NESdev
Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.
- ca65 Memory Management using nes.cfg? (4 posts)
- By RetroDad on 2019-10-17
Last post by RetroDad on 2019-10-17
- Mini Assembler for C++ and C# projects (2 posts)
- By Dwedit on 2019-10-14
Last post by tokumaru on 2019-10-15
- How can we keep our NES development resources around? (12 posts)
- By cppchriscpp on 2019-09-28
Last post by 8bitMicroGuy on 2019-10-13
- My Battle City Hack Project (WIP) (1 post)
- By 8bitMicroGuy on 2019-10-13
Last post by 8bitMicroGuy on 2019-10-13
- Battle City Disassembly (6 posts)
- By griever on 2008-03-23
Last post by 8bitMicroGuy on 2019-10-10
- Historical Development Environment (7 posts)
- By RandomNobody on 2019-10-07
Last post by Oziphantom on 2019-10-08
- Why does SMB2J Lost Levels need IRQ counter? (3 posts)
- By krzysiobal on 2019-10-08
Last post by rainwarrior on 2019-10-08
- Reimplementing 6502 syntax in ca65 (55 posts)
- By tepples on 2013-11-18
Last post by tokumaru on 2019-10-06
- 2 Megabit EPROM question (3 posts)
- By Thenewestdev on 2019-10-06
Last post by Thenewestdev on 2019-10-06
- Another noob question about address and label! (5 posts)
- By kikutano on 2019-10-02
Last post by tokumaru on 2019-10-04
- Millfork - New 6502 middle-language (5 posts)
- By Garydos on 2019-09-30
Last post by koitsu on 2019-10-01
- Updated random number generator (efficient 8-step LFSRs) (2 posts)
- By rainwarrior on 2019-09-27
Last post by pubby on 2019-09-29
- Ports of games to different mappers (2 posts)
- By krzysiobal on 2019-09-29
Last post by krzysiobal on 2019-09-29
- CA65 import labels without using additional space (7 posts)
- By knight0fdragon on 2019-09-25
Last post by Quietust on 2019-09-28
- Nerdy Nights -- Missing Zip FIles (13 posts)
- By davidpgil on 2019-09-18
Last post by cppchriscpp on 2019-09-28
- Difference between RAM and cartridge SRAM? (24 posts)
- By wonder on 2019-09-22
Last post by Memblers on 2019-09-26
- 8bitworkshop - online IDE now supports NES (20 posts)
- By Memblers on 2019-08-20
Last post by tschak909 on 2019-09-18
- Update to my tutorial in C (30 posts)
- By dougeff on 2018-09-04
Last post by dougeff on 2019-09-18
- How can I benchmark my C code? (18 posts)
- By wonder on 2019-09-06
Last post by wonder on 2019-09-17
- APU Pulse Sweep Behavior Question (9 posts)
- By gravelstudios on 2019-09-11
Last post by Drag on 2019-09-15
- Why not read controllers in NMI? (51 posts)
- By tepples on 2019-05-17
Last post by aquasnake on 2019-09-14
- my commercial multi-cart (1 post)
- By aquasnake on 2019-09-14
Last post by aquasnake on 2019-09-14
- What is the sense of transforming games to MMC5? (14 posts)
- By Diskover on 2019-08-17
Last post by aquasnake on 2019-09-14
- Fast 2D Array access in C (with inline Assembly?) (4 posts)
- By wonder on 2019-09-10
Last post by aquasnake on 2019-09-13
- PLATOTERM for NES - It just needs a bit of hw engineering! (5 posts)
- By tschak909 on 2019-09-11
Last post by tschak909 on 2019-09-13
- VRC5 (36 posts)
- By GreyRogue on 2019-08-27
Last post by ccovell on 2019-09-13
- The truth about the black entries of the NTSC NES: (13 posts)
- By Firebrandx on 2019-08-16
Last post by lidnariq on 2019-09-06
- Need a MAD CITY game for 4 mappers. (1 post)
- By Goufman on 2019-09-06
Last post by Goufman on 2019-09-06
- Increment PPU address by a number (16 posts)
- By kikutano on 2019-08-15
Last post by kikutano on 2019-08-30
- Tetris disassembly, Mod framework, Lua unit testing (10 posts)
- By ejona on 2019-08-17
Last post by zeroone on 2019-08-27
- [Help] My guess the number game one-liners in Family BASIC (9 posts)
- By childishbeat on 2019-08-19
Last post by childishbeat on 2019-08-22
- Increment PPU address by a number (2 posts)
- By kikutano on 2019-08-15
Last post by koitsu on 2019-08-15
- PPU - Why Background Reset Issue? (13 posts)
- By Starfoxes on 2019-08-11
Last post by Starfoxes on 2019-08-13
- Meta tiles in screen-by-screen-scrolling games (8 posts)
- By DRW on 2019-07-24
Last post by na_th_an on 2019-08-12
- Mapper hacking and debugging. (18 posts)
