Back in the days when Donkey Kong Country was released there was a big hype about it. This "new" ACM (Advanced Computer Modelling) technology that made the games look like 64-bit.
Obviously the graphics were rendered in 3D, not that exciting really.
But did this ACM-technology include anything else than just 3D rendered graphics? Since the game is "only" 32megabit I suspect they might have some nice compression technology to allow those amounts of graphics, but that's my own theory.
Anyway, anyone knows more? Just curious..
Obviously the graphics were rendered in 3D, not that exciting really.
But did this ACM-technology include anything else than just 3D rendered graphics? Since the game is "only" 32megabit I suspect they might have some nice compression technology to allow those amounts of graphics, but that's my own theory.
Anyway, anyone knows more? Just curious..