MottZilla wrote:
The Game Genie I've read later had a version that included the "extra pins" so it would work with games that required them. The Pro Action Replay only has the extra pins I believe on the final MK3 version. I know for sure the MK3 has it, but I'm only reasonably sure the MK2 doesn't.
getafixx wrote:
MK2 has the extra pins on it as well. That's the one that i've got.
Concerning the Pro ARP MK2, both of you are right ... kind of.
To clarify, there are (at least) two versions of the MK2. Being an Action Replay fan, I have both.
The "first" version has a black on-screen menu background. On power-up, it says "v1.1." The following S/Ns are printed on the PCB:
Code:
DATEL FAMICOM 3
REF 1027
09/93
LZ95F45 DATEL ACTION REPLAY 9344 B [CHIP]
The "second" version has a blue menu background, and says "v2.T" on power-up. PCB S/Ns are:
Code:
REF 1057
07/94
DATEL FAMI 4.1
LZ95G72 DATEL TURBO REPLAY 9412 B [CHIP]
The interesting thing is that on the "first" version (menu v1.1, PCB REF 1027), only pin 1 (used e.g. by Starfox) is actually connected on the PCB, although from the outside, it looks like all the spare pins are there. On the "second" version (menu v2.T, PCB REF 1057) however, all the spare pins are indeed connected on the PCB.
The result is that Starfox will work on both revisions, while e.g. the Super Gameboy (which passes through its audio using two more of the spare pins) will work correctly on the "second" version only (Gameboy games will play without sound on the "first" version).