93143 wrote:
SlowROM, FastROM
Although Rendering Ranger R2 and Space Megaforce are both SlowROM...
93143 wrote:
I don't actually like what you've done there.
I could do better, but I'm lazy and I'd be changing it a bunch. Plus, I don't know the palette situation. I just always got the feeling that that thing was flat because of the fact the edges of it aren't darkened. I'm not really a huge fan of straight up black outlines. I like it more when it's the color of what's being outlined, except a lot darker.
93143 wrote:
DKC's fancy but painfully static (and obviously mirrored) cave backgrounds.
I'm not sure I've ever seen a cave move.
I guess they could have implemented water dripping animation though. I kind of like it how the brightness changes throughout the level for whatever reason though, but I will agree the mirroring is kind of ugly, mainly because it's supposed to look more realistic and the mirroring isn't even that seemless. I feel this effect looks better when it's a less realistic art style, possibly because shading doesn't matter as much and it generally looks more smoother:
Does the SNES even support flipping the BG like that, or does the tilemap just like that?
Also, this is just my opinion, but I think the cave archetype in DKC3 looks more convincing. (As in I've actually been in a cavern before and it looks more like this, except not brightly lit.)
darryl.revok wrote:
I do honestly prefer SMB3
I do too, both gameplay wise and graphically. I always found it kind of funny how there are shadows on the sky from the level, like even the developers are acknowledging that the game is flat because of the hardware.
darryl.revok wrote:
Neo Geo, I'm not even considering as a home console.
There are a good bit of Neo Geo games that don't look too amazing. I think the thing is that Metal Slug is probably the most iconic game on the system, and it's also one of the best, if not the best, looking. Nearly equivalent graphics are possible on the SNES though, just with a bunch of memory and a good vram system for sprites. I don't think of it as putting tractor tires on a sports car, I think of it as putting a v8 in a Camry. It's ridiculous, but it's still an improvement even if the rest of the hardware can't quite compare, although the same can kind of be said about the Neo Geo even considering the absurd amount of CHRROM it can address when the system isn't even really equivalent to two SNES's. (Except also color, even though this wasn't really taken advantage of that much.)
darryl.revok wrote:
Later consoles from the 3d era date quickly
I kind of find they have a special charm, but maybe that's just me. The uncanny valley is the PS2 era, although some games from it actually still hold up. Super Monkey Ball (to me) still holds up because more processing power was spent on the small stuff because there wasn't that much going on (just compare the stage models. They stand up to anything today because there isn't much more that could be done to them) and the game isn't perfectly targeting realism so they can get away with more. Rouge squadron II and III also look pretty good, but can still tell it's not a modern video game, although they beat out many early Xbox 360 games like Oblivion. I want to see something as basic as Super Monkey Ball with a game engine as impressive as Rogue Squadron II or III. That would actually probably look good today if it weren't 480p.
dougeff wrote:
Maybe I'll start another argument, but...I've never liked Mario64. (To be fair, I didn't own an N64, and I've only played it a few times). But gameplay is slow and awkward, and at times confusing. It tries to say "ooh, look, I'm in 3D"... but when it takes you 10 minutes to climb a hill or swim around in a circle, I get bored.
N64 is actually my second favorite system (behind the SNES) and I've never really liked it either. I'm not big on collect a thon games, but if I ever get the urge for whatever reason, I'll play Banjo Kazooie instead. For the longest time, I never actually had Super Mario 64. In fact, the first time I ever played it was on the DS.
darryl.revok wrote:
Okay, it's god awful.
What's really annoying to me is how the way the car is supposed to be portrayed as having depth is going against the road right there. I mean, it's difficult to deal with this on a 2D system and the DKC games will look kind of awkward sometimes in the more "solid-edged" levels (like the factory levels) but it's really odd here. Maybe I'm just being nit picky, as that's not even half the problem with that picture.