I'm working on converting/ripping the song "Dancing Mad" from Final Fantasy 6.
The most unique element of that song is Kefka's laugh. This is created through pitch modulation. The SPC sounds very different when played back through SNESAPU (SPC player) vs. GEP (foobar2000 foo_gep).
I assume that GEP is more accurate (something about being cycle-accurate and ridiculously CPU-intensive). Is that correct? Can anyone confirm on hardware?
Does anyone know how to rip Kefka's laugh accurately without background audio?
(My research): Sonic.exe contains a sample of Kefka's laugh. Unfortunately, extracting the audio data using 7-Zip and Audacity reveals that it's severely clipped. Additionally, there appears to be some remnants of background audio, since the audio before the laugh is not completely zeroed out.
The most unique element of that song is Kefka's laugh. This is created through pitch modulation. The SPC sounds very different when played back through SNESAPU (SPC player) vs. GEP (foobar2000 foo_gep).
I assume that GEP is more accurate (something about being cycle-accurate and ridiculously CPU-intensive). Is that correct? Can anyone confirm on hardware?
Does anyone know how to rip Kefka's laugh accurately without background audio?
(My research): Sonic.exe contains a sample of Kefka's laugh. Unfortunately, extracting the audio data using 7-Zip and Audacity reveals that it's severely clipped. Additionally, there appears to be some remnants of background audio, since the audio before the laugh is not completely zeroed out.