did anyone else see this post?
http://nintendoage.com/forum/messagevie ... did=159275
Its a hidden SNES debugger embedded in Jim Lee's WILDC.A.T.S. I've located its code, and did a (very bad, uncommented) disassemby. But, my knowledge of 65816 is weak. Does anyone out there want this?
By the way, disassembling SNES code is damned hard, every opcode is something, and the processor frequently jumps from 8-bit to 16-bit mode, so you can easily get a page full of the WRONG opcodes if you're off by 1 on the start point.
Here's a picture of it...
https://www.dropbox.com/s/djkmu8pbl1y217n/wildcats1.png
http://nintendoage.com/forum/messagevie ... did=159275
Its a hidden SNES debugger embedded in Jim Lee's WILDC.A.T.S. I've located its code, and did a (very bad, uncommented) disassemby. But, my knowledge of 65816 is weak. Does anyone out there want this?
By the way, disassembling SNES code is damned hard, every opcode is something, and the processor frequently jumps from 8-bit to 16-bit mode, so you can easily get a page full of the WRONG opcodes if you're off by 1 on the start point.
Here's a picture of it...
https://www.dropbox.com/s/djkmu8pbl1y217n/wildcats1.png