Hi all, I'm new to the forum and pretty new to programming on the snes. I just had a quick question I'm having a tough time solving despite raking through the docs online plenty of times.
In Mode 0 with 2-bit color, I don't really understand why for BG2 the starting color in CGRAM is "32"... though really I guess it'd be "33" as the transparency from color "0" should be carried to color 32 (err right?). I understand not all BG1/2/3/4 will share the 4-color pallete starting at color 0 because each BG can have unique 4-color schemes, but why does BG2 start at 32 and not 5?
Hopefully I make some sense, thanks to anyone who can help me!
In Mode 0 with 2-bit color, I don't really understand why for BG2 the starting color in CGRAM is "32"... though really I guess it'd be "33" as the transparency from color "0" should be carried to color 32 (err right?). I understand not all BG1/2/3/4 will share the 4-color pallete starting at color 0 because each BG can have unique 4-color schemes, but why does BG2 start at 32 and not 5?
Hopefully I make some sense, thanks to anyone who can help me!