Hello,
I been trying to do some sprite work and learn for the SNES.
I been practicing changing the sprites for Christmas Craze. But I am having trouble compiling the ROM.
My Set up is Wind XP SP3, I have Python 2.7 installed.
I grabbed the SNES SKD from Here:
http://jiggawatt.org/notmine/SNES_SDK_r67_Win32.zip
and I followed instructions on the source code step by step.
The problem is starts when I try compile the ROM.
I run the Compile_all.bat included on the CC source code and it runs all through. It outputs a game.ps1 file which gets deleted immediately.
Here is the log:
C:\snessdk\christmas>call compsnd.bat
C:\snessdk\christmas>path=path;tools\
C:\snessdk\christmas>del spc700.bin
C:\snessdk\christmas>pre spc700.asm
C:\snessdk\christmas>bass -arch=table -o spc700.bin spc700.s
unknown argument: -arch=table
bass v01
author: byuu
usage: bass -arch=(arch) [options] -o output input [input ...]
supported archs:
snes-cpu
snes-cpu-canonical
snes-smp
snes-smp-canonical
supported options:
-case-insensitive
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>del spc700.s
C:\snessdk\christmas>call makeres.bat
C:\snessdk\christmas>path=path;tools\
C:\snessdk\christmas>del gfx\*.chr
C:\snessdk\christmas>del gfx\*.pal
C:\snessdk\christmas>snesbmp gfx\intro.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\title.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back1.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back2.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back3.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back4.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back5.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\backmenu.bmp -b -256 -s32
C:\snessdk\christmas>snesbmp gfx\backdone.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\gameover.bmp -b -256
C:\snessdk\christmas>snesbmp gfx\tileset.bmp -b
C:\snessdk\christmas>snesbmp gfx\flares.bmp -b
C:\snessdk\christmas>snesbmp gfx\leds.bmp -b
C:\snessdk\christmas>snesbmp gfx\spr16.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_stand.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_walk.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_throw.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_jump.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_hit.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_make.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_lose.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_alt.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo1.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo2.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo2_alt.bmp -b
C:\snessdk\christmas>call compile.bat
C:\snessdk\christmas>REM C -> ASM / S
C:\snessdk\christmas>..\bin\816-tcc.exe -Wall -I../include -o game.ps1 -c game.c
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>REM Optimize ASM files
C:\snessdk\christmas>..\bin\816-opt.py game.ps1 1>game.s
C:\snessdk\christmas>REM ASM -> OBJ
C:\snessdk\christmas>..\bin\wla-65816.exe -io game.s game.obj
C:\snessdk\christmas>REM OBJ -> SMC
C:\snessdk\christmas>..\bin\wlalink.exe -dvSo game.obj game.smc
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>REM delete files
C:\snessdk\christmas>del *.ps1
C:\snessdk\christmas>del *.s
C:\snessdk\christmas>del *.obj
C:\snessdk\christmas>del *.sym
C:\snessdk\christmas>rem ..\zsnesw151\zsnesw.exe game.smc
C:\snessdk\christmas>game.smc
Anybody knows whats up? is it the SP3?
I been trying to do some sprite work and learn for the SNES.
I been practicing changing the sprites for Christmas Craze. But I am having trouble compiling the ROM.
My Set up is Wind XP SP3, I have Python 2.7 installed.
I grabbed the SNES SKD from Here:
http://jiggawatt.org/notmine/SNES_SDK_r67_Win32.zip
and I followed instructions on the source code step by step.
The problem is starts when I try compile the ROM.
I run the Compile_all.bat included on the CC source code and it runs all through. It outputs a game.ps1 file which gets deleted immediately.
Here is the log:
C:\snessdk\christmas>call compsnd.bat
C:\snessdk\christmas>path=path;tools\
C:\snessdk\christmas>del spc700.bin
C:\snessdk\christmas>pre spc700.asm
C:\snessdk\christmas>bass -arch=table -o spc700.bin spc700.s
unknown argument: -arch=table
bass v01
author: byuu
usage: bass -arch=(arch) [options] -o output input [input ...]
supported archs:
snes-cpu
snes-cpu-canonical
snes-smp
snes-smp-canonical
supported options:
-case-insensitive
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>del spc700.s
C:\snessdk\christmas>call makeres.bat
C:\snessdk\christmas>path=path;tools\
C:\snessdk\christmas>del gfx\*.chr
C:\snessdk\christmas>del gfx\*.pal
C:\snessdk\christmas>snesbmp gfx\intro.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\title.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back1.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back2.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back3.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back4.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\back5.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\backmenu.bmp -b -256 -s32
C:\snessdk\christmas>snesbmp gfx\backdone.bmp -b -256 -s16
C:\snessdk\christmas>snesbmp gfx\gameover.bmp -b -256
C:\snessdk\christmas>snesbmp gfx\tileset.bmp -b
C:\snessdk\christmas>snesbmp gfx\flares.bmp -b
C:\snessdk\christmas>snesbmp gfx\leds.bmp -b
C:\snessdk\christmas>snesbmp gfx\spr16.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_stand.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_walk.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_throw.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_jump.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_hit.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_make.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_lose.bmp -b
C:\snessdk\christmas>snesbmp gfx\hero_alt.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo1.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo2.bmp -b
C:\snessdk\christmas>snesbmp gfx\ufo2_alt.bmp -b
C:\snessdk\christmas>call compile.bat
C:\snessdk\christmas>REM C -> ASM / S
C:\snessdk\christmas>..\bin\816-tcc.exe -Wall -I../include -o game.ps1 -c game.c
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>REM Optimize ASM files
C:\snessdk\christmas>..\bin\816-opt.py game.ps1 1>game.s
C:\snessdk\christmas>REM ASM -> OBJ
C:\snessdk\christmas>..\bin\wla-65816.exe -io game.s game.obj
C:\snessdk\christmas>REM OBJ -> SMC
C:\snessdk\christmas>..\bin\wlalink.exe -dvSo game.obj game.smc
C:\snessdk\christmas>rem pause
C:\snessdk\christmas>REM delete files
C:\snessdk\christmas>del *.ps1
C:\snessdk\christmas>del *.s
C:\snessdk\christmas>del *.obj
C:\snessdk\christmas>del *.sym
C:\snessdk\christmas>rem ..\zsnesw151\zsnesw.exe game.smc
C:\snessdk\christmas>game.smc
Anybody knows whats up? is it the SP3?