I've been spending all week incorporating Blargg's Snes_Spc APU into Raph's vSPC as a debugger interface behind SNES Tracker. but I ran into following issue, I need help with it.
I've noticed crackling on various tracks - I will reference from Super Metroid "Arrival on Crateria" .. You can use Audio Overload, or BSNES (higan), or whatever I haven't tred. I also noticed the crackling when playing Super Metroid in RetroArch with a BSNES core.. (can't remember which core exactly..) most importantly with the APU emu I'm using for my SNES Tracker - Blargg's latest Snes_Spc, I find the crackling pretty lame sometimes. It's not always there, but I notice it and I'm growing aware to it. If you don't hear it try turning your volume up more than half-way. it sounds like static on the mid-high frequencies, and it doesn't happen on all songs. I'm not sure if it's an accurate reproduction of a true SNES.. and I won't know that answer myself for awhile (SNES is in Boston). But god-damn, I dislike it so much that I'm interested in just having a SNES Tracker with better-than-SNES sound if that's the outcome.. If I could only figure out how to produce the audio samples in a cleaner way..
Here are exact refereces:
here's how the one with crackle sounds: http://www.metroid-database.com/music/s ... ateria.mp3
the rain and thunder isn't the crackling im talking about, this is much more subtle and very light high frequency static-e. sometimes sounds like grainy distortion..
someone managed to render the track without crackle. i dont know how ()..: https://www.youtube.com/watch?v=kmmpZfRmBFk
Any leads on this guys? gals..
p.s. I debated learning to incorporate Byuu's APU/DSP but since I heard the crackles there too I'm not that interested.. Besides, isn't his APU/DSP different from Blargg's? Haven't bothered to check it out. I haven't tried ZSNES, but it's like that ZSNES APU is eh or likely written in IA-32 asm and I don't want that.
EDIT: I just tried out SPCPlay which has an APU written in .. u guessed it.. ia32 assembly.. .-. I dont want to uck with that shi/and it's old.. I wonder why it sounds better .. so smooth.. compared to what I'm hearing on Byuu's / Blargg's.. What's going on?
I've noticed crackling on various tracks - I will reference from Super Metroid "Arrival on Crateria" .. You can use Audio Overload, or BSNES (higan), or whatever I haven't tred. I also noticed the crackling when playing Super Metroid in RetroArch with a BSNES core.. (can't remember which core exactly..) most importantly with the APU emu I'm using for my SNES Tracker - Blargg's latest Snes_Spc, I find the crackling pretty lame sometimes. It's not always there, but I notice it and I'm growing aware to it. If you don't hear it try turning your volume up more than half-way. it sounds like static on the mid-high frequencies, and it doesn't happen on all songs. I'm not sure if it's an accurate reproduction of a true SNES.. and I won't know that answer myself for awhile (SNES is in Boston). But god-damn, I dislike it so much that I'm interested in just having a SNES Tracker with better-than-SNES sound if that's the outcome.. If I could only figure out how to produce the audio samples in a cleaner way..
Here are exact refereces:
here's how the one with crackle sounds: http://www.metroid-database.com/music/s ... ateria.mp3
the rain and thunder isn't the crackling im talking about, this is much more subtle and very light high frequency static-e. sometimes sounds like grainy distortion..
someone managed to render the track without crackle. i dont know how ()..: https://www.youtube.com/watch?v=kmmpZfRmBFk
Any leads on this guys? gals..
p.s. I debated learning to incorporate Byuu's APU/DSP but since I heard the crackles there too I'm not that interested.. Besides, isn't his APU/DSP different from Blargg's? Haven't bothered to check it out. I haven't tried ZSNES, but it's like that ZSNES APU is eh or likely written in IA-32 asm and I don't want that.
EDIT: I just tried out SPCPlay which has an APU written in .. u guessed it.. ia32 assembly.. .-. I dont want to uck with that shi/and it's old.. I wonder why it sounds better .. so smooth.. compared to what I'm hearing on Byuu's / Blargg's.. What's going on?