-27
Last post by p1xl on 2010-05-27
FPS (4 posts)
By JohnJohn on 2010-05-26
Last post by tepples on 2010-05-27
Music engines? (30 posts)
By Dwedit on 2010-05-15
Last post by NESter on 2010-05-27
Anyone think RPG's would be good to develop? (53 posts)
By 3gengames on 2010-04-25
Last post by 3gengames on 2010-05-24
Detect NES-on-a-chip? (2 posts)
By Dwedit on 2010-05-22
Last post by tepples on 2010-05-22
Best beat'em up button control (24 posts)
By Bregalad on 2010-05-04
Last post by tepples on 2010-05-19
NesASM 3.01 addressing and syntax errors (8 posts)
By Petruza on 2010-05-13
Last post by tomaitheous on 2010-05-16
Keeping prototypes secret (77 posts)
By tepples on 2010-02-12
Last post by Memblers on 2010-05-15
Level numbering (8 posts)
By MetalSlime on 2010-05-08
Last post by MetalSlime on 2010-05-10
NES programming without Assembler actually possible? (33 posts)
By JohnJohn on 2010-01-08
Last post by Hamtaro126 on 2010-05-08
NMI nametable data updater (for scrolling) (3 posts)
By Wave on 2010-05-06
Last post by Wave on 2010-05-06
Internationalization (7 posts)
By Tom on 2010-05-04
Last post by Tom on 2010-05-05
RAM dump for testing random number functions (8 posts)
By UncleSporky on 2010-05-02
Last post by blargg on 2010-05-03
Is it possible to play a cart on an emulator? (23 posts)
By CKY-2K/Clay Man on 2010-04-29
Last post by Super-Hampster on 2010-05-02
asm6 Errors That Don't Occur On NESASM (12 posts)
By nathanpc on 2010-04-11
Last post by nathanpc on 2010-05-02
Attributes with 32x32 Metatiles (19 posts)
By Roth on 2010-04-22
Last post by tokumaru on 2010-04-27
did I miss something? (10 posts)
By Roni on 2010-04-25
Last post by tokumaru on 2010-04-26
TileConverter: Turn bitmaps into meta-tile data of any size (18 posts)
By ProgrammingAce on 2010-04-16
Last post by ProgrammingAce on 2010-04-20
Tile, Background Must-Have Tools For MS-DOS 6.22 (23 posts)
By nathanpc on 2010-04-08
Last post by Memblers on 2010-04-15
Multiple save RAM? (4 posts)
By arfink on 2010-04-07
Last post by arfink on 2010-04-07
Formatting 16-bit number as decimal? (19 posts)
By Dwedit on 2010-04-04
Last post by Dwedit on 2010-04-06
Lessons on NES (14 posts)
By ProgrammingAce on 2010-04-05
Last post by 67726e on 2010-04-06
Hangman Source code and programming guides (2 posts)
By Compton on 2010-04-03
Last post by MottZilla on 2010-04-03
Anti Cheat system? (16 posts)
By Denine on 2010-04-01
Last post by MottZilla on 2010-04-01
RTS strange bug? (4 posts)
By Denine on 2010-04-01
Last post by Denine on 2010-04-01
"Licensing" Advice (48 posts)
By neilbaldwin on 2010-03-29
Last post by Wierd_w on 2010-03-31
How to wait for vblank (40 posts)
By tokumaru on 2010-03-28
Last post by tokumaru on 2010-03-31
Ack - another tile data compressor (46 posts)
By cadahl on 2010-03-17
Last post by tokumaru on 2010-03-30
US NES - AC adaptor polarity (17 posts)
By neilbaldwin on 2010-03-24
Last post by blargg on 2010-03-26
[President] Remembering collected items without extra RAM? (49 posts)
By tepples on 2009-01-07
Last post by HJRodrigo on 2010-03-26
FDS homebrew ? (37 posts)
By Bregalad on 2010-01-23
Last post by Bregalad on 2010-03-24
Memory Curruption Problem (2 posts)
By Orbit Ooze on 2010-03-23
Last post by MetalSlime on 2010-03-23
Define a Pallete Only For The Background (17 posts)
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By Sivak on 2010-03-10
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By GradualGames on 2010-01-23
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Somehow running out of resources!...please help. (3 posts)
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cmp/beq vs. simple branch table advice? (10 posts)
By GradualGames on 2010-02-02
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By clonemaster on 2010-01-27
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By Nadia on 2010-01-30
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homebrew Tetris with source (5 posts)
By MetalSlime on 2010-01-27
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By Sivak on 2010-01-14
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By Zepper on 2010-01-26
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By kingflathead on 2010-01-28
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16 bit arithmetic in 6502 (and jump logic)! (7 posts)
By Nadia on 2010-01-28
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By GradualGames on 2010-01-27
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By Nadia on 2010-01-21
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I made a DTE text compressor! (13 posts)
By CartCollector on 2009-10-26
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G-BASIC (1 post)
By shiny on 2010-01-26
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By GradualGames on 2010-01-25
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By Banshaku on 2010-01-24
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By JohnJohn on 2010-01-12
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By jims cool on 2010-01-18
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By JohnJohn on 2010-01-22
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By jims cool on 2010-01-21
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XASM to ASM6 (5 posts)
By neilbaldwin on 2010-01-19
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YYCHR : source code? (2 posts)
By neilbaldwin on 2010-01-18
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By Drag on 2010-01-04
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By Nadia on 2010-01-15
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6502 NES compiler for Windows x64? (5 posts)
By oRBIT2002 on 2010-01-14
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Using more than 2 KB RAM? Huh?!?! (8 posts)
By NesHackR on 2010-01-14
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Symbolic Debugging with FCEUX v 2.1.1 (7 posts)
By NesHackR on 2010-01-11
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By albailey on 2007-03-26
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Need Help Compressing Data on the NES. (11 posts)
By NesHackR on 2010-01-05
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Another NES Clone Desoldered from TV. (6 posts)
By NESTR on 2010-01-03
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CHR corruption (9 posts)
By neilbaldwin on 2010-01-04
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By hyarion on 2009-12-27
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Release date info for my game & trailer (8 posts)
By Sivak on 2009-12-21
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By tepples on 2009-12-21
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By jims cool on 2009-12-22
