Hey, look, bsnes-plus says I've made a bit of progress in my fighting game! A 32x32 portion of Sektor appears as a sprite.

higan says so too on my desktop, except I can't provide a screenshot (haven't bothered building higan on this slow laptop).
Well, uh, my SNES disagrees. It shows the sprite when it's moved to the very left part of the screen. Other than that, it's absent. This shakily recorded video proves it.
I've played around a bit, looked for changes to make and so far have only tried changing sprite size. Had to change the tile too, but 8x8 is confirmed to have the same issue with me.
This is the code as of me posting this. Builds with latest version of bass-untech. The code in fighter.asm should show in a pretty straight-forward way what I'm doing. The actual OAM magic is in oam.inc, which I got from tepples (and need to remember to add the lorom-template license to the repo for, because that's not all that I've taken from it). Every other game I've played on my SNES has worked perfectly, I don't know what the deal could be.

higan says so too on my desktop, except I can't provide a screenshot (haven't bothered building higan on this slow laptop).
Well, uh, my SNES disagrees. It shows the sprite when it's moved to the very left part of the screen. Other than that, it's absent. This shakily recorded video proves it.
I've played around a bit, looked for changes to make and so far have only tried changing sprite size. Had to change the tile too, but 8x8 is confirmed to have the same issue with me.
This is the code as of me posting this. Builds with latest version of bass-untech. The code in fighter.asm should show in a pretty straight-forward way what I'm doing. The actual OAM magic is in oam.inc, which I got from tepples (and need to remember to add the lorom-template license to the repo for, because that's not all that I've taken from it). Every other game I've played on my SNES has worked perfectly, I don't know what the deal could be.