My cousin buyed a SNES Station DVD for PS2, and i was browsing the list, and saw SUPER MARIO BROS. but it didn't work. Then i saw Lode Runner, and thought "Ah! Lode Runner for the Super Nintendo! Must be cool!" and then it started up. An Anthrox trainer for Unlimited lives and then a NES-like screen. I think "I remember seeing this title screen in Nestopia... Nah, forget it, i'm just imaginating.", then i press START, and there we go, it was the NES version. Then i go play some game called Mappy and, boom, NES. GO play PINBALL, and NES. But no sound whatsoever, i'll get the ROMs from the DVD and will upload it (It will take a long, long time, probably only next month.), but does anybody knows anything about it?
Didn't Anthrox just make cracktro trainers, and some other homebrew? I don't think he made any emulators.
Oops, thanks Shiru. And no, dwedit, they also did port some of these games.
But Shiru, they DO have scrolling, and are ROMs. I'll try to find them on the net.
What I can say is that it is 100% certain that software NES emulator on SNES with any playable speed is impossible. Hardware emulator (like Super Gameboy) is 100% possible. Porting NES games to SNES is possible. SMB was even ported from decompiled 6502 code to Sega Genesis, which has completely different CPU and architecture, so porting to SNES, which has some similarity to NES (CPU is backwards compatible) is not a miracle.
http://www.romnation.net/srv/download/r ... -Hack.html
The Mappy ROM. All AS roms are NES ports.
Thanks for the info, guys!
Shiru wrote:
SMB was even ported from decompiled 6502 code to Sega Genesis
Cool! Where can i get the ROM? I'll check ROMNation.
Here is initial thread at DevSter forums, download link still working.
The Arkanoid SNES conversion by P0P! contains more proper NES2SNES code, Better than A&S! enough to disassemble easily!
Yeah, it's really good, Shiru.
Hamtaro, i'll check it out. If it's better than A&S, it's gotta be really good.
I have a South Korean SNES pirate cart with 20 converted NES game with upgraded sound effect and engine. The sound is really crappy but I can assure you those are all NES game and work.
Edit: Turn out it's the same cart that was discussed in the Nintendo Age's link that was posted:)
Dwedit wrote:
Didn't Anthrox just make cracktro trainers, and some other homebrew? I don't think he made any emulators.
For the record, Anthrox was a cracking/demo crew, not a single person.
Hey, just spotted this on the forum!
It's a awful long time ago and my memory isn't what it once was *grin* but I can pretty much assure you that the original maker of the FC2SMC tool was KAMI a well known at the time Japanese homebrewer in the snes scene
iirc the lads in Anthrox took Kami's original conversions and jazzed them up a bit with some bg music as they lacked audio; by adding intros to the roms and leaving the audio from said intro's running.
I still have the original tool knocking around somewhere it ran via mini patch (not ips!) files + .prg / .chr program data. Pretty sure that later on Potnoodle did his own conv of arkanoid building on what was found out via the original tool: hope that helps :O)
If you have it, Please give a URL to the tool (excluding the NES roms and conversions) so that we can improve it.
Source code is also much welcome.
I've popped u a PM with a link \o_ had to upload it somewhere for you as it really isnt on the internet as far as i can tell.
would be great if you could do something interesting with the info
ne7! wrote:
I've popped u a PM with a link \o_ had to upload it somewhere for you as it really isnt on the internet as far as i can tell.
would be great if you could do something interesting with the info
Got it! Permission to use this in the NESDEV wiki?
Just to note:
The FC files are not roms, but patches for the ROMs in a very specific format as I looked in them via a Hex Editor.
> Hardware emulator (like Super Gameboy) is 100% possible. Porting NES games to SNES is possible.
There's not enough time to upload NES video frames at 60fps like the Super Game Boy does (GB is 160x144@4 colors, and it's very close.)
So an NES hardware device like the Tristar basically has a separate video output cable. I think it may pipe audio through SNES pins (or more likely has that separate too), and really just has a BIOS that polls SNES gamepads and passes that through to the NES on a chip.
It may be possible to do some absolutely insane "dynamically generated" 65816 code that utilizes the similarities between the NES and SNES PPUs to pull off an NES emulator with the native SNES output path, but ... good luck. Entirely not worth the effort.