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By Nadia on 2009-12-13
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I Need Someone To Repair a Couple Games (8 posts)
By Gundam_Pilot_ on 2009-12-20
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More than 3 colors in a sprite? (17 posts)
By Nadia on 2009-12-18
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Does an emulator out there exist with a feature like this? (6 posts)
By Kasumi on 2009-12-13
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Anyone ever written a HW Test Program? (3 posts)
By 2600 on 2009-12-14
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What do you guys use to create nametables and attrib tables? (12 posts)
By Doogie on 2009-12-03
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Testing for 8 bit unsigned wraparound. (9 posts)
By GradualGames on 2009-12-06
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By tepples on 2009-12-09
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series of repeated tiles in CHR ROM? (11 posts)
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By Sivak on 2009-10-28
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VINT == VBLANK? (6 posts)
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help!A question about scrolling (6 posts)
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NESHLA update announcement (2 posts)
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CA65's default nes config? (3 posts)
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Setting position with $2006 not working (5 posts)
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By Banshaku on 2009-07-27
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By Roth on 2009-07-27
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Total weirdness (5 posts)
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Playing with ROM hacks, anyone tried Extra Mario Bros.? (7 posts)
By RetroHacker on 2009-01-26
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By Banshaku on 2009-07-16
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By Banshaku on 2009-07-14
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By ecst on 2009-06-27
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By Banshaku on 2009-07-06
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Success compressing tiles? (38 posts)
By tokumaru on 2007-05-04
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Use of the in vblank flag. (3 posts)
By Jeroen on 2009-06-30
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Pitch Table - is there a better way? (11 posts)
By neilbaldwin on 2009-06-29
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NES PPU Status Register Bits (need clarification please) (16 posts)
By jwdonal on 2009-06-27
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Programming through an NES controller? (15 posts)
By tepples on 2009-03-28
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Extra blanking time, again (15 posts)
By tokumaru on 2009-06-13
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Game's status report (3 posts)
By Sivak on 2009-06-19
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RetroChallenge 2009 (1 post)
By B00daW on 2009-06-18
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Question: How do I convert between 8bit IRQs and 16bit IRQs (3 posts)
By Hamtaro126 on 2009-06-17
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Not respawning destroyed enemies (7 posts)
By tokumaru on 2009-05-22
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Way too slow... (23 posts)
By Cybergoth on 2009-06-09
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Tried to make my own D+Pad Hero Cartridge (1 post)
By Nidhoegger on 2009-06-14
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Sound (6 posts)
By dmaresca on 2009-06-12
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By Roth on 2008-05-22
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By Banshaku on 2009-06-07
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GemVenture (22 posts)
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By Banshaku on 2009-05-26
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By tokumaru on 2009-05-31
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By neilbaldwin on 2009-06-03
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By tokumaru on 2009-06-01
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By cpow on 2009-05-31
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By Banshaku on 2009-05-29
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By neilbaldwin on 2009-05-31
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Nestopia and Battery .SAV Files - solved! (1 post)
By neilbaldwin on 2009-05-31
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Test (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files - solved! (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files - solved! (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files - solved! (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Nestopia and Battery .SAV Files : solved (1 post)
By neilbaldwin on 2009-05-31
Last post by neilbaldwin on 2009-05-31
Here we go again : reading the second controller? (4 posts)
By neilbaldwin on 2009-05-30
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Ultimate Frogger Champion is done. (5 posts)
By KHAN Games on 2009-05-28
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Dumping RAM variables from Emulator? (12 posts)
By neilbaldwin on 2009-05-29
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Better fading (22 posts)
By tokumaru on 2009-05-13
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NESICIDE v0.2 (11 posts)
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By kuja killer on 2009-05-25
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By neilbaldwin on 2009-05-25
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By Dwedit on 2008-12-08
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By koitsu on 2009-05-24
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By cadillake on 2009-04-19
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By euler271 on 2009-04-15
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By never-obsolete on 2009-03-23
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By Petruza on 2009-03-10
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By frantik on 2009-03-13
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By NESgen303 on 2009-03-09
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By Petruza on 2009-03-11
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By beneficii on 2009-03-05
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By tokumaru on 2009-03-01
