Hi there!
I'm coding a lot of routines for Romancing Saga 3 translation to Spanish (please check Traducciones Magno ). Everything was ok until 2 hours ago, when I realized I can't compile my source code anymore using "x816" assembler... Why? Because my source code is really big now (all .asm files in plain text weight more than 1 Megabyte) and the code related to menus has grown so much that I get this message when compiling:
Which compiler do you recomend? xkas is pretty old and I guess Bass will be too complicated to me (I can't even decompress the file... I always get error decompressing with WinRAR).
Which compiler do you use to code SNES hombrew with big amounts of code?
Thanks!
I'm coding a lot of routines for Romancing Saga 3 translation to Spanish (please check Traducciones Magno ). Everything was ok until 2 hours ago, when I realized I can't compile my source code anymore using "x816" assembler... Why? Because my source code is really big now (all .asm files in plain text weight more than 1 Megabyte) and the code related to menus has grown so much that I get this message when compiling:
Code:
Invalid length
fatal xms error, unable to continue.
Runtime error 103 at 0000:0709.
fatal xms error, unable to continue.
Runtime error 103 at 0000:0709.
Which compiler do you recomend? xkas is pretty old and I guess Bass will be too complicated to me (I can't even decompress the file... I always get error decompressing with WinRAR).
Which compiler do you use to code SNES hombrew with big amounts of code?
Thanks!