- By DrWho198 on 2015-02-23
Last post by lidnariq on 2019-08-06
- Cartridge Update eprom 27c256 (5 posts)
- By tinmachine244 on 2019-07-27
Last post by NewRisingSun on 2019-07-30
- Question about object management (indirection / performance) (8 posts)
- By ExtremeCheddar on 2019-07-28
Last post by tokumaru on 2019-07-29
- Problem with SMB Disassembly? (8 posts)
- By joshuarpl on 2019-07-06
Last post by doppelganger on 2019-07-27
- Namespacing symbols used by an ASM6 library (19 posts)
- By tepples on 2019-04-11
Last post by tepples on 2019-07-22
- How do you deal with lag's affect on tile spawning (1 post)
- By IMAGICA on 2019-07-17
Last post by IMAGICA on 2019-07-17
- Disassemble & Reassemble? (12 posts)
- By FARID on 2017-03-06
Last post by pwnskar on 2019-07-12
- NES ASM Determine sprite position reletive to tile grid (2 posts)
- By droc101 on 2019-07-11
Last post by Dwedit on 2019-07-11
- When it comes to move the character left and right (11 posts)
- By DarkKodKod on 2019-04-29
Last post by nocash on 2019-07-08
- KickC BETA (5 posts)
- By Oziphantom on 2019-04-23
Last post by JesperGravgaard on 2019-07-05
- Audio levels survey, expansion audio etc. (11 posts)
- By rainwarrior on 2018-08-31
Last post by rainwarrior on 2019-07-03
- ASM6 - How to have an array pointer position? (14 posts)
- By MartsINY on 2019-06-20
Last post by DRW on 2019-06-27
- New PPU quirk while swapping palettes mid-frame? (4 posts)
- By Vectrex2809 on 2019-06-22
Last post by lidnariq on 2019-06-22
- Collision detection problem (3 posts)
- By claude_liet on 2019-06-20
Last post by dougeff on 2019-06-21
- cc65: Array access with int index even if it should be abyte (28 posts)
- By DRW on 2019-06-16
Last post by slembcke on 2019-06-21
- Click artifacts on noise channel (3 posts)
- By Nallebeorn on 2019-06-20
Last post by Nallebeorn on 2019-06-20
- Graphical glitches on the Everdrive (40 posts)
- By mitch3a on 2019-01-08
Last post by Fiskbit on 2019-06-16
- How did NES games generate random numbers? (7 posts)
- By Marscaleb on 2019-06-14
Last post by Dwedit on 2019-06-15
- Updating APU Regs Multiple Times Per Frame (29 posts)
- By strangenesfreak on 2007-09-13
Last post by tepples on 2019-06-11
- Huffmunch generic compression library (11 posts)
- By rainwarrior on 2019-06-03
Last post by rainwarrior on 2019-06-09
- cc65 bug when testing 16 bit value against an 8 bit one? (7 posts)
- By Banshaku on 2019-06-05
Last post by Banshaku on 2019-06-06
- Passing an array of arguments (1 post)
- By za909 on 2019-06-03
Last post by za909 on 2019-06-03
- Lizard music engine (1 post)
- By rainwarrior on 2019-06-03
Last post by rainwarrior on 2019-06-03
- Hacking text beeps (10 posts)
- By Pennywise on 2019-05-28
Last post by kuja killer on 2019-06-01
- Very strange comparison behavior (16 posts)
- By DRW on 2019-05-13
Last post by rainwarrior on 2019-05-27
- Control pitch and speed of a sample in Famitone (3 posts)
- By NOOPr on 2019-05-23
Last post by NOOPr on 2019-05-23
- Any way to determine NTSC color phase? (12 posts)
- By supercat on 2019-05-19
Last post by rainwarrior on 2019-05-21
- Is this raster-split demo stable on NTSC Famiclones? (3 posts)
- By supercat on 2019-05-13
Last post by supercat on 2019-05-21
- [FC][Menu paging][20190517] (2 posts)
- By FlameCyclone on 2019-05-17
Last post by B00daW on 2019-05-20
- [FC][FC CAPCOM MUSIC 30 IN 1] (4 posts)
- By FlameCyclone on 2019-05-17
Last post by NewRisingSun on 2019-05-20
- Accessing an array of pointers in 6502 (22 posts)
- By DRW on 2019-05-12
Last post by DRW on 2019-05-20
- CC65 linker config for MMC1 made up of lots of NROMs? (11 posts)
- By tschak909 on 2019-05-01
Last post by koitsu on 2019-05-19
- [FC][DataCopy][Multi mode] (1 post)
- By FlameCyclone on 2019-05-17
Last post by FlameCyclone on 2019-05-17
- [FC][HexToDec][8,16,24,32Bits] (1 post)
- By FlameCyclone on 2019-05-17
Last post by FlameCyclone on 2019-05-17
- Efficient technique for improving DMC timing accuracy (21 posts)
- By supercat on 2019-05-14
Last post by supercat on 2019-05-17
