Chip8 Interpreter for SNES

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Chip8 Interpreter for SNES
by on (#134331)
I put on halt my homebrew game project one month ago because I wanted to make this little experimental program.
I dont want to waste more time on it so I will dump here what I got.

Basically , it is a Chip8 interpreter for SNES.
it is in a very early stage and has a lot of issues but , someone will find it curious :)
For more explanation , README.txt.
The Zip file includes the ROM and the source code.
All the code is public domain.
http://kp64.my3gb.com/SnesChip8.zip

I uploaded a video to youtube for the lazy ones:
http://youtu.be/4q2HDxOnW-Q

Have a good day.
Re: Chip8 Interpreter for SNES
by on (#134333)
I wonder if this works in Snezziboy, a rudimentary Super NES emulator for Game Boy Advance. Imagine the emulator tower you could make with this.
CHIP-8 emulator in Snezziboy in VBA GX in Dolphin on Linux in VirtualBox
Re: Chip8 Interpreter for SNES
by on (#134358)
tepples wrote:
I wonder if this works in Snezziboy, a rudimentary Super NES emulator for Game Boy Advance. Imagine the emulator tower you could make with this.
CHIP-8 emulator in Snezziboy in VBA GX in Dolphin on Linux in VirtualBox


That would be a new world record of nested emulation :shock:
Re: Chip8 Interpreter for SNES
by on (#134360)
I've seen Windows inside Windows inside Windows (more than that seems to crash though). You can probably cram in the Linux VM into the deepest layer of those and get some serious nesting.