Hi,
I'm currently developing a port of a known arcade game for the Snes. It's been a few days that i have a really strange issue when i use adress $0000 in VRAM for my tiles.
Here is a screenshot :
If i put my Tiles in $2000 in VRAM everything is looking good
I dunno if it's a known issue. What I can say elese is that tiles are $22e0 in size.
I provide a binary for those that may want to test and maybe debug it. I got the same result in bsnes-plus 0.73 and snes9x
http://images.antihero.org/dual.sfc
Thanks in advance for any help or tough you might provide, but here I'm stuck,
++ lintbe
I'm currently developing a port of a known arcade game for the Snes. It's been a few days that i have a really strange issue when i use adress $0000 in VRAM for my tiles.
Here is a screenshot :
If i put my Tiles in $2000 in VRAM everything is looking good
I dunno if it's a known issue. What I can say elese is that tiles are $22e0 in size.
I provide a binary for those that may want to test and maybe debug it. I got the same result in bsnes-plus 0.73 and snes9x
http://images.antihero.org/dual.sfc
Thanks in advance for any help or tough you might provide, but here I'm stuck,
++ lintbe