- What is the correct way to create an array in Asm6? (16 posts)
- By reaktor24 on 2019-05-13
Last post by koitsu on 2019-05-16
- cc65 versions (11 posts)
- By DRW on 2019-05-14
Last post by DRW on 2019-05-16
- MMC1/MMC3 mashup mapper? (16 posts)
- By steve_hacks on 2019-05-14
Last post by koitsu on 2019-05-15
- co-location changes (9 posts)
- By WhoaMan on 2019-04-24
Last post by unregistered on 2019-05-13
- posting code in hopes of peer reviews. (22 posts)
- By FrankenGraphics on 2019-05-06
Last post by supercat on 2019-05-11
- A simple optimization (24 posts)
- By gravelstudios on 2019-05-08
Last post by tokumaru on 2019-05-10
- Strategies for generating Mesen label files (12 posts)
- By tokumaru on 2019-05-08
Last post by tokumaru on 2019-05-10
- 4-bit Samples on the Pulse Channels (5 posts)
- By za909 on 2019-05-09
Last post by lidnariq on 2019-05-10
- CMP setting N flag when it shouldn't? (31 posts)
- By Ringeru on 2019-05-04
Last post by supercat on 2019-05-09
- ROM Hack Help (3 posts)
- By Clamison21 on 2019-05-08
Last post by koitsu on 2019-05-08
- cc65 now supports computed goto (10 posts)
- By calima on 2019-05-02
Last post by Pokun on 2019-05-04
- Mesen Debugger - Feedback/Feature Requests? (2018 edition) (169 posts)
- By Sour on 2018-02-14
Last post by bleubleu on 2019-04-28
- Using the NES's PPU RAM as CHR RAM? (18 posts)
- By Dwedit on 2009-05-10
Last post by tepples on 2019-04-28
- Why not mapper 11 or 66 ? (54 posts)
- By dougeff on 2018-03-08
Last post by lidnariq on 2019-04-28
- powerpak intro module bugfix (3 posts)
- By doppelganger on 2013-03-03
Last post by WaverBoy on 2019-04-27
- Hacked Famicom Cartridge cart - Need info for dump (53 posts)
- By labatt24 on 2017-10-05
Last post by wang_80919ms on 2019-04-23
- Way to manage spawning points (10 posts)
- By Banshaku on 2019-04-19
Last post by Banshaku on 2019-04-21
- How many times can the NES change scrolling in a frame? (33 posts)
- By Marscaleb on 2019-04-07
Last post by za909 on 2019-04-12
- Riding the open bus (59 posts)
- By tepples on 2015-03-25
Last post by tepples on 2019-04-11
- RetroCheat Video Series (about once a week) (9 posts)
- By gukingofheart on 2018-12-25
Last post by gukingofheart on 2019-04-07
- Batch files as a build system for ASM6 projects (16 posts)
- By tepples on 2019-04-02
Last post by tepples on 2019-04-07
- Controller acting odd with NMI vblank (5 posts)
- By jackwilsdon on 2019-04-06
Last post by tokumaru on 2019-04-06
- NES Programming Blog (102 posts)
- By dougeff on 2015-12-28
Last post by Pokun on 2019-04-04
- Adapting Sik's UFTC graphics compression (12 posts)
- By tepples on 2016-04-05
Last post by JRoatch on 2019-04-03
- NES Axelay Tech Demo (13 posts)
- By kikutano on 2019-04-02
Last post by rainwarrior on 2019-04-02
- Macros that define visible labels in ca65 and ASM6 (5 posts)
- By tepples on 2019-04-01
Last post by tepples on 2019-04-01
- Wondering: how does the NES handle logic in a single frame? (13 posts)
- By Marscaleb on 2019-03-27
Last post by whicker on 2019-03-30
- Stranger Things on a NES cartridge (23 posts)
- By NES-Rich on 2019-03-21
Last post by Pokun on 2019-03-28
- Play 2 DMC samples in sequence (12 posts)
- By NOOPr on 2019-03-26
Last post by Memblers on 2019-03-28
- VRC7 and 5B amplifier investigation, also VRC7 LFO reset! (54 posts)
- By rainwarrior on 2018-09-03
Last post by rainwarrior on 2019-03-27
- CC65: Cannot define #pragma bss-name for scope of file (7 posts)
- By Banshaku on 2019-03-25
Last post by Banshaku on 2019-03-26
- Setting inesprg to 2 makes game stop running (36 posts)
- By Jay John on 2019-03-22
Last post by Jay John on 2019-03-25
- NES Project Questions (5 posts)
- By FlyMario on 2019-03-22
Last post by Bananmos on 2019-03-24
- Create a 256x192 bitmap mode in C? (15 posts)
- By tschak909 on 2019-03-08
Last post by lidnariq on 2019-03-22
- Help to optimize an "slide in" code (7 posts)
- By kikutano on 2019-03-19
Last post by kikutano on 2019-03-21
- New to NES development and stumped (23 posts)
- By AiNaKa on 2019-03-13
Last post by pwnskar on 2019-03-19
