Reply to Edizius
Space Invaders for Game Boy has an option to send a native Super NES version of the game to the RAM of the Super NES by copying 4K chunks of code through the Super Game Boy's video output. But only games that completely fit into RAM can be started using the Space Invaders method. This doesn't include any full-size commercial Super NES game that I'm aware of, as I don't think Nintendo made Super NES cartridges smaller than 256K.
Space Invaders for Game Boy has an option to send a native Super NES version of the game to the RAM of the Super NES by copying 4K chunks of code through the Super Game Boy's video output. But only games that completely fit into RAM can be started using the Space Invaders method. This doesn't include any full-size commercial Super NES game that I'm aware of, as I don't think Nintendo made Super NES cartridges smaller than 256K.