OK, as you may or may not know, I'm making a homebrew game for the Mega Drive called Project MD. It's just some generic platforms game. What am I doing talking about this here then? Well, you probably know about the whole console wars deal back in the day, so I was wondering, wouldn't it be possible for somebody in the SNES homebrew community to make a Project SNES? (yes, I'm actually asking for competition)
As you can imagine, the idea for Project SNES is to be the counterpart of Project MD, so basically it should try to be somewhat similar. Project MD is a platforms game, and it's set in a virtual world, so you'll probably want to have Project SNES be something along those lines too.
Now, though, some rules, so we can play on an even field:
If you need to ask anything, post here and I'll try to reply whenever I can.
So, is anybody out there willing to do it?
As you can imagine, the idea for Project SNES is to be the counterpart of Project MD, so basically it should try to be somewhat similar. Project MD is a platforms game, and it's set in a virtual world, so you'll probably want to have Project SNES be something along those lines too.
Now, though, some rules, so we can play on an even field:
- Don't use code you aren't legally allowed to use (e.g. code borrowed from commercial games).
- Avoid referencing Nintendo explicitly. "SNES" is the most you can do. This also means no Mario cameos and such.
- Actually, avoid anything that's illegal, period.
- Must be able to work on real hardware. Basically, don't rely on emulator bugs.
- Don't use custom chips (this includes extra processors or memory).
- As an exception to the above, you can include extra memory for storing savegames and settings.
- Don't require add-ons. Also, it must provide support for the standard controller (d'oh!).
- Both SlowROM and FastROM are OK. Use whatever fits you.
- Don't use bank switching, stick to what the standard SNES memory mapping provides you.
- Abusing the SNES hardware itself to do crazy things is OK.
- Compressing data is OK too... although please avoid very noticeable loading times, they suck x_X
- I currently have no plans of referencing Project SNES from my game, so I guess it should be like that the other way as well. If anything, contact me in case such a cross reference is wanted.
- Yes, you can make a team to develop this game, no need to be a single person. If you do, though, make sure you have somebody who actually does the duties of a leader. I've seen other projects get stuck because they don't have somebody to impose the final decisions...
If you need to ask anything, post here and I'll try to reply whenever I can.
So, is anybody out there willing to do it?