- Mapper 1 expansion vs. UNROM-512 conversion (9 posts)
- By koitsu on 2019-03-14
Last post by Bregalad on 2019-03-19
- How did games usually do moving platforms? (6 posts)
- By psycopathicteen on 2019-03-16
Last post by tokumaru on 2019-03-17
- ASM6 variadic macro possible? (3 posts)
- By tepples on 2019-03-16
Last post by tepples on 2019-03-16
- The simplest way to Fade In and Fade Out the screen (6 posts)
- By kikutano on 2019-03-13
Last post by rainwarrior on 2019-03-14
- Vertically stretching picture with scrolling (16 posts)
- By russellsprouts on 2019-03-11
Last post by ccovell on 2019-03-12
- Maximum Scroll Speeds (12 posts)
- By darryl.revok on 2019-03-08
Last post by gravelstudios on 2019-03-11
- Is this available anywhere? (Homebrew ROM to display memory) (5 posts)
- By Dugongue on 2019-03-07
Last post by JRoatch on 2019-03-07
- have you ever used recursion on the NES? (24 posts)
- By gravelstudios on 2019-03-04
Last post by slembcke on 2019-03-07
- Is a good think make my own Sound Engine? (38 posts)
- By kikutano on 2019-02-28
Last post by Pokun on 2019-03-06
- New users: How to fit in (5 posts)
- By tepples on 2010-08-21
Last post by Hamtaro126 on 2019-03-06
- Best data structure for LTTP-style maps (10 posts)
- By darryl.revok on 2019-02-21
Last post by never-obsolete on 2019-03-02
- moving the :p cursor (5 posts)
- By Tompis1995 on 2019-03-02
Last post by nesrocks on 2019-03-02
- Dealing with large worlds/maps, screen panning (5 posts)
- By koitsu on 2019-02-23
Last post by tepples on 2019-02-24
- Cross-platform build file? (13 posts)
- By ericandrewlewis on 2019-02-18
Last post by Pokun on 2019-02-22
- Hardware anomalies with a Controller switch (6 posts)
- By mitch3a on 2019-02-20
Last post by tepples on 2019-02-20
- NES graphics issues (22 posts)
- By capsulej on 2019-01-19
Last post by gravelstudios on 2019-02-19
- Ideas of systems to emulate on the NES (35 posts)
- By tokumaru on 2018-07-17
Last post by orlaisadog on 2019-02-18
- Glitch-free controller reads with DMC? (65 posts)
- By Rahsennor on 2016-05-29
Last post by lidnariq on 2019-02-17
- Flickering of different tiles within the same meta sprite (20 posts)
- By DRW on 2019-02-10
Last post by DRW on 2019-02-17
- 6502 illegal opcodes testing (2 posts)
- By Oziphantom on 2019-02-13
Last post by lidnariq on 2019-02-13
- Improved NES physics (3 posts)
- By slembcke on 2019-02-12
Last post by slembcke on 2019-02-12
- Please all for help (38 posts)
- By Deviljin88 on 2019-02-10
Last post by koitsu on 2019-02-10
- 6502 code density. (5 posts)
- By slembcke on 2019-02-06
Last post by tepples on 2019-02-10
- Power-on state of skipped dot? (1 post)
- By Dwedit on 2019-02-09
Last post by Dwedit on 2019-02-09
- When have you used a language (C, etc.) instead of asm? (14 posts)
- By ericandrewlewis on 2019-02-06
Last post by cppchriscpp on 2019-02-09
- Famicom Party: Making NES Games, 1985-Style (18 posts)
- By ericandrewlewis on 2019-01-22
Last post by kzurawel on 2019-02-07
- Proper way of waiting for vblank without NMI (23 posts)
- By halkun on 2019-02-05
Last post by rainwarrior on 2019-02-07
- Global Game Jam? (5 posts)
- By slembcke on 2019-01-24
Last post by slembcke on 2019-02-06
- Unsupporet Mappers (59 posts)
- By Deviljin88 on 2019-01-31
Last post by Deviljin88 on 2019-02-06
- asm6 small patch (forcing ZP address as absolute) (13 posts)
- By morskoyzmey on 2018-10-11
Last post by koitsu on 2019-02-05
- Thinking about making an NES Z-Machine (63 posts)
- By halkun on 2019-01-28
Last post by tokumaru on 2019-02-04
- Want to learn more about CPU/PPU synchronization (8 posts)
- By Banshaku on 2019-01-25
Last post by Banshaku on 2019-02-04
- SAROM Board Dev? 28 to 32 pinout (3 posts)
- By N340 on 2019-02-02
Last post by N340 on 2019-02-04
- NESICIDE packages available (5 posts)
- By cpow on 2019-01-31
Last post by cpow on 2019-02-04
- Storing and writing a full room's background (4 posts)
- By ericandrewlewis on 2019-01-30
Last post by tepples on 2019-01-30
- .NES to .ASM (Help) (18 posts)
- By skillZz on 2018-12-11
Last post by opius on 2019-01-29
