I made a small program in C# that can convert palette data from a PCX file to SNES data. It's nothing too crazy special, and there are some improvements to be made, but I figure I get some feedback from you guys about it. Well, counting on the fact that all of you have the .NET framework or whatever.
The only real up-side about it is that it automatically puts files with .asm or .s extensions in .db format. Let's not get too pessimistic, though.
Included is a tar file with the Visual Studio solution, although as far as I'm aware the code is safe for MonoDevelop cross-platform users.
As said, feedback is appreciated, and enjoy.
UPDATE!
I learned a few techniques with C while working on a little program of mine which will not be disclosed . Decided in the process that I'd go ahead and try a conversion of pcx_pal2snes over to C.
All that I've yet to implement is the .db feature. Other than that it seems to have worked, so try it if you like. It's under pcx_pal2snesc.tar.
The only real up-side about it is that it automatically puts files with .asm or .s extensions in .db format. Let's not get too pessimistic, though.
Included is a tar file with the Visual Studio solution, although as far as I'm aware the code is safe for MonoDevelop cross-platform users.
As said, feedback is appreciated, and enjoy.
UPDATE!
I learned a few techniques with C while working on a little program of mine which will not be disclosed . Decided in the process that I'd go ahead and try a conversion of pcx_pal2snes over to C.
All that I've yet to implement is the .db feature. Other than that it seems to have worked, so try it if you like. It's under pcx_pal2snesc.tar.