tepples wrote:
See Space Invaders, which had separate engines for Game Boy (GBZ80) and Super NES (65C816 + SPC700).
sorry.. I know this a bit OT, but is there any documentation on how this actually worked? it could be intresting as an alternate method for snes homebrew coders to try out their code on a snes using a super gameboy and a gb flash cart. or is this a just a bad idea?