- Super Mario Brothers Sprite 0 (4 posts)
- By etansivad on 2018-11-01
Last post by bazza on 2019-01-28
- What happens when disabling PPU in Hblank? (27 posts)
- By Banshaku on 2019-01-25
Last post by lidnariq on 2019-01-28
- Audio question (4 posts)
- By never-obsolete on 2019-01-28
Last post by rainwarrior on 2019-01-28
- MMC3: Glitches when data are in bank 13 or higher (5 posts)
- By DRW on 2019-01-24
Last post by DRW on 2019-01-25
- How do i check for "vblank is finished" ?? (7 posts)
- By kuja killer on 2019-01-23
Last post by kuja killer on 2019-01-23
- PowerPak NSF compatibility issue (ZENSF) (5 posts)
- By rainwarrior on 2018-08-24
Last post by rainwarrior on 2019-01-22
- asm6n (27 posts)
- By never-obsolete on 2019-01-18
Last post by never-obsolete on 2019-01-21
- Can you set breakpoints to debug ca65 code on a mac? (6 posts)
- By ericandrewlewis on 2019-01-20
Last post by cpow on 2019-01-21
- AGNES, a simple yet powerful engine + framework. (20 posts)
- By na_th_an on 2018-07-11
Last post by na_th_an on 2019-01-21
- What assembler do you use for NES development? (28 posts)
- By ericandrewlewis on 2019-01-16
Last post by never-obsolete on 2019-01-18
- Automatically translating ca65 code to ASM6 code (6 posts)
- By tepples on 2019-01-16
Last post by rainwarrior on 2019-01-16
- Converting RAM Modifications to ROM (4 posts)
- By Zaxtr on 2019-01-16
Last post by Oziphantom on 2019-01-16
- Spike & killtile talk (collision vs representation) (12 posts)
- By FrankenGraphics on 2019-01-12
Last post by 3gengames on 2019-01-15
- Code organization with bank switching (13 posts)
- By bleubleu on 2019-01-12
Last post by Banshaku on 2019-01-14
- NES zapper + LCD (69 posts)
- By dougeff on 2016-08-06
Last post by Greg2600 on 2019-01-13
- Is this all the Address Math? (2 posts)
- By gukingofheart on 2019-01-13
Last post by tepples on 2019-01-13
- Demo. Fzero like game on NES. (44 posts)
- By dougeff on 2019-01-02
Last post by gauauu on 2019-01-07
- Bandit Kings uses the MMC5 vertical split screen scrolling? (19 posts)
- By Vectrex2809 on 2015-05-02
Last post by Sour on 2019-01-06
- maybe a nice trick: storing metadata in palette tables (7 posts)
- By FrankenGraphics on 2019-01-06
Last post by rainwarrior on 2019-01-06
- SimCity prototype found! (75 posts)
- By rainwarrior on 2017-08-30
Last post by zeroone on 2019-01-06
- ASM indentation style (23 posts)
- By bleubleu on 2018-12-28
Last post by gauauu on 2019-01-03
- Procedural level generation on the NES? (25 posts)
- By FrankenGraphics on 2017-11-17
Last post by DRW on 2019-01-01
- Has Arkanoid II been hacked to use NES Vaus? (31 posts)
- By Greg2600 on 2016-09-10
Last post by Greg2600 on 2018-12-31
- I think I created my first Game Genie code (Sort of) (9 posts)
- By gukingofheart on 2018-12-30
Last post by Memblers on 2018-12-31
- Am I reading this right. (cracking away at marble madness) (5 posts)
- By gukingofheart on 2018-12-29
Last post by Oziphantom on 2018-12-30
- Breakpoint confusion (read, write, execute, and other...) (6 posts)
- By gukingofheart on 2018-12-28
Last post by gukingofheart on 2018-12-29
- Famicom expansion audio is too loud! (2 posts)
- By jaek_3 on 2018-12-23
Last post by Fisher on 2018-12-28
- Trying to Hack Journey to Silius into a Boss Rush Game (16 posts)
- By Jedi QuestMaster on 2018-12-09
Last post by koitsu on 2018-12-27
- Opcode numbers on 6502.txt (7 posts)
- By elsteveogrande on 2018-12-23
Last post by nocash on 2018-12-24
- Proof of concept: Programming the NES with blocks (15 posts)
- By orlaisadog on 2018-12-23
Last post by orlaisadog on 2018-12-24
- Anymore YT tutorials like this, and did he do a decent job? (9 posts)
- By gukingofheart on 2018-12-18
Last post by ccovell on 2018-12-19
- Doubling the speed in "Soccer" (51 posts)
- By DRW on 2018-12-02
Last post by lidnariq on 2018-12-19
- Where to start and Stop looking in the debugger output (8 posts)
- By gukingofheart on 2018-12-16
Last post by Bavi_H on 2018-12-16
- [CLOSED]Trying to understand the Address for speed (24 posts)
- By gukingofheart on 2018-12-15
