Hey folks, long time lurker (here and on NA), first time poster. Apologies in advance if my use of the search function has failed me, but I have a couple of Qs I haven't been able to hammer out answers for.
I am incrementally working my way towards being able to produce a repro for myself. I have practiced manipulting the ROM file by adding IPS patchs as needed and removng the header. I am checking the files in Ucon64 and then running them in Bsnes in "accuracy mode".
I have successfully desoldered mask roms from snes pcb, and then solderd them back on...and the game boots! Woot!
Last night I popped open a LoRom donor, Tecmo Super Bowl, to practice a battery replacement and it is DIP32 AND has two mask roms...
Q1: Can I even use a TSOP40 -> DIP36 (type III) combo for this type of donor/game? Would I have to re-direct the 4 extra pins from the DIP36 board to the snes pcb, or they even used? If they aren't used, can I just cut them off?
Q2: If I CAN use TSOP method, and there are 2 mask rom on a donor PCB, do I just put the TSOP->DIP36 package in the "P0" mask rom holes and leave the other mask rom slot empty? Do I need to do any address line wiring, or will the game accept all the info it needs from the one chip, since it contains all the info and is presumably mapped correctly?
Q3: Are all LoRom games DIP32? I have about 9 LoRom donors (NBA, Tecmo "super" games, couple Emmit Smith football) and 15 HiRom donors (All NHL and Madden games) stockpiled. Are HiRom games typically DIP36, or does it really vary from game to game?
Q4: Can someone confirm this: Since HiRom 32 Mb games are (typically? Always?) DIP36 single mask rom games, is this the reason a TSOP40->DIP36 combo can be simply dropped in the mask rom slot and is good to go without rewiring...is this accurate?
I am starting with a HiROM 32 mb game b/c the two I most want to play are Terranigma and SD3.
Any help appreciated! Cheers! I have ordered chips and supplies and I am awaiting my PCBs for the TSOP40-to-Willem adapter. They shipped end of last week! Going to be using a GQ-4X.
I am incrementally working my way towards being able to produce a repro for myself. I have practiced manipulting the ROM file by adding IPS patchs as needed and removng the header. I am checking the files in Ucon64 and then running them in Bsnes in "accuracy mode".
I have successfully desoldered mask roms from snes pcb, and then solderd them back on...and the game boots! Woot!
Last night I popped open a LoRom donor, Tecmo Super Bowl, to practice a battery replacement and it is DIP32 AND has two mask roms...
Q1: Can I even use a TSOP40 -> DIP36 (type III) combo for this type of donor/game? Would I have to re-direct the 4 extra pins from the DIP36 board to the snes pcb, or they even used? If they aren't used, can I just cut them off?
Q2: If I CAN use TSOP method, and there are 2 mask rom on a donor PCB, do I just put the TSOP->DIP36 package in the "P0" mask rom holes and leave the other mask rom slot empty? Do I need to do any address line wiring, or will the game accept all the info it needs from the one chip, since it contains all the info and is presumably mapped correctly?
Q3: Are all LoRom games DIP32? I have about 9 LoRom donors (NBA, Tecmo "super" games, couple Emmit Smith football) and 15 HiRom donors (All NHL and Madden games) stockpiled. Are HiRom games typically DIP36, or does it really vary from game to game?
Q4: Can someone confirm this: Since HiRom 32 Mb games are (typically? Always?) DIP36 single mask rom games, is this the reason a TSOP40->DIP36 combo can be simply dropped in the mask rom slot and is good to go without rewiring...is this accurate?
I am starting with a HiROM 32 mb game b/c the two I most want to play are Terranigma and SD3.
Any help appreciated! Cheers! I have ordered chips and supplies and I am awaiting my PCBs for the TSOP40-to-Willem adapter. They shipped end of last week! Going to be using a GQ-4X.