Hello, I never finished a SNES game because it was missing a sound driver that corresponded to me and so I started to make one, it is not finished, but I think it will be soon
It is therefore a driver that converts the main formats .mod / .xm / .it /..s3m into a custom format
Zelda and SoM are in .xm
Zelda GB and thunderforce are in .mod
Castlevania of .s3m
World of Demon of .it
For the sizes we have:
Zelda SNES: 4.4 KB
SoM: 8.6 KB
Zelda GB: 0.8 KB
Thunder Force: 3.8 KB
Castlevania: 2.7 KB
WoD: 2.7 KB
So I think we can have a complete OST for less than 300 kb (for 40 music)
My driver allows 50kb Sample (shared for music and SFX) , default is 16 KB for music and 34 for SFX
10kb max for the track , and 4 kb for the rest (driver code, RAM, SampleDir)
I also coded my own transfets so we have 24 kb/s.
I just have a problem with the .it, I can not decompress Sample :/
(L / R to change music).
It is therefore a driver that converts the main formats .mod / .xm / .it /..s3m into a custom format
Zelda and SoM are in .xm
Zelda GB and thunderforce are in .mod
Castlevania of .s3m
World of Demon of .it
For the sizes we have:
Zelda SNES: 4.4 KB
SoM: 8.6 KB
Zelda GB: 0.8 KB
Thunder Force: 3.8 KB
Castlevania: 2.7 KB
WoD: 2.7 KB
So I think we can have a complete OST for less than 300 kb (for 40 music)
My driver allows 50kb Sample (shared for music and SFX) , default is 16 KB for music and 34 for SFX
10kb max for the track , and 4 kb for the rest (driver code, RAM, SampleDir)
I also coded my own transfets so we have 24 kb/s.
I just have a problem with the .it, I can not decompress Sample :/
(L / R to change music).