Hey all,
I'm interested in learning how the SNES hardware works. I was hoping you guys could point me in the right direction for the best documentation. I'm looking for documentation similar to Brad Taylor's CPU/PPU tech docs for the NES (i.e. similar in purpose, not in accuracy......just sayin ).
Also, what are the best IRC channels to ask questions about SNES emulator development?
Also, where can I download some good initial test ROMs (CPU-only, basic graphics tests, etc)?
Also, what would be the easiest official SNES game to try and get working first (i.e. what game uses the least or most basic features of the SNES)? For example, when I first started working on my NES emu the first game I got working was the original Mario Bros. because it had no scrolling of any kind.
Also, what are people's opinions on the difficulty level of writing an SNES emu compared to NES emu? Slightly harder? A lot harder? I can probably figure this question out myself once I get the right documentation in hand.
Thanks!
Jonathon
I'm interested in learning how the SNES hardware works. I was hoping you guys could point me in the right direction for the best documentation. I'm looking for documentation similar to Brad Taylor's CPU/PPU tech docs for the NES (i.e. similar in purpose, not in accuracy......just sayin ).
Also, what are the best IRC channels to ask questions about SNES emulator development?
Also, where can I download some good initial test ROMs (CPU-only, basic graphics tests, etc)?
Also, what would be the easiest official SNES game to try and get working first (i.e. what game uses the least or most basic features of the SNES)? For example, when I first started working on my NES emu the first game I got working was the original Mario Bros. because it had no scrolling of any kind.
Also, what are people's opinions on the difficulty level of writing an SNES emu compared to NES emu? Slightly harder? A lot harder? I can probably figure this question out myself once I get the right documentation in hand.
Thanks!
Jonathon