Last post by Bavi_H on 2018-12-16
- mmc3/irq: sometime affect fade in/out (4 posts)
- By Banshaku on 2018-12-12
Last post by Banshaku on 2018-12-15
- mmc3 vs mmc5 (18 posts)
- By Banshaku on 2018-12-09
Last post by Bregalad on 2018-12-12
- Repro for unemulated PPU_ADDRESS scrolling issue (10 posts)
- By Fiskbit on 2018-12-04
Last post by lidnariq on 2018-12-11
- Messed Up Modulated Sounds on Balloon Fight and Clu-Clu Land (4 posts)
- By RJP1138 on 2018-12-09
Last post by Great Hierophant on 2018-12-10
- NES-101 game genie modification (3 posts)
- By ibmp200 on 2018-12-09
Last post by Fisher on 2018-12-10
- power modification (2 posts)
- By ibmp200 on 2018-12-09
Last post by tepples on 2018-12-09
- CastlevaniaBot (4 posts)
- By zeroone on 2018-12-09
Last post by Rahsennor on 2018-12-09
- Castkevania problem with Famicom AV (9 posts)
- By waga on 2018-12-08
Last post by Jeroen on 2018-12-08
- NES scrolling explained (Loopy's docs explained) (7 posts)
- By Disch on 2005-10-17
Last post by tepples on 2018-12-07
- Not possible to convert to GameGenie Codes? (Maniac Mansion) (17 posts)
- By gukingofheart on 2018-12-04
Last post by Memblers on 2018-12-05
- Prevent error "Bank overflow, offset > $1FFF!" (13 posts)
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- By Banshaku on 2008-10-09
Last post by Banshaku on 2008-10-26
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- By Sivak on 2008-10-23
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Last post by qbradq on 2008-10-21
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- By Sivak on 2008-10-15
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- By Bregalad on 2008-10-11
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- By Sivak on 2008-10-07
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- By stalepie on 2008-10-10
Last post by stalepie on 2008-10-10
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- By smkd on 2008-10-08
Last post by smkd on 2008-10-10
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- By Bregalad on 2008-10-03
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- By CrashTest on 2008-09-25
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- By jargon on 2008-09-22
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- By pizzach on 2008-09-10
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- By kyuusaku on 2008-09-11
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- By CrashTest on 2008-09-02
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- By Sivak on 2008-09-08
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- By CrashTest on 2008-09-08
Last post by CrashTest on 2008-09-09
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- By Hell_Killer_SS on 2008-09-02
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- By Sivak on 2008-09-03
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- By tomaitheous on 2008-08-29
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- By Celius on 2008-08-25
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- By cd_vision on 2008-07-24
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- By Hamtaro126 on 2008-05-12
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- By Zepper on 2008-08-01
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- By doynax on 2008-03-28
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- By jargon on 2008-08-21
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- By Dwedit on 2008-08-16
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- By Hamtaro126 on 2008-08-17
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- By Zepper on 2008-08-10
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- By LoneKiltedNinja on 2008-07-07
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- By Dwedit on 2008-05-23
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- By strangenesfreak on 2008-07-29
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- By Sivak on 2008-05-12
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- By Sivak on 2008-03-27
