Hello again...
Lately I've been searching for games that could have samples (sound effects, music) at 32Khz, but for now all i achieved are examples with 11025hz, or 16000hz (if i'm not remembering bad).
There is some information about this?, or i have to continue searching one by one (forever xD).
The thing is... how much memory can have a sample at this kind os rate? (32Khz and 16 bits).
Thank you. Greetings
edit:
Another question... can the SPC700 read/write in the work RAM?.
Lately I've been searching for games that could have samples (sound effects, music) at 32Khz, but for now all i achieved are examples with 11025hz, or 16000hz (if i'm not remembering bad).
There is some information about this?, or i have to continue searching one by one (forever xD).
The thing is... how much memory can have a sample at this kind os rate? (32Khz and 16 bits).
Thank you. Greetings
edit:
Another question... can the SPC700 read/write in the work RAM?.