Just a little something I've been working on for the last week or so...
https://youtu.be/RhdW-HxwyPg
If anybody would like to test it out:
Windows binaries
Linux source
I could really use feedback on any desync issues. BS-Zelda would be a good one to test for that.
Caveat emptor, I'm not 100% sure what compile-time features are/aren't enabled in the Windows builds, other than the fact that I know I built them *without* FMOD support. Treat them as the test builds they are. Don't bother reporting any non-MSU1 bugs against these binaries.
Files use the SD2SNES naming format, i.e.
gamename\
-gamename.sfc
-gamename.msu
-gamename-#.pcm
no manifest necessary. Just copy the whole game folder into your ROMdir.
https://youtu.be/RhdW-HxwyPg
If anybody would like to test it out:
Windows binaries
Linux source
I could really use feedback on any desync issues. BS-Zelda would be a good one to test for that.
Caveat emptor, I'm not 100% sure what compile-time features are/aren't enabled in the Windows builds, other than the fact that I know I built them *without* FMOD support. Treat them as the test builds they are. Don't bother reporting any non-MSU1 bugs against these binaries.
Files use the SD2SNES naming format, i.e.
gamename\
-gamename.sfc
-gamename.msu
-gamename-#.pcm
no manifest necessary. Just copy the whole game folder into your ROMdir.