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- By Hamtaro126 on 2008-06-11
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- By tokumaru on 2008-05-05
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- By Sivak on 2008-04-09
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- By Hamtaro126 on 2008-04-05
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- By Hamtaro126 on 2008-04-03
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- By Hamtaro126 on 2008-03-10
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- By strangenesfreak on 2008-03-21
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- By strangenesfreak on 2007-08-12
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- By never-obsolete on 2007-07-19
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- By Hamtaro126 on 2007-06-30
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- By abonetochew on 2004-10-31
Last post by blargg on 2005-08-12
- Ideas for an IDE? (12 posts)
- By Hyde on 2005-01-10
Last post by family_programmer on 2005-08-11
- Scrolling jitters (10 posts)
- By Guest on 2005-08-02
Last post by Guest on 2005-08-03
- Why does Solar Wars use rectangular aiming? (7 posts)
- By tepples on 2005-07-26
Last post by Guest on 2005-08-02
- Small Error in 6502.txt (8 posts)
- By Kimpira on 2004-12-17
Last post by lolz on 2005-07-24
- Sleep Mode /Power Saving Mode for NES (15 posts)
- By Blanc on 2005-03-12
Last post by Username on 2005-07-24
- Reading data from CHR-ROM? (12 posts)
- By RedComet on 2005-07-08
Last post by Bregalad on 2005-07-21
- OAM and palette decay (8 posts)
- By tepples on 2004-12-14
Last post by Guest on 2005-07-19
- Four 2006 Writes? (SMB3) (28 posts)
- By beneficii on 2005-07-11
Last post by hap on 2005-07-14
- Quietust's Emulator: Nintendulator (5 posts)
- By beneficii on 2005-07-13
Last post by tepples on 2005-07-14
- Split-Screen Scrolling on the MMC3 (23 posts)
- By beneficii on 2005-07-11
Last post by beneficii on 2005-07-13
- Craziest 2$#% I Ever Saw (7 posts)
- By beneficii on 2005-07-12
Last post by Memblers on 2005-07-12
- Anyone use this for 6502 dev? -> Amsterdam Compiler Kit (1 post)
- By Guest on 2005-07-11
Last post by Guest on 2005-07-11
- Best Assembler? (17 posts)
- By Celius on 2005-07-01
Last post by Guest on 2005-07-10
- Question About NMI (2 posts)
- By Guest on 2005-07-10
Last post by Quietust on 2005-07-10
- Object moving/collision handling (7 posts)
- By Bregalad on 2005-06-27
Last post by Bregalad on 2005-07-04
- Final Fantasy 2&3 save engine (14 posts)
- By Bregalad on 2005-06-22
Last post by Bregalad on 2005-06-29
- reassemble game (3 posts)
- By patroclus on 2005-06-26
Last post by patroclus on 2005-06-28
- How do you do timing with the NES? (16 posts)
- By Celius on 2005-06-06
Last post by doppelganger on 2005-06-17
- ...NSA doesn't work... (6 posts)
- By Celius on 2005-06-14
Last post by crossraleigh on 2005-06-15
- How do I write to a cartridge (21 posts)
- By Nohimn on 2005-04-26
Last post by Memblers on 2005-06-13
- what is the best disassembler / emulator with a disassembler (13 posts)
- By rts on 2005-06-07
Last post by Zepper on 2005-06-11
- CNROM / Bits 4&5 (4 posts)
- By Bregalad on 2005-04-29
Last post by Bregalad on 2005-06-11
- best emu source code to start developing on? (3 posts)
- By d on 2005-06-09
Last post by Guest on 2005-06-10
- Background issues (5 posts)
- By -tokumaru- on 2005-06-03
Last post by tokumaru on 2005-06-03
- Brian Provinciano Released NESHLA (4 posts)
- By Jagasian on 2005-05-18
Last post by Bregalad on 2005-05-22
- Original 1987 Namco Famicom mapper (7 posts)
- By kyuusaku on 2005-05-13
Last post by kyuusaku on 2005-05-16
- nes program lover from china (16 posts)
- By xian106 on 2005-03-04
Last post by Christuserloeser on 2005-05-16
- Sound Output (4 posts)
- By SkyRender on 2005-05-10
Last post by Memblers on 2005-05-10
- Fun with sprites (6 posts)
- By SkyRender on 2005-05-05
Last post by SkyRender on 2005-05-10
- Looking for an old palette... (8 posts)
- By Lurker on 2004-12-21
Last post by Zepper on 2005-05-08
- NES Prom Size (3 posts)
