I have been reading about the various background modes on the snes but I can't get it to "click".
Could some please explain in layman's terms what "offest-per-tile" actually does? Also, I have read that mode 5 only takes half the pixels from a 16x16 tile. What's the point? I'm very confused. I would be very grateful if anyone could point me to videos of games that use each background mode so I can actually see them in action.
My second question is more of a hypothetical question relating to the mapping of the ROM in the cartridge. I understand that the address mapping is handled by the cart itself. Could someone, if they were so inclined, create a cartridge with no mapping at all (i.e. the 2MiB from banks $00-$3f, the ~4MiB from banks $40-$7f, 2Mib from $80-$bf and the 4Mib from $c0-$ff) to create a ~12MiB ROM? I get that this would be massively overkill for a snes game, but would it be possible?
Could some please explain in layman's terms what "offest-per-tile" actually does? Also, I have read that mode 5 only takes half the pixels from a 16x16 tile. What's the point? I'm very confused. I would be very grateful if anyone could point me to videos of games that use each background mode so I can actually see them in action.
My second question is more of a hypothetical question relating to the mapping of the ROM in the cartridge. I understand that the address mapping is handled by the cart itself. Could someone, if they were so inclined, create a cartridge with no mapping at all (i.e. the 2MiB from banks $00-$3f, the ~4MiB from banks $40-$7f, 2Mib from $80-$bf and the 4Mib from $c0-$ff) to create a ~12MiB ROM? I get that this would be massively overkill for a snes game, but would it be possible?