I've been looking at SNES games, and I see a lot of games that use a checkerboard dither (black vs transparent), to do shadows that blend into the background. Urban Strike is an example (and hundreds of sport games). This looks kind of ugly to me. I'd prefer a solid dark for a shadow.
Then I saw a few games that had a half transparent effect for shadows...
-Power Moves
-Street Combat
-TKO Boxing (best example)
Does anyone know how these shadow effects are done (that blend with the BG)?
Also interesting, is NBA All-Star Challenge, which seems to be blending players 'reflection' with the floor. I have a feeling this is the same effect.
Then I saw a few games that had a half transparent effect for shadows...
-Power Moves
-Street Combat
-TKO Boxing (best example)
Does anyone know how these shadow effects are done (that blend with the BG)?
Also interesting, is NBA All-Star Challenge, which seems to be blending players 'reflection' with the floor. I have a feeling this is the same effect.