[split]
BTW, I just set up a new wiki that I hope will become a one stop shop for reference material and tutorials on writing games for classic game consoles. The wiki is at http://www.classicgamedev.com.
Right now I only have sections for the NES and Atari Lynx (both are 6502 machines). I hope to expand it to cover as many classic gaming machines as I can. I want the site to have easy to follow instructions that get any moderately skilled programmer set up with the correct hardware/software and project skeletons so that they can start coding as quickly as possible. Then I also want to have pages that thoroughly explore the different bits of hardware from a software writers perspective and general articles on writing the various subsystems of a game (e.g. audio, input, memory management, animation, etc) on each platform. I've been working on the Atari Lynx pages for the last week or so and have made good progress along those lines. I'd like to do the same type of thing for the NES section as well.
I encourage all of you to sign up for accounts and help build the one place that contains all of the collective NES/Lynx development knowledge that is out there.
I started the site because I'm constantly frustrated with having to google around to find tutorials on some aspect of writing a game for a NES/Lynx only to find the pages are either long gone or in German (no offense to Germans, but I only speak English). It's about time somebody started the wikipedia of classic game development.
--Wookie
BTW, I just set up a new wiki that I hope will become a one stop shop for reference material and tutorials on writing games for classic game consoles. The wiki is at http://www.classicgamedev.com.
Right now I only have sections for the NES and Atari Lynx (both are 6502 machines). I hope to expand it to cover as many classic gaming machines as I can. I want the site to have easy to follow instructions that get any moderately skilled programmer set up with the correct hardware/software and project skeletons so that they can start coding as quickly as possible. Then I also want to have pages that thoroughly explore the different bits of hardware from a software writers perspective and general articles on writing the various subsystems of a game (e.g. audio, input, memory management, animation, etc) on each platform. I've been working on the Atari Lynx pages for the last week or so and have made good progress along those lines. I'd like to do the same type of thing for the NES section as well.
I encourage all of you to sign up for accounts and help build the one place that contains all of the collective NES/Lynx development knowledge that is out there.
I started the site because I'm constantly frustrated with having to google around to find tutorials on some aspect of writing a game for a NES/Lynx only to find the pages are either long gone or in German (no offense to Germans, but I only speak English). It's about time somebody started the wikipedia of classic game development.
--Wookie