Hi, I'm a profissional developer, I've developed in lots of languages (C, C++, C#, Pascal, Basic, several flavours of Assembly, etc) and for different platforms.
However, I am new to snes development.
I had a Super Nintendo when I was younger and always wanted to try to build a simple game for this console (even if it is just emulated).
I've been reading docs and programming in the last few days.
I've learned the basic stuff, but there's one thing I couldn't find anywhere. How can you test if 2 sprites are colliding with each other (overlapping) or test if a sprite is colliding with a background tile? This is also basic stuff for a "simple" game.
I've searched several forums and documents and source code and couldn't find anything. In fact I noticed there's not a whole lot of documentation about SNES dev as opposed to NES dev, for example.
So if anyone could give me some pointers in this matter, I would really appreciate it, or simply tell me where I can look for an answer. My guess is there's a "trick" to do this, some register or something...but I really don't know.
Thanks in advance.
However, I am new to snes development.
I had a Super Nintendo when I was younger and always wanted to try to build a simple game for this console (even if it is just emulated).
I've been reading docs and programming in the last few days.
I've learned the basic stuff, but there's one thing I couldn't find anywhere. How can you test if 2 sprites are colliding with each other (overlapping) or test if a sprite is colliding with a background tile? This is also basic stuff for a "simple" game.
I've searched several forums and documents and source code and couldn't find anything. In fact I noticed there's not a whole lot of documentation about SNES dev as opposed to NES dev, for example.
So if anyone could give me some pointers in this matter, I would really appreciate it, or simply tell me where I can look for an answer. My guess is there's a "trick" to do this, some register or something...but I really don't know.
Thanks in advance.