Say I wanted to make a multicart of two 24 Mbit (3 MiB) HiROM games, and I wanted to test the menu that I'm developing in an emulator before I commit to building the hardware. I'd need probably some sort of latch outputting on A22, analogous to what BNROM has. Do any well-known emulators support anything similar to this? And if so, how is the presence of this latch reflected to the emulator?
The last few times I made multicart menus on NES, I was able to handle all the work myself because I was piggybacking on existing discrete mappers or low-end ASICs. These included Forbidden Four on MMC1, Midwest Gaming Classic 2011 on UNROM (Crazy Climber version), and Action 53 originally on BNROM. But it might be a bit harder on Super NES because nothing really used mappers outside coprocessor games.
I might even willing to pay someone to put support for this into Mesen-S or bsnes-plus.
The last few times I made multicart menus on NES, I was able to handle all the work myself because I was piggybacking on existing discrete mappers or low-end ASICs. These included Forbidden Four on MMC1, Midwest Gaming Classic 2011 on UNROM (Crazy Climber version), and Action 53 originally on BNROM. But it might be a bit harder on Super NES because nothing really used mappers outside coprocessor games.
I might even willing to pay someone to put support for this into Mesen-S or bsnes-plus.