I proposed the idea of making an engine that acts like the SNES has a large CHR-ROM based sprite system in another thread, to make sprite animation easier for other programmers. I didn't know if people just didn't notice it, or weren't interested, or didn't understand what it is.
So I'm going to ask, if people are not interested in this, what types of stuff do people want to see happen next? If we still want to create a generic game engine for beginners, does anybody want to include some built in special effects, such as HDMA line scrolling effects? In the near future I might be able to do almost real-time sprite scaling and rotation on multiple sprites at once, just as long as I have plenty of SRAM to use. It might be a fun little cheat for beginners who might be unimpressed with static sprites.
So I'm going to ask, if people are not interested in this, what types of stuff do people want to see happen next? If we still want to create a generic game engine for beginners, does anybody want to include some built in special effects, such as HDMA line scrolling effects? In the near future I might be able to do almost real-time sprite scaling and rotation on multiple sprites at once, just as long as I have plenty of SRAM to use. It might be a fun little cheat for beginners who might be unimpressed with static sprites.