Link83 wrote:
magno wrote:
I don't think the malfunctioning is caused by the S-DD1's CIC. I guess that it is working just like any other CIC (in "key" mode), so if SNES CPU is not reset, it means that lock-CIC receives the valid binary sequence from S-DD1, so it should be receiving the valid one too.
So, Star Ocean doesnt look like this?:-
Thats how it looks when the games CIC disables the S-DD1 processor.
The picture is from ikari_01's post in the thread I linked to previously:-
http://nesdev.com/bbs/viewtopi ... ght=#60014Yes, that's how it looks like. Just like when you run the ROM on an emulator which doesn't support S-DD1 nor graphic packs.
Maybe you are right and somehow CIC detects it is not running directly on a SFC and disables the decompression.
BootGod wrote:
This doesn't answer your question, but if you want to play it on your GD7:
Some time ago, neviksti made patches that decompress the GFX and expand the game to a 96mbit ROM, basically creating a version that doesn't require the SDD-1 chip. So you can run it on the GD7, but not from the cart.
Thanks for the link. I was looking for some information about how to split ROMs larger than 32 Megs in GD3 format, since my copier has 64 Megs RAM and want to play Tales of Phantasia on it.