AndiNo wrote:
Memblers wrote:
what parts you would have to code in assembly
First thing that comes to mind is the code for the SPC as there is no C compiler for it. And I'm absolutely no good at compiler programming. And a game without sound is no game to me
D'oh, I forgot about that part. But that's because I always use other people's engines and have been satisfied with the existing editors. Good old Fasttracker 2 (XM format) would do great for writing SNES music, if you separately handle any needed DSP effects, and avoid going by how it sounds in the tracker, when writing it - results of the SPC's interpolation can sound really impressive with low bit-rate samples.
The good news is that an XM player is available for SPC.
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BTW what has been on my mind for some time, are you the same as this person?
http://ocremix.org/artist/4344/memblersJust looking at the homepage link on OC Remix, I think I have answered the question myself
Yeah, and wow it was at least 10 years ago. I had forgotten about it for a long time, but I still get comments about it every now and then, I guess it's kind of an underground hit, heheh. I didn't know that stuff was even on their website still, reading the comments page on there is hilarious (for both songs). If you've heard the version they have on there though, please forget you ever did, and listen to the
correct version. At some point at OCRemix they re-recorded it and fuxored it, I kinda feel bad for the people who hear it, haha.