I am able to get Chrono Trigger playing just fine on my NTSC SNES with my Game Doctor SF7, but it doesn't seem to save properly. I can save, but it doesn't stay retained after I leave the save menu from the main map. I know that the BRAM in the unit isn't bad because I've tested it with a few other games. Any ideas?
There is a 32Mbit HiROM savefix.ips file you may have to apply to your ROM to fix the GDSF header. Basically the header for the game might not be mapping BRAM correctly hence your problem. I'm not certain this is the issue though, but I have heard of 32mbit HiROM games needing that fix.
That "fix" was used before uCON64 with proper header support.
Thanks much. The save patch worked. Does this patch apply to games larger than 32mbits as well such as Star Ocean? I am getting 128mbits of RAM from Tototek so I can play neviksti's 96mbit Star Ocean. I suppose that Star Ocean uncompressed is Hirom as well so the patch may work.
The Star Ocean hack won't need it. It's already in GD3 format and so it has a proper header.
Ah, that's right. Star Ocean is a GD only hack. I forgot about that. I just hope that ucon64 doesn't hang when I try and send 96mbits over my parallel cable. Sometimes it hangs when I try to send anything over 8mbits. There's always the option of 12 floppies, but that's a bit cumbersome. I'll figure it out when my RAM arrives. Thanks for the help.
If you have failures like that something problem isn't quite right with your setup. Parallel transfers work best on Windows OS which are built on 9x, meaning Win95, 98, and ME. Windows NT, 2000, XP, and Vista don't have native Parallel Port support. You may have better luck using UCON64 on a laptop with parallel port and running Win98. That's what I use.
I tried Windows 98, 2000, XP and Ubuntu 9.04 (runs very slowly with 256MB RAM) and get the same results. I am not sure if it's the cable or not, but I am getting a new cable soon. I just got a ton of floppy disks so I can load games that way if need be. Although, loading games over the parallel port is much faster. I'll figure out what the problem seems to be in due time.