I'm not 100% sure what SNES emulator is still under development, if any at all, but it'd be really sweet if Higan or SNES9x could have an Anti Dithering filter.
Attached is an example of what this filter would do for games with Dithering in them. Jurassic Park is pictured, as it makes heavy use of dithering in the grass and shadows.
Fusion and NESTopia already have such filters.
In the menu screenshot attached, I show how to activate these filters in NEStopia and Fusion.
In NESTopia's case, I show how to configure the NTSC filter so that it eliminates most composite artifacts and keep the image as sharp as possible.
It seems to me that the Fusion CVBS filter is set up like that to begin with, so didn't need such tweaking. (and doesn't have tweaking options)
I'm not a dev, I don't know any coding languages. It also seems strange to me that Sega and NES emulators have such capabilities while the SNES emulators lack them. : (
These are the best video game consoles ever! One of them shouldn't be lacking such an important feature.
Attached is an example of what this filter would do for games with Dithering in them. Jurassic Park is pictured, as it makes heavy use of dithering in the grass and shadows.
Fusion and NESTopia already have such filters.
In the menu screenshot attached, I show how to activate these filters in NEStopia and Fusion.
In NESTopia's case, I show how to configure the NTSC filter so that it eliminates most composite artifacts and keep the image as sharp as possible.
It seems to me that the Fusion CVBS filter is set up like that to begin with, so didn't need such tweaking. (and doesn't have tweaking options)
I'm not a dev, I don't know any coding languages. It also seems strange to me that Sega and NES emulators have such capabilities while the SNES emulators lack them. : (
These are the best video game consoles ever! One of them shouldn't be lacking such an important feature.