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By koitsu on 2009-02-22
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By Petruza on 2009-02-14
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By Hamtaro126 on 2009-02-13
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By madgrooves on 2009-02-15
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New pal only glitch? (12 posts)
By Jeroen on 2009-02-07
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By euler271 on 2009-02-02
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By Jeroen on 2009-02-04
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By Petruza on 2009-02-06
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[nesasm] offset hi and lo byte (3 posts)
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By Hamtaro126 on 2009-02-02
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By Jeroen on 2009-01-29
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By JohnPublic on 2009-02-01
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By Petruza on 2009-01-29
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By Hamtaro126 on 2009-01-08
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By JohnPublic on 2009-01-28
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By Banshaku on 2009-01-26
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By Bregalad on 2009-01-13
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By Dwedit on 2009-01-13
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By Sivak on 2009-01-12
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By Petruza on 2009-01-04
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By Petruza on 2009-01-07
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By Petruza on 2009-01-03
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By Petruza on 2009-01-01
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By sampsonk on 2008-12-30
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By Sivak on 2008-12-29
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By Sivak on 2008-12-27
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By Sivak on 2008-11-06
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By tokumaru on 2008-12-18
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By Hamtaro126 on 2008-12-17
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By Hamtaro126 on 2008-12-07
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By Sivak on 2008-12-03
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By DezArpilli on 2008-12-02
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By Hamtaro126 on 2008-11-24
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By Jarhmander on 2008-11-17
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By SecretServiceDude on 2008-11-17
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By CrashTest on 2008-11-16
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By SecretServiceDude on 2008-11-13
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By SecretServiceDude on 2008-11-13
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By Sivak on 2008-11-11
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By Hamtaro126 on 2008-11-12
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By Hamtaro126 on 2008-11-11
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By SecretServiceDude on 2008-11-12
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By Hamtaro126 on 2008-11-10
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By SecretServiceDude on 2008-11-05
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By SecretServiceDude on 2008-11-01
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By SecretServiceDude on 2008-11-02
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By SecretServiceDude on 2008-10-31
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By Roth on 2008-10-30
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By Sivak on 2008-10-31
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By Sivak on 2008-07-15
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By SecretServiceDude on 2008-10-24
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By Banshaku on 2008-10-09
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By Sivak on 2008-10-23
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By Banshaku on 2008-10-20
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Why didn't you so loooong... too many years!!! (51 posts)
By Hell_Killer_SS on 2008-09-06
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By qbradq on 2008-10-20
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By downloader on 2008-10-18
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By sdm on 2008-10-19
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By Zepper on 2008-10-17
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By visy on 2007-08-21
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By Sivak on 2008-10-15
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By Sivak on 2008-10-12
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By Bregalad on 2008-10-11
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By Sivak on 2008-10-07
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By Sivak on 2008-01-03
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By stalepie on 2008-10-10
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greetings + a couple of questions (9 posts)
By smkd on 2008-10-08
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By Bregalad on 2008-10-03
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By CrashTest on 2008-09-25
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By CrashTest on 2008-09-06
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The MISHAP Tile Scaling Algorithm (5 posts)
By jargon on 2008-09-22
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VERY easy way to make code for objects (23 posts)
By Bregalad on 2008-02-26
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is the program program rom really that small? (9 posts)
By pizzach on 2008-09-10
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By kyuusaku on 2008-09-11
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By CrashTest on 2008-09-02
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Joystick read without using temp RAM intermediate. (32 posts)
By CrashTest on 2008-09-02
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Q on testing vblank efficiency (6 posts)
By Sivak on 2008-09-08
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By CrashTest on 2008-09-08
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So many lousy NES docs and tech infos on this web site!. I' (17 posts)
By Hell_Killer_SS on 2008-09-02
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By LoneKiltedNinja on 2008-07-15
