ccovell wrote:
Teen's game needs parallax backgrounds which is impossible in Mode 7
Unless you fake them out of sprites, as seen in Cameltry/On the Ball. That can work unless you need more than half coverage in the background.
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so he uses one of the regular 2(?)-BG modes that allow for row & column raster effects.
So it's the mode used for Tetris Attack and "Touch Fuzzy Get Dizzy" of Yoshi's Island, just with X shearing to match the Y offsets. I can sort of see the artifact here: fractional shear values update once every 8 values, just like on TFGD. Perhaps I'm just spoiled by the GBA, which has parallax mode 7 and four times the sprite overdraw but lacks offset per tile.
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So a better comparison would be Gynoug/Wings of Wor on the MD.
I believe you're referring to
this. Yes, it looks like the MD has
offset per 16 pixels, but I'm not sure whether that and horizontal offset per tile/line can be used at once. But how the heck did Sonic 1 do its bonus stage?