Hi guys + gals.. First off I'd like to thank everyone for making this website + forum so awesome. I have been visiting for years, but only now have I finally registered an account xD
So I am in the process of receiving the parts to make a custom flash cartridge out of Mario Paint, I will be using my own TSOP adaptor with AM29F032B which I originally made for hacking my Gameboy Cartridge.... I later stumbled on RomLab's TSOP adapter for SNES cartridges and exclaimed, since I had to order 3 duplicates of the board anyways!! Now I have a reason to use the others
Please I need help in understanding the Address Decoder 74LS139 and any possible adjustments necessary when incorporating the FLASH. in getting to understand the decoder, I was looking at Super Mario World's configuration:
I was led to many questions,How are those address lines being used exactly?? must I make accomodations so I can use my FLASH A19-21 ?? or do I just go ahead and plug FLash A19-A21 to the cart connector... I am saying these thoughts out loud so you may help me understand how the effin thing works.. BUT the ultimate question is simply.
I realize that with Super Mario World it is not a 36-pin DIP ROM, so perhaps the Mario Paint will have a different method (if it is 36-pin DIP?!??!?!?) I selected Mario Paint because it has BIG SRAM, and I read elsewhere on this forum that 32mb flash can go in there...
EDIT: and it IS 32-pin-DIP mask rom... http://www.snescentral.com/pcb.php?id=0 ... side=front
I feel very in the dark about these things, please help me understand. Thank you :]
So I am in the process of receiving the parts to make a custom flash cartridge out of Mario Paint, I will be using my own TSOP adaptor with AM29F032B which I originally made for hacking my Gameboy Cartridge.... I later stumbled on RomLab's TSOP adapter for SNES cartridges and exclaimed, since I had to order 3 duplicates of the board anyways!! Now I have a reason to use the others
Please I need help in understanding the Address Decoder 74LS139 and any possible adjustments necessary when incorporating the FLASH. in getting to understand the decoder, I was looking at Super Mario World's configuration:
Code:
Address Decoder 74LS139 Pinout (SUPER MARIO WORLD)
__ __
SNES #49 |01\/16| +5V
A21 |02 15| NC
A20 |03 14| A19
ROM /OE |04 13| RESET
NC |05 12| NC
NC |06 11| NC
NC |07 10| NC
GND |08 09| RAM /CE
------
__ __
SNES #49 |01\/16| +5V
A21 |02 15| NC
A20 |03 14| A19
ROM /OE |04 13| RESET
NC |05 12| NC
NC |06 11| NC
NC |07 10| NC
GND |08 09| RAM /CE
------
I was led to many questions,How are those address lines being used exactly?? must I make accomodations so I can use my FLASH A19-21 ?? or do I just go ahead and plug FLash A19-A21 to the cart connector... I am saying these thoughts out loud so you may help me understand how the effin thing works.. BUT the ultimate question is simply.
Code:
What adjustments must I make to the cartridge (+decoder) when adding 32Mbit flash?
I realize that with Super Mario World it is not a 36-pin DIP ROM, so perhaps the Mario Paint will have a different method (if it is 36-pin DIP?!??!?!?) I selected Mario Paint because it has BIG SRAM, and I read elsewhere on this forum that 32mb flash can go in there...
EDIT: and it IS 32-pin-DIP mask rom... http://www.snescentral.com/pcb.php?id=0 ... side=front
I feel very in the dark about these things, please help me understand. Thank you :]