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By Sivak on 2008-09-03
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By Celius on 2008-08-25
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By cd_vision on 2008-07-24
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By Hamtaro126 on 2008-05-12
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By Zepper on 2008-08-01
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By doynax on 2008-03-28
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By jargon on 2008-08-21
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By Dwedit on 2008-08-16
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CHRRAM question. (9 posts)
By Hamtaro126 on 2008-08-17
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By noattack on 2008-08-12
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apu test on hardware plz? (8 posts)
By Zepper on 2008-08-10
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Mandelbrot Set demo (7 posts)
By LoneKiltedNinja on 2008-07-07
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By dr00id88 on 2008-08-05
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By Dwedit on 2008-05-23
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By strangenesfreak on 2008-07-29
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By Sivak on 2008-05-12
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By Sivak on 2008-03-27
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NES Mode7 (35 posts)
By Bregalad on 2008-03-01
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By stalepie on 2008-07-15
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By Jagasian on 2008-07-07
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Palette memory behavior (1 post)
By blargg on 2008-07-04
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By 2600 on 2008-06-28
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By tepples on 2007-03-19
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By Sivak on 2008-06-13
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By Jarhmander on 2008-06-21
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By skrasms on 2008-01-14
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By BMF54123 on 2008-06-14
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By Tormenter on 2008-06-12
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By Hamtaro126 on 2008-06-11
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Game production team wanted (32 posts)
By 8bitBandit on 2008-06-02
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By Hamtaro126 on 2008-06-08
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By Sivak on 2008-06-06
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By hayabusafmw on 2008-06-05
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By tokumaru on 2008-05-18
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By Sivak on 2008-05-11
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By trisman on 2008-05-11
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fce ultra (14 posts)
By cj_g85 on 2008-05-06
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By tokumaru on 2008-05-05
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By Sivak on 2008-04-19
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By Hamtaro126 on 2008-04-20
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Lakuti SMB1 palette help please (13 posts)
By CKY-2K/Clay Man on 2008-04-20
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wiring for Just Breed..? (6 posts)
By retrogamer79 on 2008-04-23
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By Bregalad on 2008-04-18
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By never-obsolete on 2008-01-18
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CHASM - The "Contextual Hybrid (Dis)Assembler" (4 posts)
By jargon on 2008-02-14
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By Bregalad on 2008-04-12
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By Roth on 2008-04-07
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By udisi on 2008-03-22
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By Sivak on 2008-04-09
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By Hamtaro126 on 2008-04-05
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Any Documents on FDS bankswitching? (10 posts)
By Hamtaro126 on 2008-04-03
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Where is the LZ-NES NES CHR compressor? (by Tokumaru) (9 posts)
By Hamtaro126 on 2008-03-10
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What is the best way to simulate voice acting on the NES? (6 posts)
By strangenesfreak on 2008-03-21
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A short piece of code explained (11 posts)
By Dafydd on 2008-03-19
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NES huffman compressor and decompressor (1 post)
By Bregalad on 2008-03-20
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PPU powerup/reset behavior (26 posts)
By blargg on 2008-03-11
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PPU warmup is real (16 posts)
By blargg on 2008-03-07
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By Celius on 2008-03-06
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By X-or on 2008-02-27
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Yay my first program. (6 posts)
By Jeroen on 2008-02-26
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By Sivak on 2008-02-24
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Hex commands for 6502 instructions document. (4 posts)
By NotTheCommonDose on 2008-02-26
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EPROM drop in replacement for TLROM board? (5 posts)
By beissemj on 2008-02-29
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Demo of queue for controller button presses (1 post)
By blargg on 2008-02-24
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Elapsed clock timer technique (9 posts)
By blargg on 2008-01-07
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Rendering enabled after the end of VBlank x Sprites (47 posts)
By tokumaru on 2008-01-06
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Ideal MMC1/3 mapper writes code (5 posts)
By Bregalad on 2008-02-22
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l33t debugging. (25 posts)
By B00daW on 2008-02-11
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Need help on finding Music Engine JSR routine for SMB2! (US) (4 posts)
By Hamtaro126 on 2008-02-18
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MMC3 IRQs and SEI and CLI instructions (3 posts)
By tokumaru on 2008-02-20
Last post by tokumaru on 2008-02-21
Ideas to "Waste" RAM (7 posts)
