Hey guys
So I've been messing with f-blank at H-interrupts on screen, when I noticed something odd about how sprites are handled during f-blank in h-blank.
I've created a small demo program which creates a different screen on emulators compared to hardware - It seems to differ on all emulators I've tried, including ZSNES, SNES9X and BSNES+.
I'm not exactly sure what happens, but I reckon it's because the forced blank means that the ppu only loads the latter sprites rather than the earlier ones.
~Molive
So I've been messing with f-blank at H-interrupts on screen, when I noticed something odd about how sprites are handled during f-blank in h-blank.
I've created a small demo program which creates a different screen on emulators compared to hardware - It seems to differ on all emulators I've tried, including ZSNES, SNES9X and BSNES+.
Attachment:
I'm not exactly sure what happens, but I reckon it's because the forced blank means that the ppu only loads the latter sprites rather than the earlier ones.
~Molive