- By AdamDragon1985 on 2005-04-29
Last post by Bregalad on 2005-04-29
- PDRoms Competition (3 posts)
- By Tom on 2005-04-25
Last post by tokumaru on 2005-04-25
- Wikibooks (3 posts)
- By Snargle on 2005-04-19
Last post by abonetochew on 2005-04-25
- Mixing fields into frames (3 posts)
- By tokumaru on 2005-04-23
Last post by Guest on 2005-04-24
- Use DPCM channel while having timed code (5 posts)
- By Bregalad on 2005-04-10
Last post by Bregalad on 2005-04-20
- MMC3 cartridge sizes (11 posts)
- By Tom on 2005-04-06
Last post by Bregalad on 2005-04-09
- Help: Transfer VS-DuckHunt to a FDS disk for play on Famicom (5 posts)
- By Rickard_S on 2005-03-23
Last post by Rickard_S on 2005-03-28
- Battletoads' $2007 writing system (16 posts)
- By Bregalad on 2005-03-24
Last post by Bregalad on 2005-03-26
- SJROM board (2 posts)
- By Bregalad on 2005-03-21
Last post by Great Hierophant on 2005-03-21
- Mappers with a lot of VRAM (2 posts)
- By tepples on 2005-03-18
Last post by Bregalad on 2005-03-19
- FDS wave (7 posts)
- By Drag on 2005-03-08
Last post by Guest on 2005-03-14
- Smooth sprites falling from Screen Top (6 posts)
- By Blanc on 2005-03-03
Last post by Blanc on 2005-03-08
- Which emulator for dev testing? (7 posts)
- By tepples on 2005-02-15
Last post by tepples on 2005-03-05
- Assemblers (5 posts)
- By Bregalad on 2005-02-21
Last post by Bregalad on 2005-02-27
- recommended mapper (12 posts)
- By tokumaru on 2005-02-18
Last post by Quietust on 2005-02-20
- bullets movement patterns (3 posts)
- By Blanc on 2005-02-15
Last post by tepples on 2005-02-16
- Looking for a way to remove the iNES header. Moved ! (3 posts)
- By sanpei on 2005-02-15
Last post by sanpei on 2005-02-15
- devving woes (3 posts)
- By r590 on 2005-02-13
Last post by Memblers on 2005-02-13
- Multiplication (signed/unsigned) (9 posts)
- By nullmind on 2005-02-03
Last post by nullmind on 2005-02-04
- CNROM software (bus conflicts) (13 posts)
- By Bregalad on 2005-01-29
Last post by Bregalad on 2005-02-02
- PDROMS coding competition 3 (1 post)
- By tepples on 2005-01-14
Last post by tepples on 2005-01-14
- object movement under water (1 post)
- By Guest on 2005-01-06
Last post by Guest on 2005-01-06
- Matrix multiplication / 3D demo (11 posts)
- By abonetochew on 2005-01-02
Last post by doynax on 2005-01-05
- name tables compression routines (3 posts)
- By Guest on 2005-01-03
Last post by doynax on 2005-01-04
- multiple power bars (4 posts)
- By Guest on 2005-01-03
Last post by Memblers on 2005-01-04
- Pause Fucntion (7 posts)
- By Brian on 2004-12-22
Last post by J2 on 2004-12-23
- Fulscreen ExGrafix (1 post)
- By Bregalad on 2004-12-21
Last post by Bregalad on 2004-12-21
- New versions of 6502 assembler+linker, BombSweeper source (5 posts)
- By SnowBro on 2004-12-05
Last post by SnowBro on 2004-12-12
- NES...IDE? O_o (Dunno if this belongs in hardware or emu) (2 posts)
- By MM007 on 2004-12-05
Last post by Brian_Provinciano on 2004-12-07
- Zapper demo? (5 posts)
- By tepples on 2004-11-16
Last post by Guest on 2004-12-02
- Anyone speak japanese? (11 posts)
- By teaguecl on 2004-10-21
Last post by Quietust on 2004-11-26
- A new NES project (6 posts)
- By Bregalad on 2004-11-14
Last post by Bregalad on 2004-11-26
- My Tools (5 posts)
- By Hyde on 2004-11-23
Last post by Hyde on 2004-11-24
- Asking for action puzzle game design (6 posts)
- By sunny on 2004-11-23
Last post by Memblers on 2004-11-24
- 6502 disassemblers. (12 posts)
- By koitsu on 2004-11-22
Last post by teaguecl on 2004-11-23
- NESRev (1 post)
- By Guest on 2004-11-22
Last post by Guest on 2004-11-22
- Nestress (Use $2002/05 to set adr) (3 posts)
- By Zeg on 2004-11-21
Last post by Guest on 2004-11-22
- Making roms with DASM (4 posts)
- By XST1 on 2004-11-20
Last post by tepples on 2004-11-20
- Asking for xm2ym tools (2 posts)
- By Sunny on 2004-11-17
Last post by Zepper on 2004-11-17
- Perspective (3 posts)
- By teaguecl on 2004-10-26
Last post by Quietust on 2004-10-26
- New test ROM: Color Bars (3 posts)
- By Quietust on 2004-09-19
Last post by blargg on 2004-09-27