Long winded historical answer:
Because on a video signal generation chip, Background Plane 0 would be the video
input signal. any backgrounds, sprites, or border generated by the chip are overlaid on top.
Oh really? you say...
Let's start with the TMS9918 single chip video signal generator series:
Color 0 is transparent, and lets the "lower" layer through. This is true for the active screen character area, the sprites, and the border. Colors 1 through 15 are solid colors, and in its fixed palette color #1 is black. The (A) variant of the chip has a composite video input signal pin. If everything is color 0 then it's just the video input signal visible, so this is background 0. To re-iterate: The stack from bottom to top goes as follows: video input, character tile layer, sprites, border.
If you don't accept just that reason, let's add in another factor... The TMS9918A was first used in the TI-99/4A home computer. Add in the fact that the TI-99's Extended Basic, or human-friendly implementations of programming languages in general, like to start numbering from 1. So for example in TI Extended Basic, sprites are numbered from 1 to 28 in the CALL SPRITE( ) subprogram, character (tile) row locations range from 1 to 24, character columns range from 1 to 32.
Since I can't find any reference to the earlier predecessor Dartmouth Basic not using Zero-based numbering. Also given that Micro-soft wrote almost all of the notable BASIC language interpreters in the 70's to 80's, including TI BASIC,
you could easily blame Microsoft for your problem? But really in their defense, the goal was a programming language "for the masses". Count up to ten by 1. What number did you start at?
Programmers and engineers from this era that used the register-based access to video RAM no doubt had been influenced (inspired?) by the TMS9918 series design and implementation, if not with the TI-99 then they at least caught it in the MSX, using it as a reference for their further work. The VIC-II and Yamaha chips et.al. improving on it. By the time we get to the SNES video chipset in the late 80's you can still see the pedigree of just adding on to the concept started by the TMS9918, sometimes deleting useful things like leaving an access window open for read/write during active video display, but I digress...
On the other half, a designer of an LCD controller wouldn't be under the same mindset as it really does come from a different lineage. Only fairly recently last decade did the two worlds combine in the flat-screen LCD TV's.
If anyone is really fascinated by the TMS9918 design like I was, there is this link here containing scans of original hand-sketched design documents.
http://spatula-city.org/~im14u2c/vdp-99xx/