Thanks guys. I come from an art/design background so my experience with programming hasn't included make yet (I started with HTML/CSS/Javascript and Actionscript in highschool and eventually learned Processing which is built on top of Java).
tepples wrote:
The build system used in my
Super NES project template uses ca65 and GNU Make.
ahhhhh cool. I actual follow a follow a similar file structure except I usually move the output to a ROM folder and separate graphics produced in photoshop from what is used in the game/demo.
bazz wrote:
The most extensive build system I've for SNES / SPC700 used GNU make. Wla DX has flag/option to output a Make recipe,
Cool, I can't really tell what is going on (yet) but glad you are still working on that tracker!
Optiroc wrote:
Personally I'm taking a new stab at SNES coding at the moment. I decided not to use WLA this time around since it's not likely to be improved and I'm fed up with the limitations of it's macro preprocessor so I'm probably going with ca65.
What is your beef with macros in wla? How do you work with spc/audio code then? Also, at some point I came across your 65816 syntax highlighting, cool stuff!