Hello there,
In the goal of improving my understanding of the SNES, I want to design a kind of Game Genie, using an Arduino.
The SNES sends request for data (placing an address on the Address Bus). I would think the GG tests this address against the address of the data to patch, then patches it if matched, otherwise the GG fetches the data from the ROM.
The Arduino Uno clock speed is 16 MHz. I expect to have problems as far as timings are concerned, what do you think ?
I'm a noob when it comes to hardware, so feel free to suggest your way of doing this project.
In the goal of improving my understanding of the SNES, I want to design a kind of Game Genie, using an Arduino.
The SNES sends request for data (placing an address on the Address Bus). I would think the GG tests this address against the address of the data to patch, then patches it if matched, otherwise the GG fetches the data from the ROM.
The Arduino Uno clock speed is 16 MHz. I expect to have problems as far as timings are concerned, what do you think ?
I'm a noob when it comes to hardware, so feel free to suggest your way of doing this project.