By Bregalad on 2008-02-17
Last post by Bregalad on 2008-02-20
Isn't there a way to edit star amount (17 posts)
By NotTheCommonDose on 2007-12-03
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MMC3 CHR bankswitching (5 posts)
By tokumaru on 2008-02-16
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The 6502 instructions nobody uses! (5 posts)
By Dwedit on 2008-02-17
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By tokumaru on 2008-02-16
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Attention: wAMMA (10 posts)
By Disch on 2008-02-11
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The state of $2002 on power-up. (1 post)
By B00daW on 2008-02-12
Last post by B00daW on 2008-02-12
SMB1/MMC3 - Status bar IRQ routine and more needed for hack (12 posts)
By Hamtaro126 on 2008-01-25
Last post by Disch on 2008-01-27
NSF from other game works OK. Self-created doesn't (9 posts)
By Sivak on 2008-01-21
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Make absence of # an asm warning (11 posts)
By blargg on 2007-02-26
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CHR-ROM on TKROM (3 posts)
By stickman123 on 2008-01-16
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Demo of my game (12 posts)
By Sivak on 2007-12-25
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By Sivak on 2008-01-07
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By Sivak on 2007-12-31
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Expanded SMB1 ROM, How do I put extra ROM in $4000-$7FFF? (5 posts)
By Hamtaro126 on 2008-01-01
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nameless label styles: x816 vs. ca65 (10 posts)
By Disch on 2007-12-30
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What can I do about this error? (17 posts)
By Sivak on 2007-12-29
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SMB Minus World (8 posts)
By evildragon on 2007-12-13
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By Laserbeak43 on 2007-12-23
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By psycho on 2007-12-21
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By Sivak on 2007-12-21
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By tokumaru on 2007-12-13
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To get started... (30 posts)
By Sivak on 2007-12-15
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By kyuusaku on 2007-12-12
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The Incomplete SMB2 Disassembly Project (11 posts)
By beneficii on 2007-09-19
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SMB1 remake for Game Boy (original) - Possible (24 posts)
By Hamtaro126 on 2007-12-01
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Mapper 0, test on hardware? (3 posts)
By iJoel on 2007-12-11
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Question about bank switching CHR data from PRG RAM (46 posts)
By albailey on 2007-11-26
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By Bregalad on 2007-11-24
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By Hamtaro126 on 2007-11-25
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By bunnyboy on 2007-11-21
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By Celius on 2006-05-21
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Sprites with more than 3 colors (16 posts)
By UncleSporky on 2007-11-17
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Trouble with object placement. Any suggestions? (17 posts)
By tokumaru on 2007-11-14
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cheating (6 posts)
By never-obsolete on 2007-11-12
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Trying to make a very accurate SMB port to Game Maker (11 posts)
By CKY-2K/Clay Man on 2007-09-08
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Is there a Universial Map editor for Homebrew NES games? (11 posts)
By Hamtaro126 on 2007-11-10
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By Hamtaro126 on 2007-11-04
Last post by atari2600a on 2007-11-10
How can i make SMB attribute data similar to bill world's (7 posts)
By Hamtaro126 on 2007-10-26
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Any FDS programmers around? (10 posts)
By kyuusaku on 2007-10-27
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Framerate change to reduce/avoid total slowdown (12 posts)
By strangenesfreak on 2007-10-23
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By Lord Nightmare on 2007-10-21
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By 17daysolderthannes on 2007-10-20
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By NetGenSuperstar on 2007-10-11
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extracting games from mulicarts (11 posts)
By coinheaven on 2007-10-06
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By BootGod on 2007-09-16
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By albailey on 2007-09-29
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By meshounah on 2007-09-28
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By Laserbeak43 on 2007-09-22
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By Lord Nightmare on 2007-06-12
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By Laserbeak43 on 2007-09-21
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By Kizul Emeraldfire on 2007-08-09
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By evildragon on 2007-08-15
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By ccovell on 2007-08-10
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By WhoaMan on 2007-08-25
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Easier and harder game genre to code/developp (20 posts)
By Bregalad on 2007-08-21
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By strangenesfreak on 2007-08-20
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By albailey on 2007-08-15
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Some questions about $4011, BG enemies, and color $0D (5 posts)
By strangenesfreak on 2007-08-12
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New Commercial NES Games?! (23 posts)
By fargo on 2007-07-31
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By mic_ on 2007-08-05
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By Tormenter on 2007-05-06
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By never-obsolete on 2007-07-19
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By No Carrier on 2007-07-04
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By oRBIT2002 on 2007-06-24
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By Hamtaro126 on 2007-06-30
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By Jeroen on 2007-07-03
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By Bohan on 2007-07-02
