Espozo wrote:
Edit: Just thinking, what is the point of the chip in the SNES version of Street Fighter Alpha 2 (I can't remember the name) If it just quickly decompresses graphics? Wouldn't it be cheaper and a whole lot easier to leave out the chip and just increase the size of the game and leave the graphics uncompressed? Or is the chip actually cheaper than adding the extra memory?
tepples wrote:
Espozo wrote:
The only larger commercially released games are Tales of [Phantasia] and Star Ocean which are 48Mb carts.
That and Far East of Eden Zero and Street Fighter Alpha 2, which are also 40-48 Mbit.
Memory cost is probably the biggest part of it, as three of the four games mentioned in this post contain hardware dedicated to decompressing graphics data with heavy bit operations because that was cheaper than just storing the data with lighter compression in a bigger memory and having the CPU sort it out. Also notice how much more Nintendo 64 launch titles cost than Super NES games of the same time (fourth quarter of 1996): $70 for a 64 Mbit N64 game vs. $60 for a 16-32 Mbit Super NES game.
Looks like you beat me to it... (I'm a slow typer in case you haven't noticed)
tepples wrote:
Espozo: Good start. Someone ought to make a Neo Geo style parody like that, but with more official Super NES branding (the "SUPER NINTENDO" logo and the gray striped rectangle with four ellipses).
Thank You! By the way, what do you mean by the "gray striped rectangle with for ellipses"?