Alt. Title: How the hell do I even start making a text box?
So I'm sort of new to NES development, but I just can't figure out how to structure my programs. I am not a complete newbie; I've coded something a bit more elaborate than a simple Hello, World! program. But after that, I'm a bit lost. Sure, I've read a lot of material on NES development so far (including borrowing some code from various nesdev places, like tokumaro's ASM6 template), but yeah...
What are the patterns used to structure code for games, programs and demos? How do I switch from controlling a character, making a text box, scripting cutscenes and all that fun stuff? Could someone point me to the intermediate tutorials on this stuff?
Sorry for the numerous questions. I've just kind of reached a roadblock in my epic quest of NES development.
So I'm sort of new to NES development, but I just can't figure out how to structure my programs. I am not a complete newbie; I've coded something a bit more elaborate than a simple Hello, World! program. But after that, I'm a bit lost. Sure, I've read a lot of material on NES development so far (including borrowing some code from various nesdev places, like tokumaro's ASM6 template), but yeah...
What are the patterns used to structure code for games, programs and demos? How do I switch from controlling a character, making a text box, scripting cutscenes and all that fun stuff? Could someone point me to the intermediate tutorials on this stuff?
Sorry for the numerous questions. I've just kind of reached a roadblock in my epic quest of NES development.