Hi,
I have many large sprites that I want to break down into individual hardware sprites, maximizing sprite coverage while minimizing the number of used sprites. I'm doing it manually but I wonder if there's a tool that can do it automatically. There probably isn't one, but I figured I'd ask
Assuming there isn't one, what problem domain is this kind of image analysis? What solutions are usually used? What should I be looking at in terms of theory?
Thanks!
djcc
I have many large sprites that I want to break down into individual hardware sprites, maximizing sprite coverage while minimizing the number of used sprites. I'm doing it manually but I wonder if there's a tool that can do it automatically. There probably isn't one, but I figured I'd ask
Assuming there isn't one, what problem domain is this kind of image analysis? What solutions are usually used? What should I be looking at in terms of theory?
Thanks!
djcc