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By X-or on 2007-06-21
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By X-or on 2007-06-21
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By Bainemo on 2007-06-16
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By Hamtaro126 on 2007-06-13
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By oRBIT2002 on 2007-06-12
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By alexmauer on 2007-06-14
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By SnowBro on 2005-01-09
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By Zepper on 2007-06-09
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By CKY-2K/Clay Man on 2007-05-11
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By Celius on 2006-06-07
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By godslabrat on 2007-04-24
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CPU-PPU alignment screws up SMB1 demo? (11 posts)
By Dwedit on 2006-06-10
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By CKY-2K/Clay Man on 2007-04-21
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By Bregalad on 2007-04-21
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By X-or on 2007-04-06
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By CKY-2K/Clay Man on 2007-04-05
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Super Mario Bros. 1 (smb3 hack)(!).nes (9 posts)
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By beneficii on 2007-04-05
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By Bohan on 2007-04-01
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By Nitron on 2006-12-20
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dev tools + environment? (12 posts)
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blargg's hardware tests on Famiclone. ;) (9 posts)
By CaH4e3 on 2006-12-30
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By Bregalad on 2006-12-26
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By sdm on 2006-11-13
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use the background or sprites? (13 posts)
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By kevtris on 2006-08-26
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By Celius on 2006-02-03
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By zerof on 2006-06-16
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By Reaper_Man on 2006-06-17
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RAF World PAL DMC (2 posts)
By CaH4e3 on 2006-06-19
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我是中国人 (41 posts)
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By Bregalad on 2006-05-08
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By oRBIT2002 on 2006-05-04
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By never-obsolete on 2006-04-07
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By ryanlost on 2006-03-27
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By never-obsolete on 2006-04-01
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By blargg on 2006-03-28
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By ccovell on 2006-03-19
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By blargg on 2006-03-11
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By Bregalad on 2006-03-03
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write $2006 at PPU scanline end & write $2007 at the nex (2 posts)
By TianXiang233 on 2006-02-25
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ploblem of too many codes in VBlank (30 posts)
By TianXiang233 on 2006-02-22
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By Lloyd Gordon on 2005-11-18
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Fake fake fake fake fake. (16 posts)
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crazy idea, nes nametable viewer in php (2 posts)
By lord_Chile on 2006-02-20
Last post by lord_Chile on 2006-02-20
Texture Mapping (36 posts)
By Brian Blanc on 2006-02-13
Last post by tepples on 2006-02-18
My metatile engine (6 posts)
By tepples on 2006-02-15
Last post by Bregalad on 2006-02-17
About Official nes programmers... (5 posts)
By lord on 2006-02-15
Last post by Bregalad on 2006-02-15
timing and sprite 0 hit (15 posts)
By tokumaru on 2006-01-29
Last post by Bregalad on 2006-02-15
3 in 1 Multicart, already dumped? (1 post)
By switchstance on 2006-02-10
Last post by switchstance on 2006-02-10
Changing palette each scanline like FAU (19 posts)
By Bregalad on 2006-01-28
Last post by Memblers on 2006-02-09
Need input on The ideal nes assembler (4 posts)
By Zack S on 2006-01-05
Last post by Zack S on 2006-02-08
Scrolling tricks (1 post)
By Bregalad on 2006-02-08
Last post by Bregalad on 2006-02-08
NES Tile/Map editor idea. (9 posts)
By cdoty on 2006-01-03
Last post by cdoty on 2006-02-07
needing support for a interesting project (1 post)
By lord_Chile on 2006-02-07
Last post by lord_Chile on 2006-02-07
How to make a -writeln- on nes display?? (22 posts)
By lord_chile on 2006-01-30
Last post by lord on 2006-02-06
A sweet/awesome/crazy idea (26 posts)
By Celius on 2006-01-21
Last post by tokumaru on 2006-02-05
Really a outstanding work.... deconstructulator (3 posts)
By lord_Chile on 2006-02-03
Last post by WedNESday on 2006-02-03
Final Fantasy graphics question (8 posts)
By Celius on 2006-01-21
Last post by Celius on 2006-02-02
scanline "detecting" (35 posts)
By tokumaru on 2005-02-13
Last post by Memblers on 2006-01-31
About savestate editor (.sav) for ultima exodus (12 posts)
By guest on 2006-01-31
Last post by lord_Chile on 2006-01-31
make a entry point (12 posts)
By lord_Chile on 2006-01-31
Last post by lord_Chile on 2006-01-31
Nes source codes (18 posts)
By EL_CHILENO_LORD_NES on 2006-01-26
Last post by tokumaru on 2006-01-27
Classic Nes series (Palette) (6 posts)
By WedNESday on 2006-01-24
Last post by NewRisingSun on 2006-01-25
Metatile size? (23 posts)
By tepples on 2006-01-22
Last post by Bregalad on 2006-01-25
Can meaningful data be read from $2006? (6 posts)
By tokumaru on 2006-01-20
Last post by RedComet on 2006-01-21
Push NES graphics to their limits ? (46 posts)
By Bregalad on 2006-01-12
Last post by tokumaru on 2006-01-19
Now using Neotoxin Source code! (SMW) (18 posts)
By Hamtaro126 on 2006-01-11
Last post by Dwedit on 2006-01-16
Color emphasis question... (2 posts)
By Zepper on 2006-01-16
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attribute tables vs multi-way scroller (8 posts)
By tokumaru on 2006-01-15
Last post by tokumaru on 2006-01-16
Overscan/HBlank (44 posts)
By NewRisingSun on 2005-12-27
Last post by LocalH on 2006-01-11
right and left combos (5 posts)
By sepi on 2006-01-10
Last post by Memblers on 2006-01-10
MMC1 powerup question (4 posts)
