Smash It (Elix 2014) SNES demo

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Smash It (Elix 2014) SNES demo
by on (#135299)
For PAL only as of this writing:

http://www.pouet.net/prod.php?which=64255

https://www.youtube.com/watch?v=di_MnKNDfm0
Re: Smash It (Elix 2014) SNES demo
by on (#135300)
I liked it. Design, graphics and music is very good. From my limited knowledge about the SNES, it doesn't seem to be super complicated technically, but nevertheless I always enjoy coherent demos like this.
Re: Smash It (Elix 2014) SNES demo
by on (#135305)
My guesses as to how they did each effect (by YouTube timing):
0:40 probably mode 7 with matrix HDMA, like a racing game with hills
1:11 probably window HDMA, the technique used in Super Mario Kart to draw what place you're in. I see artifacts in the elbow associated with the limit of 2 windows per line.
1:27 that's a mode 7 floor with some sprites difference-blended onto the bottom
1:58 on some other platforms you'd get a metaball effect at this point in the demo, but the Super NES can't do that so instead you get sprites sum-blended over the background
Re: Smash It (Elix 2014) SNES demo
by on (#135408)
Nice design over programmer p0rn. Alien^PDX: use some more colours in your art; it's a SNES, for chrissakes! ;-)
Re: Smash It (Elix 2014) SNES demo
by on (#135508)
This is naiss ~~~~~
Re: Smash It (Elix 2014) SNES demo
by on (#135545)
I am going to sound like a real jerk, but I am not too impressed with this demo. Most of the effects are actually fairly simple to pull off and some even leave some artifacts, which is fine in a game where you really don't notice it, but it is blatantly obvious here. E.g. the runner's shoulder stretching into his body, the bubbles being transparent over the background, but not over each other, (I am well aware that color addition and subtraction does not work with 2 sprites because they are on the same plane, but it doesn't excuse it) and that the bubbles occasionally have chunks missing from them (sprite pixel per scan line limit).
ccovell wrote:
Alien^PDX: use some more colours in your art; it's a SNES, for chrissakes! ;-)

I totally agree. I think all of the backgrounds here are only using 4bpp (I don't no why, because It looks like there is plenty of vram space for an 8bpp background) and they also seem to be using only 1 palette. Nevertheless, I did enjoy watching It, and I do think the part with the block that splits in four was really cool.

Edit: well too the person who made this's credit he did say that the demo was just the beginning of what the ****ing Super Nintendo could do :wink:
Re: Smash It (Elix 2014) SNES demo
by on (#135546)
Ohh! Very impressive! I especially loved how many of your flashes were synced up with the background music. Really, I think this is the first time I've seen something like that in a demo. The huge "room" filled with stripes was also pretty impressive.