Just as a thought experiment...
I've been trying to think of a useful, practical way to use cc65 to program an SNES game.
I think, the most reasonable solution would be to write a large amount of ASM library functions that you can call from the C code.
My concern is how the C code will work with multiple banks. You would presumably have to compile each bank separately, so you can be sure that the C library is accessible to each bank. Right?
Again, theoretically.
I've been trying to think of a useful, practical way to use cc65 to program an SNES game.
I think, the most reasonable solution would be to write a large amount of ASM library functions that you can call from the C code.
My concern is how the C code will work with multiple banks. You would presumably have to compile each bank separately, so you can be sure that the C library is accessible to each bank. Right?
Again, theoretically.