By Zack S on 2006-01-08
Last post by blargg on 2006-01-08
NES assembler (4 posts)
By never-obsolete on 2005-12-12
Last post by Guest on 2006-01-04
Making a Mario-Style Platformer! But need some code (20 posts)
By Hamtaro126 on 2005-12-28
Last post by abonetochew on 2006-01-02
online nes book (5 posts)
By WhoaMan on 2005-12-22
Last post by NES on 2006-01-01
Quick question on bankswitching (2 posts)
By tokumaru on 2005-12-27
Last post by Memblers on 2005-12-27
Simple No-Modification Devcart Idea (6 posts)
By blargg on 2005-12-24
Last post by Movax on 2005-12-25
MMC = Multi Memory Controller ? (14 posts)
By Bregalad on 2005-12-16
Last post by Great Hierophant on 2005-12-24
Graphical features of MMC5 (24 posts)
By tokumaru on 2005-11-30
Last post by Bregalad on 2005-12-16
Limitations on MMC3's scanline counter (15 posts)
By tokumaru on 2005-12-12
Last post by blargg on 2005-12-14
Really good "special effects" in games (41 posts)
By tokumaru on 2005-09-11
Last post by Bregalad on 2005-12-13
NesDevKit (2 posts)
By Roth on 2005-12-09
Last post by RoboNes on 2005-12-11
Object collision (108 posts)
By Celius on 2005-06-12
Last post by Bregalad on 2005-12-09
Cheater Check ROM Project (9 posts)
By sois on 2005-12-04
Last post by Quietust on 2005-12-06
Need help detecting cheaters. (18 posts)
By sois on 2005-11-23
Last post by sois on 2005-12-04
Partial Scrolling (60 posts)
By Celius on 2005-11-15
Last post by tokumaru on 2005-11-24
Graphics (23 posts)
By Lloyd Gordon on 2005-11-14
Last post by Bregalad on 2005-11-21
Algorithm (1 post)
By xensyria on 2005-11-17
Last post by xensyria on 2005-11-17
Super Mario Bros Source code Help! (5 posts)
By Hamtaro126 on 2005-11-12
Last post by Jagasian on 2005-11-12
Simple Zelda MMC1 question (16 posts)
By kyuusaku on 2005-11-09
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image as background (20 posts)
By g-fighter on 2005-11-09
Last post by tokumaru on 2005-11-10
AI aiming (8 posts)
By Celius on 2005-11-04
Last post by Bregalad on 2005-11-10
best game engine methods (6 posts)
By WhoaMan on 2005-11-06
Last post by Bregalad on 2005-11-08
Garage Cart - the series (24 posts)
By Memblers on 2005-10-24
Last post by Memblers on 2005-11-06
Complete Hardware/Software/File List (3 posts)
By xensyria on 2005-10-20
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Level designing (112 posts)
By Celius on 2005-07-27
Last post by hamtaro126 (mark sallee) on 2005-10-30
NES Cartridge Combos (7 posts)
By Khazeroth on 2005-10-20
Last post by tepples on 2005-10-25
About disassembler (11 posts)
By xian106 on 2005-08-29
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My RLE Compression method (9 posts)
By Celius on 2005-10-17
Last post by Celius on 2005-10-18
CHR extracting - when can(not) it be done? (4 posts)
By g-fighter on 2005-10-09
Last post by tepples on 2005-10-10
Obtaining 11-bit pitch period only by calculation (5 posts)
By Bregalad on 2005-10-01
Last post by Bregalad on 2005-10-09
More questions concerning the 6502 in the NES (6 posts)
By Guest on 2005-10-03
Last post by blargg on 2005-10-05
SMC Header (11 posts)
By xensyria on 2005-09-27
Last post by kyuusaku on 2005-10-01
An odd question about the NES and Speech within games. (4 posts)
By Norrin_Radd on 2005-10-01
Last post by Norrin_Radd on 2005-10-01
2A03's core (2 posts)
By drk421 on 2005-09-30
Last post by Quietust on 2005-09-30
Running on a real NES checklist (5 posts)
By family_programmer on 2005-09-28
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Joypad D1 (15 posts)
By Bregalad on 2005-09-24
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Copiers (10 posts)
By xensyria on 2005-09-15
Last post by kyuusaku on 2005-09-27
PPU scanline docs wrong? (7 posts)
By blargg on 2005-09-07
Last post by blargg on 2005-09-25
Help with MMC3 $8000.7 (5 posts)
By kyuusaku on 2005-09-24
Last post by kyuusaku on 2005-09-25
What ever happend to that nes rpg? (10 posts)
By dXtr on 2005-04-16
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ca65 Mystical Problem ;) (9 posts)
By Guest on 2005-09-15
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Call me stupid, but I can't understand Loopy's scrooling doc (15 posts)
By tokumaru on 2005-09-08
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DreamEmulation Project: NES Edition (15 posts)
By Christuserloeser on 2005-08-16
Last post by Christuserloeser on 2005-09-12
So I'd like to make an RPG for the NES.. (10 posts)
By Leroy on 2005-09-06
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homebrewn NES game release: NeSnake 2 (68 posts)
By Matrixz on 2005-07-19
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NES Debugger/Monitor like VICE? (6 posts)
By drk421 on 2005-09-04
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A question about the PPU (10 posts)
By RedComet on 2005-08-29
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Choosing between two mirroiting modes (35 posts)
By Bregalad on 2004-12-16
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Best way to handle sprite/object engine routines ? (24 posts)
By Bregalad on 2005-08-15
Last post by Bregalad on 2005-08-20
How many tiles can I draw during vblank? (24 posts)
By -tokumaru- on 2005-08-17
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VWFs on the NES... (4 posts)
By RedComet on 2005-08-19
Last post by Bregalad on 2005-08-20
8+ sprites on a scanline (6 posts)
By Lloyd_Gordon on 2005-08-05
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I know nothing about sound programming! (2 posts)
By tokumaru on 2005-08-16
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Random numbers (9 posts)
By family_programmer on 2005-08-15
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By Bregalad on 2005-08-05
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Connecting an emulator directly to a TV? (8 posts)
By abonetochew on 2005-08-13
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Lost NESdev ROMs ? (6 posts)
By Christuserloeser on 2005-08-14
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Things to do on startup (23 posts)
By abonetochew on 2004-10-31
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Ideas for an IDE? (12 posts)
By Hyde on 2005-01-10
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Scrolling jitters (10 posts)
By Guest on 2005-08-02
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Why does Solar Wars use rectangular aiming? (7 posts)
By tepples on 2005-07-26
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Small Error in 6502.txt (8 posts)
By Kimpira on 2004-12-17
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Sleep Mode /Power Saving Mode for NES (15 posts)
By Blanc on 2005-03-12
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By RedComet on 2005-07-08
