hello everyone
I've made my way through most of the nerdy nights tutorials, and as I delve deeper into learning how to program the NES and the game making process, I just had a few questions about how backgrounds/levels and sprite animations are done.
In particular, from the Nerdy Nights Week 6 tutorial, I see that the way he made a background was by writing a whole bunch of "db" statements for the nametable and attribute table. However, I've also been going over the source code of programs available on this site(e.g Bomber4k), and no programs I've seen have anything like a long list of "db" statements.
So I was wondering what graphics tools are used to develop backgrounds. Right now I am using YYCHR to draw the tiles etc, but are there other tools? While randomly browsing nes homebrew on youtube, I found this:
http://www.youtube.com/watch?v=E9c_iyxOIKA
so it seems like there are tools that facilitate the background making process and integrating that into one's program.
I've looked at the tools on this site, but if someone could please go over the best tools available, and a few general words about how they work that would be great. I can definitely generate all the hundreds of "db" statements manually, but I want to check if there are better ways.
much thanks in advance
-asteroid
I've made my way through most of the nerdy nights tutorials, and as I delve deeper into learning how to program the NES and the game making process, I just had a few questions about how backgrounds/levels and sprite animations are done.
In particular, from the Nerdy Nights Week 6 tutorial, I see that the way he made a background was by writing a whole bunch of "db" statements for the nametable and attribute table. However, I've also been going over the source code of programs available on this site(e.g Bomber4k), and no programs I've seen have anything like a long list of "db" statements.
So I was wondering what graphics tools are used to develop backgrounds. Right now I am using YYCHR to draw the tiles etc, but are there other tools? While randomly browsing nes homebrew on youtube, I found this:
http://www.youtube.com/watch?v=E9c_iyxOIKA
so it seems like there are tools that facilitate the background making process and integrating that into one's program.
I've looked at the tools on this site, but if someone could please go over the best tools available, and a few general words about how they work that would be great. I can definitely generate all the hundreds of "db" statements manually, but I want to check if there are better ways.
much thanks in advance
-asteroid