I am going to sound like a real jerk, but I am not too impressed with this demo. Most of the effects are actually fairly simple to pull off and some even leave some artifacts, which is fine in a game where you really don't notice it, but it is blatantly obvious here. E.g. the runner's shoulder stretching into his body, the bubbles being transparent over the background, but not over each other, (I am well aware that color addition and subtraction does not work with 2 sprites because they are on the same plane, but it doesn't excuse it) and that the bubbles occasionally have chunks missing from them (sprite pixel per scan line limit).
ccovell wrote:
Alien^PDX: use some more colours in your art; it's a SNES, for chrissakes!
I totally agree. I think all of the backgrounds here are only using 4bpp (I don't no why, because It looks like there is plenty of vram space for an 8bpp background) and they also seem to be using only 1 palette. Nevertheless, I did enjoy watching It, and I do think the part with the block that splits in four was really cool.
Edit: well too the person who made this's credit he did say that the demo was just the beginning of what the ****ing Super Nintendo could do