Super FX page on anthrofox

This is an archive of a topic from NESdev BBS, taken in mid-October 2019 before a server upgrade.
View original topic
Super FX page on anthrofox
by on (#126090)
This page about the Super-FX was really fascinating, I never knew such details about the chip.

It's a shame it's only able to render stuff in 16-colours, that' quite a huge limitation if you ask me. Imagine if it could do 256 colours in mode 3/4/7 !

Does all Super-FX games use the same FX software or is it different for each game ? It is stored together with the game ROM and then is downloaded into the chip somehow, or is it stored separately ?
Re: Kotaku unveils snes cd-rom tech specs from Nintendo docs
by on (#126099)
Bregalad wrote:
It's a shame it's only able to render stuff in 16-colours, that' quite a huge limitation if you ask me. Imagine if it could do 256 colours in mode 3/4/7 !

What? The SuperFX most definitely has support for plotting in 8bpp. Stunt race FX and Dirt trax both use mode 3.
Bregalad wrote:
Does all Super-FX games use the same FX software or is it different for each game ? It is stored together with the game ROM and then is downloaded into the chip somehow, or is it stored separately ?

I don't know how much code was reused but I reckon the games that the boys from Argonaut were involved in had a some recycled code for plotting and general math stuff. The superfx code is stored in the rom, the chip can execute code in rom or sram (and the cache of course). All of the games that I've glanced over just let the superfx run in rom like a main cpu while the scpu was basically sitting idle in wram, waiting to DMA the framebuffer to VRAM.
Re: Super FX page on anthrofox
by on (#126109)
Has anybody been able to clone this chip or any of the other special chips some carts used?
Re: Super FX page on anthrofox
by on (#126111)
Helder wrote:
Has anybody been able to clone this chip or any of the other special chips some carts used?

The SD2SNES is able to emulate some of the chips (using an FPGA), and the SuperFX has been in the works for ages.
Re: Super FX page on anthrofox
by on (#126116)
tokumaru wrote:
Helder wrote:
Has anybody been able to clone this chip or any of the other special chips some carts used?

The SD2SNES is able to emulate some of the chips (using an FPGA), and the SuperFX has been in the works for ages.

No source code of that fpga is out there I take it.
Re: Super FX page on anthrofox
by on (#126125)
Helder wrote:
tokumaru wrote:
Helder wrote:
Has anybody been able to clone this chip or any of the other special chips some carts used?

The SD2SNES is able to emulate some of the chips (using an FPGA), and the SuperFX has been in the works for ages.

No source code of that fpga is out there I take it.



http://forum.snesfreaks.com/viewtopic.php?f=159&t=12210
Re: Super FX page on anthrofox
by on (#126140)
Awesome! Thanks.
Re: Super FX page on anthrofox
by on (#126172)
Are you thinking about taking a stab at implementing Super FX on the SD2SNES?
Re: Super FX page on anthrofox
by on (#126303)
marvelus10 wrote:
Are you thinking about taking a stab at implementing Super FX on the SD2SNES?

No I was thinking of having a custom chip to replace the Super FX on a custom board, but don't get your hopes up that it will happen by my hands.