I am planning on making a video game for SNES, and one of the things it needs is Music. I once started getting intimate with SPC700 around the time eKid (Mukunda) was doing a lot of work with it, and we were friends at some point. He managed to help me get started. It has been years since, and I'm back at having practically no knowledge on the s***. So I remember back in that day, we were (me and kids dreaming of a SNES video game), dreaming of creating a SNES tracker, most likely as a SNES ROM itself, so that the special effects of the SNES APU could be heard authentically. I wonder what is the feasibility of this?
Audio in code form is foreign to me. Can anyone catch me up with the basic concepts I would need to master in order to get a minimal functional prototype? like something with pre-packaged samples, adjustable rhythm and pitch, adjust main song speed. I would consider that pretty minimal working first prototype (maybe even just one channel to start)
I understand loosely the concepts of uploading your SPC code to the SPC via the IPL protocol. I remember doing that once or twice in the past. Then it's just a factor of mastering the interfacing with SPC specific registers. What I have absolutely no experience in is how to get a sample playing at a certain tempo, and varying its pitch in accordance to musical note names "C-4, E-3" etc.
So that's what I need to learn. How do you, in code form, ensure rhythm and pitch?any insight is appreciated boys.
Audio in code form is foreign to me. Can anyone catch me up with the basic concepts I would need to master in order to get a minimal functional prototype? like something with pre-packaged samples, adjustable rhythm and pitch, adjust main song speed. I would consider that pretty minimal working first prototype (maybe even just one channel to start)
I understand loosely the concepts of uploading your SPC code to the SPC via the IPL protocol. I remember doing that once or twice in the past. Then it's just a factor of mastering the interfacing with SPC specific registers. What I have absolutely no experience in is how to get a sample playing at a certain tempo, and varying its pitch in accordance to musical note names "C-4, E-3" etc.
So that's what I need to learn. How do you, in code form, ensure rhythm and pitch?any insight is appreciated boys.