I see that tiles can be 8x8 or 16x16. Is that true for all modes?
Wouldn't 16x16 tiles take up 4x as much VRAM space?
I see that tilemaps can be 32x32, 32x64, 64x32, or 64x64. Is that true for all modes?
Is direct color available to all modes?
That's alot of variability.
Edit...
Most tile editors have a 8x8 tile window. If I want 16x16 tiles, how would they be arranged in...lets say TLP or YY-CHR
If I want this (in game)...ie, a 16x16 tile
A,B
C,D
Would it look like this (in 8x8 editor) ?
A,B,C,D
Or would it be interleaved?
Wouldn't 16x16 tiles take up 4x as much VRAM space?
I see that tilemaps can be 32x32, 32x64, 64x32, or 64x64. Is that true for all modes?
Is direct color available to all modes?
That's alot of variability.
Edit...
Most tile editors have a 8x8 tile window. If I want 16x16 tiles, how would they be arranged in...lets say TLP or YY-CHR
If I want this (in game)...ie, a 16x16 tile
A,B
C,D
Would it look like this (in 8x8 editor) ?
A,B,C,D
Or would it be interleaved?