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OAM and palette decay (8 posts)
By tepples on 2004-12-14
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By beneficii on 2005-07-11
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By beneficii on 2005-07-13
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By beneficii on 2005-07-11
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Craziest 2$#% I Ever Saw (7 posts)
By beneficii on 2005-07-12
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Anyone use this for 6502 dev? -> Amsterdam Compiler Kit (1 post)
By Guest on 2005-07-11
Last post by Guest on 2005-07-11
Best Assembler? (17 posts)
By Celius on 2005-07-01
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By Guest on 2005-07-10
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By Bregalad on 2005-06-27
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By Bregalad on 2005-06-22
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reassemble game (3 posts)
By patroclus on 2005-06-26
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By Celius on 2005-06-06
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...NSA doesn't work... (6 posts)
By Celius on 2005-06-14
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By Nohimn on 2005-04-26
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what is the best disassembler / emulator with a disassembler (13 posts)
By rts on 2005-06-07
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CNROM / Bits 4&5 (4 posts)
By Bregalad on 2005-04-29
Last post by Bregalad on 2005-06-11
best emu source code to start developing on? (3 posts)
By d on 2005-06-09
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Background issues (5 posts)
By -tokumaru- on 2005-06-03
Last post by tokumaru on 2005-06-03
Brian Provinciano Released NESHLA (4 posts)
By Jagasian on 2005-05-18
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By kyuusaku on 2005-05-13
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nes program lover from china (16 posts)
By xian106 on 2005-03-04
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Sound Output (4 posts)
By SkyRender on 2005-05-10
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Fun with sprites (6 posts)
By SkyRender on 2005-05-05
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Looking for an old palette... (8 posts)
By Lurker on 2004-12-21
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NES Prom Size (3 posts)
By AdamDragon1985 on 2005-04-29
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PDRoms Competition (3 posts)
By Tom on 2005-04-25
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Wikibooks (3 posts)
By Snargle on 2005-04-19
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Mixing fields into frames (3 posts)
By tokumaru on 2005-04-23
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Use DPCM channel while having timed code (5 posts)
By Bregalad on 2005-04-10
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MMC3 cartridge sizes (11 posts)
By Tom on 2005-04-06
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Help: Transfer VS-DuckHunt to a FDS disk for play on Famicom (5 posts)
By Rickard_S on 2005-03-23
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Battletoads' $2007 writing system (16 posts)
By Bregalad on 2005-03-24
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SJROM board (2 posts)
By Bregalad on 2005-03-21
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Mappers with a lot of VRAM (2 posts)
By tepples on 2005-03-18
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FDS wave (7 posts)
By Drag on 2005-03-08
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Smooth sprites falling from Screen Top (6 posts)
By Blanc on 2005-03-03
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Which emulator for dev testing? (7 posts)
By tepples on 2005-02-15
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Assemblers (5 posts)
By Bregalad on 2005-02-21
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recommended mapper (12 posts)
By tokumaru on 2005-02-18
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bullets movement patterns (3 posts)
By Blanc on 2005-02-15
Last post by tepples on 2005-02-16
Looking for a way to remove the iNES header. Moved ! (3 posts)
By sanpei on 2005-02-15
Last post by sanpei on 2005-02-15
devving woes (3 posts)
By r590 on 2005-02-13
Last post by Memblers on 2005-02-13
Multiplication (signed/unsigned) (9 posts)
By nullmind on 2005-02-03
Last post by nullmind on 2005-02-04
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By Bregalad on 2005-01-29
Last post by Bregalad on 2005-02-02
PDROMS coding competition 3 (1 post)
By tepples on 2005-01-14
Last post by tepples on 2005-01-14
object movement under water (1 post)
By Guest on 2005-01-06
Last post by Guest on 2005-01-06
Matrix multiplication / 3D demo (11 posts)
By abonetochew on 2005-01-02
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name tables compression routines (3 posts)
By Guest on 2005-01-03
Last post by doynax on 2005-01-04
multiple power bars (4 posts)
By Guest on 2005-01-03
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Pause Fucntion (7 posts)
By Brian on 2004-12-22
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Fulscreen ExGrafix (1 post)
By Bregalad on 2004-12-21
Last post by Bregalad on 2004-12-21
New versions of 6502 assembler+linker, BombSweeper source (5 posts)
By SnowBro on 2004-12-05
Last post by SnowBro on 2004-12-12
NES...IDE? O_o (Dunno if this belongs in hardware or emu) (2 posts)
By MM007 on 2004-12-05
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Zapper demo? (5 posts)
By tepples on 2004-11-16
Last post by Guest on 2004-12-02
Anyone speak japanese? (11 posts)
By teaguecl on 2004-10-21
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A new NES project (6 posts)
By Bregalad on 2004-11-14
Last post by Bregalad on 2004-11-26
My Tools (5 posts)
By Hyde on 2004-11-23
Last post by Hyde on 2004-11-24
Asking for action puzzle game design (6 posts)
By sunny on 2004-11-23
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6502 disassemblers. (12 posts)
By koitsu on 2004-11-22
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NESRev (1 post)
By Guest on 2004-11-22
Last post by Guest on 2004-11-22
Nestress (Use $2002/05 to set adr) (3 posts)
By Zeg on 2004-11-21
Last post by Guest on 2004-11-22
Making roms with DASM (4 posts)
By XST1 on 2004-11-20
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Asking for xm2ym tools (2 posts)
By Sunny on 2004-11-17
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Perspective (3 posts)
By teaguecl on 2004-10-26
Last post by Quietust on 2004-10-26
New test ROM: Color Bars (3 posts)
By Quietust on 2004-09-19
Last post by blargg on 2004-09-27