> BSNES debugger still isn't finished (unless it has been finished and that nobody told me).
You have to compile it yourself, but there's been a debugger in every build for the last 2-3 years. It isn't super fantastic because there's just me, and I have to do all the emulation and GUI work as well, but it's easily the best debugger in the SNES realm.
The last Qt debugger is in v073, and runs anywhere. The phoenix debugger in v070+ is Linux-only, but v076 will also work on Windows. I had to make a subclassed hex editor widget for it first.
The debugger not only steps and traces, but it also has a disassembler that goes forward and backward. I record read/write/exec and for the CPU, E/M/X bits for every executed opcode, and this data can also be written to disk and updated across multiple emulator runs.
> I used WLA to code for the SPC700, however the SPC700 part of WLA is full of bugs, it occured freuquently that it didn't assemble what I told it to !
You could try spcas for now, xkas will support it sometime between now and hell freezing over ...
Code:
http://byuu.org/files/spcas_v01.zip